Quote: (Chroma @ 08 Dec. 2008, 16:38 )
Quote: (Pulsar @ 08 Dec. 2008, 16:33 )
we have played quite a few games with these kind of lists just to see what would happen, bunkering up puts all the pressure on the eldar player and one mistake or bad overwatch dice roll and your finished.
Isn't that almost the case for all armies vs Necrons... regardless of "onion defence" or not?
Despite the recent losses for Necron, I'm starting to feel that the point values for Monoliths and Obelisks, especially as "upgrades" are a little off... +75 per Monolith and +50 per Obelisk might be good to examine.
I wouldn't say it's the case for all armies. In my experience, beating Eldar with necrons is about defeating their manouverability. Some armies are better suited to the static game, e.g. guard. Overwatch fire from a mechanised or leman russ company isn't something anyone wants to face!
Objective placement is key for necrons. Against armies that excel at movement I cluster, in order to force them to bunker instead. Against more static armies I spread them out and teleport monoliths behind buildings etc to force them to move to reach objectives.
RE: the upgrade points costs - if the monolith upgrade cost any more than it does now I'd just go back to using singles, which is what we were trying to avoid in the first place. If the obelisk upgrade cost more I wouldn't take it at all.
I don't think the problem is the monolith costs any more, I think it's the phalanx cost. 225 is just too cheap for 6 necron warriors. The price doesn't really take portals into account.