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AMTL v3.09

 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 10:42 am 
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(Ginger @ Apr. 12 2008,02:42)
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I would recommend the "three support slot" approach, but it will need restrictions to avoid the obvious min-max of 2x Reavers (1300) and 6x WH (1650) for a total of 2950 with something given a boost to be the BTS. Here perhaps two constraints would work
A  - a limit of one support type per battle titan (tidies up this section of the list)
B  - a limit of two WH per titan (so either 2x singles or a pair) forces the choice of other formation types

I prefer your proposal A.

Its a mechanic we know works (IG Upgrades), and it would actually promote diversity, rather than homogeny.

Consider proposal A on my list for 3.10.


Putting the spaceships back into the allies section, which might be renamed *Space and aircraft* like other lists would tidy it up and conforms with other general standards, and makes it obvious that you only get one spaceship per list.


I'm still undecided as to where the IN assets should go, support or allies.

I am uneasy about the Emperator titans, attractive as they are, and would recommend keeping them in, but as a "Fluffy" option at the bottom of the list. This is because they have been notoriously difficult to balance and play with, and there have been several unsuccessfull attempts at including them (see Blarg the Impaler's work)

I've seen Blarg's work, but I think he has had a tendancy to make things a little too complex.

In the aim of simplicity, I've simply reduced the DC of the Emperor from 18 to 12, and scrapped most of the short range guns (By changing them into a Firefight bonus).

I'm also nervous about including Emperor Titans in the core of the list, but if we don't try, we'll never know.

Weapon choices
Ok, I admit I know nothing about the 40K universe or weapon stats etc. I am coming from a purely game orientated point of view, starting with the principle that the existing points elsewhere are pretty good, so the fully armed titans should cost the same, eg WarLord should come in at 850 points, the Reaver at 650, and the WarHound at 275.


I agree that the existing Standard Configuration Titans are balanced at 850, 650 & 275.

However, some of the configurations you can build with this list are qualitatively inferior (For example a 4x Vulcan Mega Bolter Warlord).

Since it is undoubtedly inferior to the Standard Warlord, I believe it should simply cost a bit less than 850 points.

I would propose a maximum of four weapon grades:-  +0 points, +25 points, +50 points and +75 points.

Broadly that's what we currently have, plus the Carapace Landing Pad which I believe is worth a bit more (A 9BP Titan sitting on the blitz is worth at least 850pts!).

Your notes on pricing have been noted, and I haven't ruled them out.


I really like the idea of different titan chassis with different stats, as championed by Neal, Tiny Tim and BL.

I think I've just fallen for Soren's solution to this.

One last thought here that occured to me, is there a constraint that the player must use up all the weapon slots on each titan? Would it be permissible for someone to field a Warlord with only two weapons for example?? Under my costings this might be 775 points, turning it into a high speed assault machine - possibly not a bad option, but one with potential weaknesses.

We found in our earliest experiments with transfering the pricing from Netepic that allowing unarmed titans was simply broken (Although at the time a basic Warlord hull cost 525pts!).

As to dropping one weapon to increase your speed or shields, I think this falls under Soren's proposal.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 10:43 am 
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(Dwarf Supreme @ Apr. 12 2008,05:24)
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I like the idea of being able to arm Titans AAA. It decreases the percieved necessity of taking T'bolts or Marauders. So, I'm in favor of the Hydra Turret, as well as reducing CML to +25 points.

Unless anyone has any strong objection, I think I'll pencil this in for 3.10.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 10:45 am 
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(Rug @ Apr. 12 2008,09:40)
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Love the hydra turret - but isn't this going to upset the "its not in Appocalypse" crowd?

Since this is Epic, we're allowed a few extra weapons (The Lasburner and Carapace Landing Pad, for example).

My driving principle as far as Apocalypse goes is to make sure all the weapons are included, and that they are recognisable... not to follow it slavishly.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 10:55 am 
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(Soren @ Apr. 12 2008,10:04)
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A Hydra Turret as weapon upgrade is really overprized if it uses up a slot compared to other weapons.

If it turns out overpriced, then we might end up calling it a 'titan hydra' (Or similar) and upping the to-hit to 4's.

Forget about different chassis for the same Titan class. This adds nothing but confusion. There are standard classes which should stay standardized...

...if you want to allow more shield, do a "shield generator" which adds 1 or two shield for a slot and a decent amount of points, maybe a 5 cm sped reduction if you really think this should be neccessary. So you get back variability if you really think you need it.


I think you have just stumbled on the best way to incorporate different titan classes without needing to provide multiple different datafaxes per Titan... Upgrades!

For example, to borrow Ginger's titan types from page three:


To make his 'light warlord':

Upgrade : Increased Servo Power.
Effect : +5 speed, -2 void shields.
Notes: Takes up a weapon slot.
Cost : free


To make his 'heavy warlord':

Upgrade : Centreline Weapons Mount
Effect : Allows a weapon to be mounted on the titan's head, -5 speed, -2 void shields.
Cost : +25 points.



etc.


I think it might be possible to re-introduce all of the old titan classes (Hun, Vandal, Goth, etc) with four or so upgrades.

In keeping with an earlier idea of Neal's, this could even be introduced as part of a 'traits' system, so if you select the 'Hun' configuration upgrade, you might be banned from using the 'Vandal' configuration, etc, which would mean you could create a themed bias for your titan legion (Eg close assault, or long range firepower) ?

EDIT: Overcomplicated.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 11:03 am 
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Thanks again for taking the time to get this working E&C.

Other than that, it is really coming together.
If I haven't said it already, thanks for all the hard work E&C. Titans are what got me into Epic and they still remain my favorite minis.
The current system is good.

Thanks for the support guys, I hope that we can make this a damned good list.

The Titan Legions are, at least thematically, my favourite army in Epic, and I think it's a shame that the list was allowed to lie fallow for so long.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 12:16 pm 
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(Evil and Chaos @ Apr. 12 2008,10:42)
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A ?- a limit of one support type per battle titan (tidies up this section of the list)

Consider proposal A on my list for 3.10.

Whats a type? Is a Warhound one type and a warhound pack another type?

Note I am assuming you mean each battle titan only gets one slot per type, as opposed to only allow one type of support.

I'm still undecided as to where the IN assets should go, support or allies.


They are ad mech assets! Not navy! They have a fleet and everything!

I agree that the existing Standard Configuration Titans are balanced at 850, 650 & 275.

Incidentally under your system what is the base cost of a Warlord now? 725 (for same as book) or higher?

Broadly that's what we currently have, plus the Carapace Landing Pad which I believe is worth a bit more (A 9BP Titan sitting on the blitz is worth at least 850pts!).

I dissagree. After playing past titan lists lots an opposing list with a chance of taking out a titan force (as opposed to say marines :) ) slaughters the troops you send forward. Without all the battle titans on the offense its relatively easy to deal with the thrust, even kill a reaver or two, especially if you are playing corner to corner (you have range problems with 'just' 120) or have split the objectives side/centre/side).


(Evil and Chaos @ Apr. 12 2008,10:43)
QUOTE

(Dwarf Supreme @ Apr. 12 2008,05:24)
QUOTE
I like the idea of being able to arm Titans AAA. It decreases the percieved necessity of taking T'bolts or Marauders. So, I'm in favor of the Hydra Turret, as well as reducing CML to +25 points.

Unless anyone has any strong objection, I think I'll pencil this in for 3.10.

Sure include it, but reducing the cml would be an unrelated matter and if you do it they would become compulsory!

Somewhat randomly, thinking about army composition and stuff as well as the cost of various units.

Warlord are less attractive than Reavers, but as activations are paramount Reavers are more common.

Why not have three support slots per Warlord and two per Reaver?

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 12:17 pm 
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I like the idea of upgrades :)

Upgrade : Fast Attack (Nightgaunt, Vandal)
Effect : +5 speed, -2 void shields.
Notes: Takes up a weapon slot.
Cost : +25 points.

Upgrade : Heavy Support (Nemesis, Goth)
Effect : Allows a weapon to be mounted on the titan's head, -5 speed, -2 void shields.
Cost : +25 points.

For standart Titans (Death Bringer, Eclipse, Hun) simply rule that at least 2 Arm Weapons must be selected. Including Carapace Weapons should be optional. So a 3 weapon Warlord (Eclipse) is possible.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 12:21 pm 
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Incidentally under your system what is the base cost of a Warlord now? 725 (for same as book) or higher?


It'll go down to 725pts.

I dissagree. After playing past titan lists lots an opposing list with a chance of taking out a titan force (as opposed to say marines :) ) slaughters the troops you send forward. Without all the battle titans on the offense its relatively easy to deal with the thrust, even kill a reaver or two, especially if you are playing corner to corner (you have range problems with 'just' 120) or have split the objectives side/centre/side).

I'm going to split the cost of the CLP. One cost for the Warlord, one for the Reaver.

What cost would you like to see for each?

Whats a type? Is a Warhound one type and a warhound pack another type?

Indeed, the same mechanic as the IG Upgrade restriction.

reducing the cml would be an unrelated matter and if you do it they would become compulsory!

What if they lost their AA stat?  :devil:

Originally CML's were used for engaging enemy infantry as a close support weapon, rather than as a AA weapon...

Just spitballing.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 12:30 pm 
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Warlord are less attractive than Reavers, but as activations are paramount Reavers are more common.


You reckon that Warlord's aren't as attractive as Reavers, NealHunt reckons they're more attractive.

I'm on the fence. :)

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 12:37 pm 
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Well if you went with the two/three support slot thing - why not make it a support item? Upgrades the titan.

Then its a real choice of firepower or flexibility.

Then also have a cost. Would be lower then to include opportunity cost.

Something like - 50 points for a 650 MRL Reaver and 75 points for a 800 MRL Warlord. This looks a bit odd at first but remember I think you have undercosted the MRL :) The Reaver I would probably stick with the 600 9bp advancing model, but some could want to be spoilers and sit on the blitz. Actually thinking about it I would have thought 9bp advancing was the equal of 6bp sustaining given the vp system in Epic?

Course then you have to take into the account your quakes. Due to points/activations these are better on Reavers so here the CML is worth more for them and less for a Warlord.

Still I would go with 50/75, or if you were very worried by Quakes make it a flat 75.

Course deep down I would make the weapons all come down by 25 points, hulls go up to 650/825 and make the CLP free :)

But failing that 50/75 or a flat 75 would be better.


And I really must play 'my' titan legion verses yours at some point. What we will have to do to play all these games is get our other halves to go somewhere for the weekend and leave us with a gaming table, models and packets of crisps!


(Evil and Chaos @ Apr. 12 2008,12:21)
QUOTE
What if they lost their AA stat?  :devil:

Originally CML's were used for engaging enemy infantry as a close support weapon, rather than as a AA weapon...

I think they would become pretty useless :)

An extra couple of shots isn't needed for the titans and points are always tight.


You reckon that Warlord's aren't as attractive as Reavers, NealHunt reckons they're more attractive.

I'm on the fence.  


Oh it all depends on the points :)

The Warlord a beast that, especially if it starts supporting assaults, wins games. But with a rough 600/800 points split and 3+ titans you always have majority Reavers as teh difference is 1-2 activations.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 1:09 pm 
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And I really must play 'my' titan legion verses yours at some point. What we will have to do to play all these games is get our other halves to go somewhere for the weekend and leave us with a gaming table, models and packets of crisps!


Mine's in Turkey for at least another two weeks, maybe more.

I suspect you'd whup me regardless of which list I used though. :D

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 1:41 pm 
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Nah, you could take the black legion (3 ferals, 2 single decimators, all the rest of the limited troops) and play the depowered siege list! (Its not pretty!)

On a different note, following on from the above different support slots per titan it would look confusing.

Instead you could keep the list as it is and restructure it for looks (and to stop the confusion).

You could have something like

Titan Legions are made up of one or more of the following battle groups

Emperor Battle Group
Emperor titan
0-4 of the following support choices, choosen like upgrades
Sentinels
Skittels
Warhound
Warhound pack
Ordinatus (big/small)

Warlord Battle Group
Warlord Titan
0-3 of the following support choices, choosen like upgrades
Sentinels
Skittels
Warhound
Warhound pack
Ordinatus (big/small)
CML
Supreme Commander
Other stuff

Reaver Battle Group
Reaver
0-2 of the following support choices, choosen like upgrades
Sentinels
Skittels
Warhound
Ordinatus (small)
CML
Other stuff

Scout Group
Warhound Titan Pack
0-1 of the following support choices, choosen like upgrades
Sentinels
Skittels
Vet Princepts

Aerospace
0-25% on ad mech naval assets

Another advantage is you can price your upgrades and stuff seperately to Reavers and Warlords.

Mightr even appeal to the 2nd ed crowd as its a bit like the old army card system!

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 2:29 pm 
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Oh and with the drop in firepower should the skittles be 100 points? 5 strong infantry, 5 Heavy bolter, 5+ saves. Its not that hot.

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 Post subject: AMTL v3.09
PostPosted: Sat Apr 12, 2008 4:49 pm 
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Yes biggest problem is that you could have a lot more hounds, though they would be cut down activation wise. Saying that 5 packs, 3 Sentienels, 1 skittles and 1 vet princepts would probably be to much? :)

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