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Its oh so quite

 Post subject: Its oh so quite
PostPosted: Tue Apr 29, 2008 11:52 am 
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Oh yes I like it, and I'm baffled as to what the drawback is.

Are we saying the Eldar triple activation is a negative? Commanders problem is two fold. You normally only kill one activation, its one action, and you are intermingled.

Co-ord allows a triple activation, not one, indeed you can do it twice. And combined with turn 1 gm fire to break enemy formations there is no downside.

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 Post subject: Its oh so quite
PostPosted: Tue Apr 29, 2008 12:00 pm 
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Eldar triple activation allows you to target 3 formations, and coupled with hit-and-run, often allows the eldar player to kill/break those formations - so the Eldar player ends at no disadvantage in activation count.

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 Post subject: Its oh so quite
PostPosted: Tue Apr 29, 2008 12:06 pm 
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A situation which came up

Tau player activates 3 formations to co-ordinated fire
1st formation sustains, add BMs for kills to target formation
2nd formation shoots - target formation breaks and hides behind a hill
3rd formation - can only shoot at the target if it doubles - does it have to? If not then can it double in an entirely different direction?

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 Post subject: Its oh so quite
PostPosted: Tue Apr 29, 2008 12:13 pm 
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Hi Steve54.

THIS thread may help explain your situation.





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 Post subject: Its oh so quite
PostPosted: Tue Apr 29, 2008 12:23 pm 
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and is really easy to do (too easy!),


It's the ability to be up to 15cm apart instead of 5cm... escaping the possibility of being intermingled when using their 'commander' analogue is one ability too far, IMHO.

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 Post subject: Its oh so quite
PostPosted: Tue Apr 29, 2008 12:52 pm 
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(Rug @ Apr. 29 2008,12:14)
QUOTE
Co-ord fire is good but it eats activations and is really easy to do (too easy!), it gets used even when its not really needed and then your down 2 extra activations.

Does everyone always use the full three formations when using Co-ordinated Fire?  I've found it a lot more effective to just have two formations work together, and it saves you an activation for later.

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 Post subject: Its oh so quite
PostPosted: Wed Apr 30, 2008 8:34 pm 
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I thought that Swordfish had twinlinked rails as well?  

(40k stats time) The reason behind the two different statlines is that a vehicle-mounted railgun can throw a submunition round that absolutely shreds infantry, but the smaller rails that a broadside carry can't fire the submunition round.  Not entirely accurate, necessarily, but it does differentiate the two.

could call the broadside rails 'light' (or 'broadside').

I like coordinated fire, but I'd tend to only use 2 units, not the full 3.

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