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Jet Pack/Air Assault query

 Post subject: Jet Pack/Air Assault query
PostPosted: Mon Jul 14, 2008 12:34 pm 
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My experience vs Tau is with Tyranids, Steel Legion, Death Korps, AMTL, and Marines.

I have too many armies.  :))

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 Post subject: Jet Pack/Air Assault query
PostPosted: Mon Jul 14, 2008 6:25 pm 
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I don't use transports, Mechanization is for the weak.

I will gladly outshoot the Tau any day of the week. Those Fishheads can't stand still and hope to weather the terrible wrath of the Emperor's guns!

Now if the point is to make it easier for them to get supporting fire by moving 10cm why not cut out the middle man and give troops with jetpacks 5-10cm more range on their guns?

It does the same thing, but doesnt need to be mentioned specially or discussed at all, everyone knows what it means and what it implies, no chance of someone going 'wait they get to run away?'

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 Post subject: Jet Pack/Air Assault query
PostPosted: Mon Jul 14, 2008 9:40 pm 
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It's an established tactical mechanic from 40k.  Interestingly enough, even though both the Eldar jetbikes and the Tau Crisis/Stealth suits use the same mechanic in 40k, they use two different mechanics in E:A.

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 Post subject: Jet Pack/Air Assault query
PostPosted: Mon Jul 14, 2008 9:47 pm 
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Quote: (Lion in the Stars @ 14 Jul. 2008, 21:40 )

It's an established tactical mechanic from 40k.  Interestingly enough, even though both the Eldar jetbikes and the Tau Crisis/Stealth suits use the same mechanic in 40k, they use two different mechanics in E:A.

None of the mechanics in 40k allow Tau (Or eldar) to retreat when an engagement is declaired... they just (both) get a bit of extra movement in the shooting phase, IIRC.

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 Post subject: Jet Pack/Air Assault query
PostPosted: Mon Jul 14, 2008 9:55 pm 
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The Tau Jetpack and Eldar Jetbike rules both allow them to move their 6" in their Assault Phase even if they aren't Assaulting. It doesn't help them when being charged.

In Epic Eldar Jetbikes don't have their own special rules at all, they use the standard Eldar Hit & Run.

Come to think of it, did anyone think of just giving Jetpacks Hit & Run? Seems if you want to be mobile you should have to Double and eat the -1 to hit like an honest alien.

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 Post subject: Jet Pack/Air Assault query
PostPosted: Mon Jul 14, 2008 10:08 pm 
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Considering that a game of 40k represents the entire Engage action of E:A, it's a difference without distinction.  *shrug*

I haven't played enough to know if Hit&Run is a better feel for the Jet Pack move than the current rule.

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 Post subject: Jet Pack/Air Assault query
PostPosted: Tue Jul 15, 2008 7:39 pm 
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Considering that a game of 40k represents the entire Engage action of E:A, it's a difference without distinction.  *shrug*


Helpful only as hyperbole, in 40k you can be out of lascannon range, which in Epic is 45cm, the absolute furthest most basic troops can Engage from.

Now that can easily be a 'whole 40k game' (30cm move, deploy 5cm, FF at 15cm = 50cm) but that's a significant chunk of the Epic board. And clearly some kind of maneuverability could come into play that makes one better/worse than the basic Mechanized IG would be.

And if its a difference without distinction then clearly it shouldn't have its own special rule.

6 units have Jetpacks (1 which is not tau, 3 are drones), only Crisis have a weapon with range greater than 15cm. The tau have eight special rules.

Eight.

There are several simple ways to cut that number down with the existing rules and make playing with and against the Tau a bit less annoying.

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 Post subject: Jet Pack/Air Assault query
PostPosted: Tue Jul 15, 2008 11:30 pm 
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Come to think of it, did anyone think of just giving Jetpacks Hit & Run?

:vD Good to see you read my Tau alterations list Scarik  :agree:

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 Post subject: Jet Pack/Air Assault query
PostPosted: Wed Jul 16, 2008 6:00 pm 
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I realize Hit & Run won't give them less special rules, but it will give them less new ones that are specifically theirs.

Co-ordinated Fire, this is a no brainer and a small change to the Commander rule, the 15cm instead of 5cm separation is very generous though and either Commander needs to be better of this needs to be worse since this rules is great and Commander is terrible.

Tau Supreme Commander, lso straight forward, no objections

Drones, this should be a universal rule called Expendable or similar since it applies to multiple units.

Markerlights, +1 to hit and no LOF? I call shenanigans on this one, let them use Indirect Fire on marked units. No LOF is broken on any weapon with more than 30cm range, and even then its dubious.

Delfectors, a good rule, I actually like it. Its not another Void Shield and its not complicated.

Robotic Sentry, I don't even know how this works

Support Craft and Jetpacks, BOO!  :(  

I think we can get rid of 4 of those easy, though I'm sure many fishhead fans will fight tooth and nail for them.

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