Quote: (semajnollissor @ 16 Aug. 2008, 16:38 )
Quote: (alansa @ 15 Aug. 2008, 14:52 )
If I my memory is correct, even GW's own Warmaster is 1 to many
I think Warmaster is on-to-one as well. It's just that, like in epic, there can be multiple models on each playing piece (stand, strip, base, etc.).
I think the give-away for whether a game is one-to-one vs. more abstract is if it has a scale stated in millimeters. WFB and WH:40k are 28mm (more or less), warmaster is 10mm, epic is 6mm, etc. That number is supposedly the height of an average person.
From the warmaster rulebook on the SG site
"The area occupied by a regiment of models is
assumed to encompass hundreds of warriors
including all of their supporting elements such as
mules laden with spare ammunition, surgeons’
wagons, preachers, servants, messengers, scouts and
all the paraphernalia of warfare. Never mind that the
actual number of warriors depicted is typically about
30-40 in the case of an infantry regiment – we must
imagine the formation whole and glorious as it
marches to battle! This abstraction, by which a few
models are taken to represent many more actual
warriors, shouldn’t concern us too much during play,
although it has a direct bearing on the way the rules
have been formulated."
Most historical miniatures wargames are like this. Indeed, with Warmaster, Rick Priestly wanted to emulate this. With this type of historical game, players wish to refight famouse battles, with gorious miniatures over beautiful terrain, and not cardboard tokens on aboard. However, not one of them wants to have to paint 10,000+ miniatures, nor does a single one of them have the space to play them even if they had that many!