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Sequence for Broken Units

 Post subject: Sequence for Broken Units
PostPosted: Mon Jul 07, 2008 4:34 am 
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Hi all,

Been getting back into the Epic and one area is causing some confusion amongst our gaming group - namely broken formations.

Assume I have a unit of five falcons which are shot at. Three die which means four blast markers (three for kills, one for being shot at) are put on the two remaining falcons and the unit is now broken. Pretty simple.

Now, this is the bit that's causing confusion:

Do they sustain any further casualties at this point?  :rock:

I know that if a broken unit receives any additional blast markers (ie because they get shot while being broken), it loses a stand/model for each one.

But are there penalties because the unit has been broken with more blast markers (four) than it takes to break them (two)?


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 Post subject: Sequence for Broken Units
PostPosted: Mon Jul 07, 2008 4:44 am 
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Quote: (Occulto @ 06 Jul. 2008, 20:34 )

Do they sustain any further casualties at this point?  :rock:

No. The BMs are applied at the end of the action and the status of the unit is judged then. Since they have more BMs than units they break but they don't take damage unless they they get BMs while they are broken.

Since they aren't broken until after those BMs are applied they won't take additional casualties.

Hope that is clear.

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 Post subject: Sequence for Broken Units
PostPosted: Mon Jul 07, 2008 5:07 am 
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Very clear. Thanks.  :agree:


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 Post subject: Sequence for Broken Units
PostPosted: Mon Jul 07, 2008 11:28 am 
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What I think you may be getting confused about is, if they are subsequently shot at, a Broken formation loses a unit for every BM it sustains. So a broken Big mob of Orks is now shot at under crossfire, and sustains 3x Boyz casualties. It now loses a further 5x units (3x for the casualties, 1x for coming under fire and 1x for the extra BM from Crossfire). Does that make sense?

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 Post subject: Sequence for Broken Units
PostPosted: Tue Jul 08, 2008 1:37 am 
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Pretty much (a few too many beers while learning the game also probably doesn't help).  :tongue:

So, to continue: if a unit's broken and it fails to regroup, it takes another blast marker and loses a model without save?

On the other hand, if it regroups, it gets half the number of BM. But, because it's regrouped before the BMs, no casualties are taken.

Sorry if these questions are pretty basic.


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 Post subject: Sequence for Broken Units
PostPosted: Tue Jul 08, 2008 6:58 am 
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Thanks Hena.

Yes, we've been doing that. Oops!

Unrelated to broken units, is Epic like other GW games where a roll of 1 always fails? ie, if I'm trying to activate a unit on 1+, do I need to roll the dice?

Similarly, if I put my Scorpion on Target Lock, does it hit automatically?


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 Post subject: Sequence for Broken Units
PostPosted: Tue Jul 08, 2008 7:19 am 
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So Target Lock on a Scorpion is only useful if you're shooting at something in cover.


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 Post subject: Sequence for Broken Units
PostPosted: Tue Jul 08, 2008 9:12 am 
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By "Target Lock" I presume you mean "Sustain" - and yes the additional -1 that you get for sustaining on a basic 2+ to hit would only be usefull to counter some other effect (such as cover).

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 Post subject: Sequence for Broken Units
PostPosted: Tue Jul 08, 2008 9:23 am 
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:laugh:

I'm doing well aren't I?


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