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Marines with few infantry - need advice

 Post subject: Marines with few infantry - need advice
PostPosted: Thu Oct 09, 2003 4:42 pm 
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Hi!

I'd wish for epic to be supported like a core game as it once was...

...failing that...winning the lotto!  :D

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 Post subject: Marines with few infantry - need advice
PostPosted: Thu Oct 09, 2003 4:50 pm 
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Ditto to that!!!

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 Post subject: Marines with few infantry - need advice
PostPosted: Thu Oct 09, 2003 5:21 pm 
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Hi!

At least if I win the lotto I can play more, maybe even visit you in the UK and have a game.

Its fun to wish eh?

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 Post subject: Marines with few infantry - need advice
PostPosted: Thu Oct 09, 2003 5:38 pm 
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Would be cool - NetEPIC Webmaster vs NetEPIC Co-ordinator, the ultimate show down, no hang on... the webmaster has managed to be obliterated before even the end of turn one, and what is this... oh no he is drunk already, geez I am sure that Mekboy gargants buzz saw arms are not designed for opening bottles...

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 Post subject: Marines with few infantry - need advice
PostPosted: Thu Oct 09, 2003 5:41 pm 
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Hi!

:D  :D  :D

It would be great!

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 Post subject: Marines with few infantry - need advice
PostPosted: Thu Oct 09, 2003 5:52 pm 
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Lol - that is would!

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 Post subject: Marines with few infantry - need advice
PostPosted: Fri Nov 07, 2003 9:16 pm 
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Even though I'm tired of it, I'm playing Orks v Marines tomorrow and wanted to solicit opinions on this 4K GT list.
================

Big Rollaz ?440
Warband
2 Nobz
Flakwagon
Gunwagon
Battlefortress

Da Boyz ?350
Big Warband

Shooty Boyz ?470
Uge Gunzmob
2 Nobz
4 Boyz/grots

Stompaz ?350
Big Stompamob
2 Kanz

Air 'Zalt Boyz ?290
Stormboyz
4 Dethkoptas

2 x Tankboyz ?300 ea.
Blitz Brigade (1 flak, 2 gun, 1 oddboy)
Oddboy
Gunfortress

Bikerz ?200
KoS

Kartz ?350
Big KoS (5 scorcha, 11 buggies/trakks)

Flyboyz ?300

Da Boss ?650
Gargant (2 Soopagunz, 1 SupaZzap gun)
Warlord

======

11 formations.

I intend to garrison stompaz-boyz-shooty for a solid line of greenskins and run the gargant up behind them ASAP in order to get mutual support against the rather nasty SM assaults.

Stormboyz will garrison off to one side, hopefully to catch a target of opportunity.  If not, they are fast enough to re-deploy.Bikes and buggies will work as maneuver assault elements, just father back.

Tankboyz will move to provide fire towards the heaviest concentration of hard targets (LRs, Warhounds, etc.)

Flyboyz are to hit arty and then targets of opportunity, probably including deep strikes (teleporters/drop pods/thawks).

Da Big Rollaz are the reserve force to fill in the line or to deploy in the backfield against deep strikes.

Suggestions?  Is 3 supaZzaps overkill vs. marines?  Is 3 flakwagons and the FB overkill on AA?

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 Post subject: Marines with few infantry - need advice
PostPosted: Mon Nov 10, 2003 11:05 am 
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I think it looks good, but then I haven't played such a large game.

Against Marines, I would think you need a few MW/Titan killer shots.  With their Land Raiders and termies, there are plenty of reinforced armoured units.

Tell us how you get on, I'd like to hear a report on such a large battle (especially as I dont get to game myself).


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 Post subject: Marines with few infantry - need advice
PostPosted: Mon Nov 10, 2003 5:46 pm 
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Well... it was a blowout.  In 2 turns, the SMs failed 6 or 7 activations (with only 11 formations).  A couple activations into Turn 3 also included a failed activation on his part.  And he had really lousy rally rolls.

Combined with the fact that a couple good attack rolls on my part broke formations which hadn't activated yet, that meant that about half of his army did absolutely nothing.

Not much of a battle.  We called it shortly into turn 3, once it became obvious there was absolutely nothing he could do to stop me from taking 4 objectives, including the table edge.

I really felt bad for him.  I hate to win that way.

In the "lessons learned" column, I would say that the Blitz Brigades are very good formations.  Although fairly small and fragile, they are relatively quick and have lots of firepower.  On the first turn I double moved and fired at a Warhound.  With blow average rolls on the big gunz/twin big shootas (2 hits total to strip shield) and an above average roll on the supazzap gun (3 points of TK damage), I killed it in one shot.

On the just-released army list, the point cost went up to 335 for the formation, but I will still be taking it.

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 Post subject: Marines with few infantry - need advice
PostPosted: Tue Nov 11, 2003 4:21 pm 
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Well, it would be interesting to play them again, and see how it pans out this time.  The Marines had some real bad luck -> failing 6 activations!!!


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 Post subject: Marines with few infantry - need advice
PostPosted: Tue Nov 11, 2003 5:29 pm 
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He and I work together.  We were just down drinking coffee and talking about running it again, but adding a mega Gargant and an Imperator.

Since he's getting laid off at the end of the week, we might be able to manage it. :)

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 Post subject: Marines with few infantry - need advice
PostPosted: Fri Feb 27, 2004 8:34 pm 
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Hi guys,

I'm still relatively unexperienced in actual gaming for E:A, so I'm turning to you for some advice as usual :D

I've been thinking this afternoon & decided that with all thenew models that are coming out, I'm going to put together a small marine army. From the gaming I have done, I belive that tactical detachments are simple one of the best units in the game & have advised a number of players to take a good share of any army in simple tactical detachments.

HOWEVER,
Now I'm looking to do my own army (tournament sized - 2700points) & I'm going to be very limited on the infantry I can field (for reasons that cannot be disclosed at this time).

I'm currently looking at:
1 Tactical detachment, Supreem commander, Hunter ? ? ? ?475
Terminator detachment + 2 drednoughts for flavour ? ? ? ? ?425
Scout detachment + sniper ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?175
Biker detachment ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 200
Predator Detachment ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?300
Land Raider Detachment ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?400
Warhound Titan ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 250

So far that totals 2225points, so I have 475 to play with.

Without adding any more infantry other than terminators, what would you suggest to make this a viable army capable of being competitive?

I want to get another hunter in there to see off enemy airpower, and am pondering a detachment of whirlwinds, but havent seen those in action yet under the new rules.

Any thoughts much appreciated, although I may not be able to reply again for a while - I'm hitting the slopes for a bit of skiing from tommorrow for 7 nights ?:cool:

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 Post subject: Marines with few infantry - need advice
PostPosted: Fri Feb 27, 2004 8:43 pm 
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I'm by far the farthest you can get from an E:A marine expert, but if I had some advice it'd be the following.

I understand your dreadnaughts will go with the terminators for flavor, but that just seems like a bad place to put them, as they'll really slow down the terminators and they may never get to see assault.  That would be a true travesty.  If you're not giving transports to the tactical squad, maybe the dreadnaughts could go there?

Aircraft may or may not be your thing, it seems to me like a love/hate thing.  You might want to check out some aircraft of some sort.

Another warhound might be a good idea, seeing as in 2700 points only one titan will be a magnet for all the TK and MW fire you can imagine.

Just a few suggestions, and I can't wait until you can disclose those reasons.  :D


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 Post subject: Marines with few infantry - need advice
PostPosted: Fri Feb 27, 2004 9:30 pm 
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Aren't standard tournament armies going to be 3000 points?  :o

My advice is to take whirlwinds with another hunter... reason being you have much anti-armour capability but little anti-infantry capability.  Keep your two hunters close to give overlapping air cover.

Not taking more infantry except termies seems strange, but more terminators would be ok, I'd ditch the dreads from your terminators, as they can't teleport I believe.

Also a little airpower might not hurt...

BTW did you get the e-mail I sent you?

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 Post subject: Marines with few infantry - need advice
PostPosted: Fri Feb 27, 2004 11:25 pm 
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Quote (Markconz @ 27 2004 Feb.,20:30)
Aren't standard tournament armies going to be 3000 points? ?:o

No. 2700 points was deciced upon during the tournament trial runs.

It was choosen because it keeps the amount of models required down, and the play time down (to make sure tournament matches get completed in time), while still allowing players to take a large titan if they want.

With the 1\3 limiation on titans and aircraft, you get 900 points to spend on them. That means if you take one of the large titan (850 points) you can't afford any aircraft. It forces players to choose their WE\aircraft mixture more carefully.


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