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Emperor's Children discussion

 Post subject: Emperor's Children discussion
PostPosted: Wed Apr 16, 2008 9:12 am 
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In any case, there could be a limitation like 0-1 Legionnaires for each 1000 points in the army. That would prevent any exceed scout formations. And is much better limitation than fixed 0-x or linked to certain other formation...

The fearless rhino thing is I guess mainly that when the scout formation is almost wiped out in CC or broken, you cannot get rid of those last rhinos with hackdowns or blast markers, leaving tem cruising around with their 30cm move.. very irritating when compared to price.


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 Post subject: Emperor's Children discussion
PostPosted: Wed Apr 16, 2008 10:07 am 
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Incidentially what is the justification for fearless rhinos? Just because you don't want to lose your transports? Fearless should be sparing in any list, especially these varient CSM ones that have so much already.

As for formations you could always go for multiples of 6 as well.

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 Post subject: Emperor's Children discussion
PostPosted: Wed Apr 16, 2008 11:00 am 
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(rpr @ Apr. 15 2008,18:13)
QUOTE

(Ginger @ Apr. 15 2008,20:06)
QUOTE
I think Lord=I= has the cost much closer with 250 for 6x Legionaires, +50 for transport, because they compare pretty closely with the SM tacticals. So here, if we do a bit of straight maths, I would suggest they would be 200 for 4x legionaires with transport.

Yes, if they still would be fearless...

Edit - I missed the non-fearless Rhinos; ?:blush: ?however, even so I would suggest this could cause problems distinguishing them from "Fearless" Rhinos in other formations ?:) ?- and the rest of the comments still stand regarding the general stats

How so? The entire formation is non-fearless, so it is very easy to distinguish.

I'm comparing them now as they are non-fearless to Forlorn Hope, which is 125 points for 4. Add 2 rhinos and 150 seems okay to me.

You are obviously still thinking them as fearless...

Ok, the "pop-corn" army of some 16 activations of reasonable formations, 14 of which can also grow daemons to boost numbers and assault capabilities is IMHO a tad OTT, though not by much - it would certainly be interesting and worth a try. It is this rather than anything else that makes me think that a price tag of 175-200 points is more appropriate. At 175, the same style army is 14x formations, at 200 points it becomes 11-12.

Regarding including "Fearless" Rhinos or not, there are two opposed views. It is obviously easier to make all vehicles uniform, which simplifies game-play issues etc.

However personally, I have a big concern about large numbers of Fearless formations, and especially where this is applied out of context. Here I would agree with BL that scouting formations by their very nature are not intended to be robust 'death-or-glory' types. So "Fearless" Rhinos seems even more incongruous in such an otherwise 'normal' formation.

The issue this causes is that most people use a single colour scheme for their Rhinos - and thus under this proposal, the army could well field separate formations some of which contain Fearless Rhinos while others have 'normal' Rhinos; with the potential for confusion if they get close to each other.

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 Post subject: Emperor's Children discussion
PostPosted: Wed Apr 16, 2008 12:45 pm 
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(Ginger @ Apr. 16 2008,13:00)
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Ok, the "pop-corn" army of some 16 activations of reasonable formations, 14 of which can also grow daemons to boost numbers and assault capabilities is IMHO a tad OTT, though not by much - it would certainly be interesting and worth a try. It is this rather than anything else that makes me think that a price tag of 175-200 points is more appropriate. At 175, the same style army is 14x formations, at 200 points it becomes 11-12.


So the only problem here is that you could take so many of them that it might become a problem? Then this limitation like 1 per 1000 points is better than making those not making popcorn army pay for overpriced formation.


The issue this causes is that most people use a single colour scheme for their Rhinos - and thus under this proposal, the army could well field separate formations some of which contain Fearless Rhinos while others have 'normal' Rhinos; with the potential for confusion if they get close to each other.

This is of course a possible problem. A bit like black guardians vs. normal guardians in Ulthwe army list. Or those scout CSM vs. normal CSMs etc. How do those with single colour scheme on their rhino tell them apart from close-by formations anyway?

I think that is as much confusion to say that 'in this formation, rhinos are fearless but space marines not' as 'in this formation, none have fearless'. Plus it would be nice to have more non-fearless...


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 Post subject: Emperor's Children discussion
PostPosted: Wed Apr 16, 2008 5:29 pm 
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I would just drop all the fearless rhinos...

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 Post subject: Emperor's Children discussion
PostPosted: Wed Apr 16, 2008 9:34 pm 
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The Fearless/non-Fearless rhinos thing comes up every so often. Basically, if the rhinos aren't Fearless, they get picked off pretty quickly. With a relatively small formation size and no ATSKNF to protect them, the formations are easy to break and their transports tend to evaporate.

Here's an earlier thread:
http://www.tacticalwargames.net/cgi-bin....6;st=15

And Neal's reply in particular:
My experience of non-Fearless transport is exactly like Lord_I describes.  In fact, anything non-Fearless in a majority Fearless formation is marked for quick death.

In the TSons, I left the Rhinos non-Fearless but that list works much differently than the way EC is supposed to.  TSons are like blocks of set infantry that the other stuff maneuvers off of.  Transports are disposable for an initial burst of speed or re-deployment.

In contrast, the EC is supposed to be wide open, screaming around the board like something between Ork Speed Freeks and Saim Hann Eldar.  Having very vulnerable transports would stop that entirely.


I'm not totally set on Fearless rhinos. But Fearless is meant to be a hallmark of the list and I'm not sure non-Fearless rhinos would work all that well.

I really want to avoid having both Fearless and non-Fearless rhinos.


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 Post subject: Emperor's Children discussion
PostPosted: Thu Apr 17, 2008 12:36 am 
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I see your point. Two alternatives though to formations of fearless rhinos running around the place.

1) Award extra Rhinos. Having more allows you to be more bold and when you lose some you have some left
2) A transport special rule that says transports are fearless until the last fearless unit in the formation dies.

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 Post subject: Emperor's Children discussion
PostPosted: Thu Apr 17, 2008 12:57 am 
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Hmmm... I like option 1, if only because we can have six units of six marines in six rhinos. Nice idea.

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 Post subject: Emperor's Children discussion
PostPosted: Thu Apr 17, 2008 1:18 am 
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To quote Neal in full:-

(nealhunt @ Feb. 01 2008,15:19)
QUOTE
Just to throw in my 2 cents:

My experience of non-Fearless transport is exactly like Lord_I describes. ?In fact, anything non-Fearless in a majority Fearless formation is marked for quick death.

In the TSons, I left the Rhinos non-Fearless but that list works much differently than the way EC is supposed to. ?TSons are like blocks of set infantry that the other stuff maneuvers off of. ?Transports are disposable for an initial burst of speed or re-deployment.

In contrast, the EC is supposed to be wide open, screaming around the board like something between Ork Speed Freeks and Saim Hann Eldar. ?Having very vulnerable transports would stop that entirely.

===

Lord_I: ?Obviously, I think Fearless Rhinos are okay as long as the formation is Fearless.

If you are intending to implement a non-Noise Marine infantry formation, I'd say go with Scout. ?Fearless Legionaires would be too similar to Noise Marines with respect to battlefield role. ?They won't introduce any variety to speak of. ?Scout would be substantially different. ?And if you're not opposed to the concept, it can be justified as new recruits that haven't completely converted.

Of course, that raises the possibility of having both Fearless and non-Fearless Rhino upgrades (Rhinos and Noise-Rhinos, or something), which might be a pain.
What I hear from this is that EC should be all Fearless formations, while the Legionaires should not be. If that is the case, why should they have Fearless Rhinos?

I also like TRC solutions here - and agree that option #1 is the better alternative (if only to avoid yet another "special rule") Perhaps a way forward would be to specify that the Legionaire formation is purchased along with its rhinos, so you can then specify the number of Rhinos in the formation thus avoiding other potential "special Rules".

As a final thought, the description provided by Neal suggests that all EC formations are highly mobile - so would it be appropriate to take this route for other formations like the Noise marines?





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 Post subject: Emperor's Children discussion
PostPosted: Thu Apr 17, 2008 8:33 am 
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Funnily enough I like TRC's 2nd suggestion. Whilst I agree that we need to keep special rules to a minimum, the only things different to the standard BL special rules are Slaanesh only daemons & the variable turn SR.

You know what I think about variable SR, but the only Fearless if with other Fearless units is something that could be used with other lists or adopted as a additional core rule under a slightly different name (Stubborn).

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 Post subject: Emperor's Children discussion
PostPosted: Thu Apr 17, 2008 10:12 am 
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Would the rule be 'fearless if others are' or 'non-fearless if other are'?

The first one could be more "balanced" to avoid 'lone fearless rhinos claiming objectives' and I could test that out. So, EC rhinos could have 'co-fearless':
"The unit is fearless as long as there is at least one fearless unit in the formation left. Otherwise it is treated as non-fearless"

This way the legionnaire rhinos would be effectually non-fearless right from the start, and retinue rhinos would be fearless until all noise marines (or eq) has been killed when they revert to be non-fearless.

Works for me and I can test that out. (however I can say that in none of the EC games with fearless rhinos I have played I have seen lone fearless rhinos cruising around - they tend to die well before the last infantry stand anyway....)


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 Post subject: Emperor's Children discussion
PostPosted: Thu Apr 17, 2008 1:18 pm 
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Whether they die or not depends greatly upon their relative positions in the formation and whether you are playing for this eventuality :p . Like I said earlier, I agree with Neal that it seems more in keeping with the theme of the army to have entire formations Fearless (or not as here), and it is also simpler.

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 Post subject: Emperor's Children discussion
PostPosted: Fri Apr 18, 2008 8:39 am 
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Played a 6k games vs. Bill's eldar last night - I'll try and post something more detailed later but my initial thoughts-

Questor, Subjugator, Knights should be increased in points. They are same as in L&D but with much worse initiative.

Doom sirens - I preferred them as an upgrade- they made the bikes, terminators too good

Sorcerer Lord - Why would you not take it? , 12 first strike FF4 attacks from bikes or with first strike CC with terminators

Variable Strategy - Is this really necessary? I would think you could argue that a whole host of armies could justify similar but don't

Raptors - Why do they need different stats to BL raptors? My understanding was that the  traitor assault marines from each legion had broken away into roving cults so would have same stats

I found it still played much the same as previous versions- EC deal with infantry/AV formations in FF assaults while Knights and titans go after WEs. Weaknesses remain flak cover - I took helltalons and 2 debasers but in future would probably go with 2 foramtions of helltalons so Noise marines could have rhinos.

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 Post subject: Emperor's Children discussion
PostPosted: Fri Apr 18, 2008 9:09 am 
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(Steve54 @ Apr. 18 2008,08:39)
QUOTE
Sorcerer Lord - Why would you not take it? , 12 first strike FF4 attacks from bikes or with first strike CC with terminators

Variable Strategy - Is this really necessary? I would think you could argue that a whole host of armies could justify similar but don't

The Sorcerer on benefits the unit he joins not the whole formation.

I agree on the Variable Strategy

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 Post subject: Emperor's Children discussion
PostPosted: Fri Apr 18, 2008 9:54 am 
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The sorceror lord itself is actually quite useless - usually makes one single attack first strike, not worth it - would you prefer first strike FF and CC or +first strike EACC? Terminators are the only exception as then you get first strike MW.
I used 3k Yesterday and prefer old MW versions of lords.

The list has still issues with heavy armor, even more now that lords do not have MW anymore. I will comment more when the battle report appears... =]

(of the subjugator/questor, they might cost +25 if activation issue is handled via smaller formation sizes. Daemon Knights already cost more than in LatD, and while they are good, they are pretty expensive formation and fragile/easily broken for that cost)

Of variable strategy, I could go with SR4, not that eager to stick to d6..

For the raptors, right now they are too similar to bikes, so also in that sense they could be like in BL list. But are they actually needed?


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