I didn't take any notes, but I'll give a rough battle report of my last game.
3000 points
My list:
Gate Kabal Coterie + Barge + Archon Kabal Syndicate + Ravager + Dracon Kabal Syndicate + Ravager Vessel of Pain Wych Cult + Beasts + Sybarite in Slavebringer Reavers Scourge Tormentor Razorwings
I played against Jstr19's Tau, using a modified version of the FW rules.
His list was something like this (probably way off, I don't know the list that well...)
Manta Fire Warriors + Ethereal Crisis Suits Crisis Suits Stealth Suits Battle Suits Hammerheads with upgrades 2 fighters (I forget the name)
Deployment wise, I kept a syndicate off board to come from the portal, and the scourges teleported into some bunkers in the center of the board. Jstr19 garisoned some of the suits on overwatch.
Knowing the Manta was coming down I decided to split my deployment. I put the Reavers on my blitz in the left hand side of the board, with the VoP nearby. The Tormentor, Coterie and second Syndicate all deployed on the right side behind some buildings .Jstr19 deployed spread across the board, with his hammerheads on his extreme right, and suits spreading out from there.
Turn 1:
Tau win the strategy roll, and the Manta arrives. As I had expected it lands near my blitz, right next to my Reavers. The Manta shot at the VoP, stripping its shadowfields and then the fire warriors onboard followed up by assaulting the Reavers, wiping them out for little in the way of return casualties.
This proved a mistake however, as Jstr19 had forgotten that my Scourges were in range to sustain fire at his Battlesuits. With a very fluky set of dice rolls I manage to kill 4 of them, rendering them useless for the rest of the game.
I retained to order an air assault from my Wyches in their Slaverbringer. Because of the positioning of the Hammerheads with their Skyray I was able to fly on unmolested, and engaged the Crisis Suits on Jstr19's left flank. After some very fluky suit saves we drew the combat, but I won by 2 in the refights. The suits fled into the corner of the board. The Hammerheads then advanced and wiped the VoP off the board.
I can't remember the exact sequence for the rest of the turn, but the Incubi advanced toward the Manta/Fire Warriors hoping to be able to pull off an engagement the next turn. Jstr19 spent a couple of activations smashing the Wyches left in the open, who promptly broke and played no further role in the battle. The Tormentor doubled up the board and shot at the Stealthsuits in a building, though only killed one. The on board Syndicate doubled up to support the Tormentor. My bombers flew in to rake the unbroken crisis suit squad, breaking them, though taking a blast marker from Jstr19's CAPing fighters in the process. My offboard Syndicate stood down, hoping to win the strategy roll to allow me to provide support fire for the incubi in their assault on the firewarriors.
In the rally phase, a lone crisis suit rallied, and most formations shed blasts.
Turn 2.
The strategy roll was essential here, and it went Jstr19's way. That left my Incubi high and dry, as they got engaged into a firefight with the fire warriors, who had the manta in support. I was probably foolish to put them where they were, and they evaporated rapidly.
Jstr19 then made a bit of a mistake. The Hammerheads were out on the empty flank with nothing to shoot at, as I was advancing up the other side of the board with most of my formations, in a classic Dark Eldar flank attack. He doubled toward the middle of the board, to bring my syndicate into range, though he failed to kill anything more than a ravager. Unfortunately he had left the Hammerheads near both the webway portal and the scourges in their board-centre bunkers...
I brought the syndicate through the poral, shooting down a couple of tanks and leaving them in a support fire position. The Scourges then engaged, firefighting the Hammerheads to death, before using their hit and run move to jump back into their lovely bunkers.
Jstr19 was now struggling, with only a few activations left. He sent his fighters to try to shoot down by newly arrived syndicate, but I got very lucky with my saves and nothing died. I then focused the rest of my forces in breaking the stealth suits and mopping up the remains of the crisis and battle suits.
The fire warriors doubled away from my blitz towards one of the other objectives in my half.
I can't remember what the manta shot at this turn...
In the rally phase, the remaining stealthsuits rallied, as did the last standing crisis suit.
Turn 3
Jstr19 once again wins the initiative, and moves the Manta onto the blitz, while evaporating most of my webwayed syndicate. The fire warriors then retain to try to engage the scourges, which would have been very damaging for my plans. Luckily for me, they failed to activate (needing a 4+ by this point), and with the supreme commander having been picked off by a titan killer shot from a razorwing the assault failed.
It was now a case of mopping up for me. The tormentor wiped the last stealthsuits off the map, while my surviving syndicate broke the last crisis suit, then headed back to grab a couple of objectives. Jstr19's planes then failed to activate, leaving my scourges to run to the blitz unmolested. I now had the game won 2-1, so I sent my slavebringer in to land next to the manta. Its shadowfield really saved me, reducing the Manta's 8 AA5+ shots to 6+, which allowed it to land to contest my blitz.
Final Score 2-0 to the Dark Eldar (Blitz, Take and Hold)
|