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Squat/Demiurg Development Thread

 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Jul 17, 2008 3:20 pm 
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At this stage I think option C is best though it leaves no room to maneuver, either you're a Thurgrimm Squat or you've been eaten! Better to say it was one of very, very few Squat planets that happened to miss the Nid invasion, perhaps more remote than normal, afetr all I've a Beil Tann selected army but it's my own (craft)world background.

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Jul 17, 2008 4:24 pm 
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either you're a Thurgrimm Squat or you've been eaten


Not exactly. You are a Thurgrimm, a Demiurg, or eaten. :smile:

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Jul 17, 2008 4:37 pm 
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Quote: (Moscovian @ 17 Jul. 2008, 08:24 )

Not exactly. You are a Thurgrimm, a Demiurg, or eaten. :smile:

Well at this point one assumes that they would have been processed into waste.

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Jul 17, 2008 4:46 pm 
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:laugh:
The Nids would have assimulated 'the stubborn rule', processed the rest into waste and kept right on going

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Jul 17, 2008 11:57 pm 
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Well at this point one assumes that they would have been processed into waste.


and

The Nids would have assimulated 'the stubborn rule', processed the rest into waste and kept right on going

Ahhh so this means it would be very stubborn waste, and the digestion problems that will cause would surely at least slow down the Nids :vD

At this stage I think option C is best though it leaves no room to maneuver, either you're a Thurgrimm Squat or you've been eaten! Better to say it was one of very, very few Squat planets that happened to miss the Nid invasion, perhaps more remote than normal, afetr all I've a Beil Tann selected army but it's my own (craft)world background.

No matter what choice is finally made Thurgrimm's will be there be it a lost world, scattered colonies, whatever. The only thing the background does is give us a direction to take both lists in. In one the Demiurg become the 'more common' type of Squat found while Thurgrimm become 'exodite' rare kind of thing. In another they co-exist no Nid eradication event(no problems here). In another they co-exist and the Nid eradication event causes them to divide into two different types, with the Demiurg being mobile and adventurous (Squats!)the Thurgrimm more sedintary and set in their ways.

myself Still playtesting right now I am siding with no -1 for enemy within 30cms and re-roll natural '1's in the assault resolution to replace the 2D6/3D6 stubborn. Give it a try.

Anyone else give this one a try yet?

Thanks All.......

Jaldon :p

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Fri Jul 18, 2008 4:57 pm 
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A faint voice from China that sounds like TheLimey votes for option A. Maybe when I get back in ten days, I'll be able to play around with the lists.... :_(

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Dec 11, 2008 9:53 pm 
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Quote: (pixelgeek @ 09 Jul. 2008, 04:03 )

How about calling it "Bloody Determination" instead of "Stubborn"?

The name seems to be the real hold-up so changing it might be an idea.

New to this thread and the board, but what about calling the skill " Earthborn".

Gives the impression of strong determination and constitution and ties in with the fluff about them being miners and living underground etc.


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 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Dec 11, 2008 10:13 pm 
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Earthborn is certainly 'squattish', being the very definition of the word Demiurg.  Although I don't know if it captures the actual stubborn feeling.  I'll throw it out to the champs and see what they think.

Have you played with either the Squats or Demiurg yet?  If so, what are your feelings on the lists?

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Dec 11, 2008 10:24 pm 
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I haven't palyed any epic for at least 15 years. Still painting up my Mantis Warriors, but I'm on the look out for squat models. 0_0. I've always had an interest in them.

The nid eradication event is news to me. I'm assuming them came up with it to kill the model line and thats it.


I actually like the sound of using the event for the basis for 2 distinct lists.
Might actually get something useful out of GW's lunacy.

Maybe come up with something new for the Thurgrimm  list, like Psy disrupters or something that effects nids, eldar and other Psy oriented units? Doesn't have to be a model or unit. Perhaps even a simple upgrade if the lists become pre and post nid eradication. Might give a viable reason WHY that stronhold survived over the others.


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 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Dec 11, 2008 11:05 pm 
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That is a very clever idea, P.  Certainly worth munching on.  Keep checking eBay for Squats.  I saw a whole bunch on there this week in fact.  www.chaosorc.com is another good location.  The prices are okay and he's reliable from my experience.  Bartertown is also another good location.

Thanks for the comments and keep any ideas coming.  We also agree (obviously) that we can make some good come out of GW's heinous decision to eliminate the Squats.  It is a project I am getting back into after a respite from Epic and hoping to bring all these fantastic guys together to complete it by 2009.

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Thu Dec 11, 2008 11:43 pm 
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Np.

I remember seeing a good amount of stuff on ebay this week also, but I wasn't in "buy some squats mode" until well....today actually haha.

There was a small lot that went up for 20GBP, but I wasn't willing to dish that out.  Not enough generic infantry stands.


Alright...another word instead of stubborn...how about..."Stoic".

Maybe you guys should simply break out the dictionary and find a better fitting word hah.


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 Post subject: Squat/Demiurg Development Thread
PostPosted: Fri Dec 12, 2008 2:32 am 
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hey guys, i'm also new to this thread. as someone who has a ton of old squat pieces i would love to see them get a good army list. can someone give a brief overview of the 2 different armies or at least let me know where on this sight to find it. basically want to know what it is that makes them different. ie is one supposed to be the lighter more infantry oriented (like the feral orks) as oppsed to the leviathons and such?
i've heard that the squats were going to find there way into a book like epic:raiders. i am really looking foreward to that. thanks to all of you involved in advance.


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 Post subject: Squat/Demiurg Development Thread
PostPosted: Fri Dec 12, 2008 9:29 am 
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Tyranids are not usually drawn to barren worlds such as those of the Squat Homeworlds; they were nonetheless consumed of what little life they possessed. The Squat race was destroyed, and the few remaining Homeworlds were annexed by the Imperium over the hundreds of years after the attacks. Only a few scattered and embittered remnants of Squats survive throughout the Imperium. Games Workshop's stance in current background is that the Squats never existed.


SO I was reading up on the squats more and I found this tidbit about the Imperium annexing what homeworlds were left to the Squats.

Not to pile more ideas on the fire, but why not think about THREE lists. *hears groans all around*

Thurgrimm: Pre Extinction: Your typical Squat list. etc etc

Demiurg:Post Extinction: Nomadic, almost pirate like squats that either work or fight for what they need. They uphold Squat tradition and mainly use the same age old equipment.

Rebel Squats?: Post Extinction: These last vestiges of squat civilisation were essentially enslaved by the Imperium. Their culture being slaughtered and replaced by the machine god and their Emperor. The worlds and wealth of the Strongholds used for the "greater good" of the Imperium. NO MORE!
Would the Squats rebel if given the opportunity? Would they create the opportunity?
Since the Squats have a better comprehension of tech could they use this to their advantage to get the jump on their "saviors" and reclaim their planets?
What equipment would they have? A spread of Imperial Guard gear with the lighter Squat machines? (ie. Leman Russ, Chimera's, bikes, mole mortars, but no Leviathans or the heavy guns?)

Its late and I think I ran with an idea haha





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 Post subject: Squat/Demiurg Development Thread
PostPosted: Fri Dec 12, 2008 10:46 pm 
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We're actually doing something similar to your suggestions - great minds think alike in a sense.  I don't want to go into too many details since it is fun to keep some things as a surprise.  But the Demiurg will be the rogue Squats, the Thurgrimms will be the standard list.  A third list is probably not likely, although we will probably do some scenarios up where the Squats will be given unique formations, technology, or unit types to meet the storyline.  This should give enough flavor to anyone wanting to put together some house rules.

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 Post subject: Squat/Demiurg Development Thread
PostPosted: Sat Dec 13, 2008 1:46 am 
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From looking over the Demiurg list it seems like its a rehash of the Thurgrimm list with different names.
Maybe I'm not reading it right because its a pain on the eyes due to its layout in the forum? heh

I mean...would rogue squats/nomadic squats really have access to Leviathans and the ultra heavy gear? Wouldn't they be using more looted Imperium vehicles?

Maybe the Eldar remember the days of friendship with the Squats and see value in assisting the renegade vagabonds? Probably not though heh


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