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AMTL 3.08

 Post subject: AMTL 3.08
PostPosted: Sat Mar 22, 2008 9:21 pm 
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I am still of the opinion that the plasma destrctor should stay short ranged.  Either 60cm or even 45cm, so that it is different to the volcano cannon and quake cannon.  A close support weapon rather than a ranged weapon.

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 Post subject: AMTL 3.08
PostPosted: Sat Mar 22, 2008 11:46 pm 
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What about changing the size of the Skitarii option to something more in line to an SL Infantry platoon?


I like this idea. It'd be good to have something cheap (but reasonably useful) to boost activation count a bit. This seems to be the area where the AMTL is suffering in battles at the moment.


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 Post subject: AMTL 3.08
PostPosted: Sat Mar 22, 2008 11:53 pm 
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(ragnarok @ Mar. 23 2008,03:21)
QUOTE
I am still of the opinion that the plasma destrctor should stay short ranged. ?Either 60cm or even 45cm, so that it is different to the volcano cannon and quake cannon. ?A close support weapon rather than a ranged weapon.

Thats what the other Plasma weapons are for.
If you make the Destructor short ranged too, then there is no need to use it.

If anything, the Plasma Cannon needs to increase to 60cm to justify using it.

The Destructor is different to the weapons you mentioned (4xMW,SF vs 1xTK,D3 vs 3BP,MW,IC). 3 completely different weapons.

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 Post subject: AMTL 3.08
PostPosted: Sun Mar 23, 2008 11:15 am 
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If the cannon was increased in range to 60cm, then I could see the destructor being 75cm.  At the moment it is a massive jump in fire power and range.

From gun to cannon you gain 1 shot (50% extra) and no range

from cannon to destructor you gain 1 shot (33% extra) and an extra 30cm range (66% extra).

from the gun to the destructor you gain 2 shots (100% extra) and 30cm range (66% extra).

If the plasma cannon went to 60cm range then the boosts would be as follows

gun to cannon +50% shots, +33% range
cannon to destructor +33% shots, +25% range
gun to destructor +100% shots, +66% range

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 Post subject: AMTL 3.08
PostPosted: Sun Mar 23, 2008 7:11 pm 
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Before we start asking E&C for a change, can we have a few more battles and check this as well as other combinations. I would like this list to progress rather than possibly stagnate again on this or any other point.

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 Post subject: AMTL 3.08
PostPosted: Sun Mar 23, 2008 7:17 pm 
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I won't be touching anything (Plasma-related) for the moment.

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 Post subject: AMTL 3.08
PostPosted: Mon Mar 24, 2008 4:33 pm 
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V3.08
Demi-Century allied formation dropped in size to Quattro-Century.
Warlord Titan increased to 750pts
Gatling Blaster made a Free weapon system
Changed Melta Cannon to be more powerful in firefights than at range.


I hope not to push many more updates for the moment, unless the list keeps losing batreps, in which case all Warhound  Titans will be changed to cost 150 Points (What, it works for the White Scars doesn't it?) :D

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 Post subject: AMTL 3.08
PostPosted: Mon Mar 24, 2008 6:10 pm 
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I don't like the idea of free Gatling Blasters.

It will allow for a 750pt gatling lord with 16 AP4+/AT4+ shots a turn at 60cm.

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 Post subject: AMTL 3.08
PostPosted: Mon Mar 24, 2008 6:13 pm 
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I'd like to see that exact configuration seeing some playtesting to see if it's overpowered...

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 Post subject: AMTL 3.08
PostPosted: Mon Mar 24, 2008 6:18 pm 
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Does a warhound pack count as one or two support choices under ver 3.08?

I am assuming it counts as two but want to check to be sure! :D

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 Post subject: AMTL 3.08
PostPosted: Mon Mar 24, 2008 6:19 pm 
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Hmmm I should have kept the name 'warhound pack' seemingly. :)


It counts as one support choice, as it is a single formation, in the same way as four sentinels are a single support formatio choice.

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 Post subject: AMTL 3.08
PostPosted: Mon Mar 24, 2008 6:34 pm 
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Ack!!!

That means I can bring a Warlord and two Warhound packs into a game and STILL only have 3 activations! ???

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 Post subject: AMTL 3.08
PostPosted: Mon Mar 24, 2008 6:37 pm 
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... I'm not sure I see your point Plushie. :)

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 Post subject: AMTL 3.08
PostPosted: Mon Mar 24, 2008 11:28 pm 
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I would pay 550 - 600pts for a warhound pack as a core choice. As a core choice I do think they are worth the points. The 25 - 100pt saving over a Reaver goes a long way in the list. I would be reluctant to spend 500pts+ on a support choice (despite it being a good formation).


That is an interesting proposal, but I'm still worried about the 'warhound madness' that was V2's most effective list.

Gents?



The fire control centre - I can't see anyone using this on anything other than a warlord with three MRLS as it is.

The Fire Control Centre is intentionally costed high, because it assumes an optimised loadout.

To me, the best two optimised loadouts would be:

- Warlord with 3x Missile Launchers and a CLP (900pts).

- Reaver with 1x Quake Cannon, 1x CLP, 1x Lasburner (850pts).


The former is a solid nuicance, the latter, a true monster (I think I'd fear the Reaver more than the Warlord, reaching out 180cm to tap a formation with a BP3 attack that ignores cover and is a Macro Weapon is not inconsiderable firepower!).

That being said, I can see wiggle room to reduce the cost of the CLP, perhaps by as much as 50pts.


One last thing.... Why do I have to put two of the same systems on the majoris? It means I can't put the FCC with a quake cannon where it would be worth the pts! (ATM)

The stats are largely taken from Chroma's proposal for the Ordinatus Majoris, and inherited that particular restriction.

I'm open to changing that restriction if desired.

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