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Epic games in London

 Post subject: Epic games in London
PostPosted: Tue Sep 16, 2003 5:45 am 
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Agreed !  But we'll have to wait and see ... and hope ... and pray ...  :{

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 Post subject: Epic games in London
PostPosted: Tue Sep 16, 2003 1:56 pm 
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Hi!


Agreed !  But we'll have to wait and see ... and hope ... and pray ...  


I wish I could have your optimism. I will try to think "happy thoughts" when it comes to the release of the next epic system. :)

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 Post subject: Epic games in London
PostPosted: Tue Sep 16, 2003 4:22 pm 
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... or sacrifice your neighbor's cat to the dark Chaos Gods ...   :o  ... No - don't do that !   :blush:  I'm just kidding ... really ...  }:)

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 Post subject: Epic games in London
PostPosted: Tue Sep 16, 2003 9:58 pm 
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Hi!

Too late, if I ever disclouse how many animals I've "pacified" PETA would be very unhappy with me.... }:)

But I'll be good and to an "epic will succeed" happy dance.  :D

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 Post subject: Epic games in London
PostPosted: Wed Sep 17, 2003 5:28 am 
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Who knows ?  This might work ? ???   }:)

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 Post subject: Epic games in London
PostPosted: Wed Sep 17, 2003 1:35 pm 
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I've just rolled up two warbands on your warbands table, this is what I got:

The Buccellarii of Leavenor Gompertz, Aspiring Prince of Tzeentch

Champion
Leavenor Gompertz, Aspiring Prince of Tzeentch, on bike with Macro Weapon

Retinue
                    Chaos Bikes    7 units

Warband
Formaton 1     Chaos Traitors  8 units no transport

Formation 2    Chaos Traitors 12 units no transport

Formation 3    Chaos Marines   8 units in Rhinos


The Excretia of Mucius Scaevola, Grand Lickspittle of Nurgle

Champion
Mucius Scaevola, Grand Lickspittle of Nurgle
A Plague Marine with increased unit speed of +5cm

Retinue
                  Plague marines   9 units no transport

Formation  1  Chaos Marines on bikes 8 units

Formation  2  Chaos Cavalry  11 units

Formation 3   Chaos traitors 9 units  no transport


I like the die roll army list system. It could be very useful to provide opponents for solo wargamers like myself. My only quibble is that it did seem to produce pretty standard troop types, or was it just my unlucky d6 again? May be more chances to get a demon or some other freaky thing would be good or do you feel this would unbalance the lists?

Best wishes

Gaunt's Ghost

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 Post subject: Epic games in London
PostPosted: Wed Sep 17, 2003 4:22 pm 
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Hi!

You ARE an optimist...aren't you?  :D

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 Post subject: Epic games in London
PostPosted: Wed Sep 17, 2003 8:20 pm 
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Just trying to be congenial ... :;):

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 Post subject: Epic games in London
PostPosted: Thu Sep 18, 2003 12:51 am 
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Hi!


Just trying to be congenial ...


:D  Stop being so congenial! there should be a law against it... :p

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 Post subject: Epic games in London
PostPosted: Thu Sep 18, 2003 3:36 am 
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I was kind of abrasive on that post about Squigger and I always say less than complimentary stuff about G/W & F/W all the time ! :laugh:

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 Post subject: Epic games in London
PostPosted: Thu Sep 18, 2003 3:35 pm 
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Interesting, and thanks for the report GG. You do seem to have got a fair number of quite 'standard' foot sloggers. The more interesting and unusual stuff is in the 50-66 end of the table, so it should be available 1 in 3 of the times. Daemons actually have two dice rolls for them (55 and 56) and the standard Marines only have three (35, 36 and 41). I guess that the difference is that you can roll Chaos Marines and Havoks, and even Terminators and Cult Marines and they seem the same, even though they are not.

You also seem to have rolled traitors a lot. Both of your Champuons also only havea single ability rolled, instead of two. Is this intentional?

I think that the only extra 'freaky' stuff that I could add would be 'home grown'. The only other stuff in the standard lists are the heavier equipment and I think that rolling one of these would unbalance a list a little.

I am happy for people to add to the tables in whatever way they feel that they want to, but I dont want to do this until I have the basic ideas set up properly.

Anyway, thanks for checking it out and letting me know.

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 Post subject: Epic games in London
PostPosted: Thu Sep 18, 2003 10:07 pm 
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Hi!


I was kind of abrasive on that post about Squigger and I always say less than complimentary stuff about G/W & F/W all the time !  


True, that was very "new yorkish" of you.

Maybe there's hope for you yet?!  :D

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 Post subject: Epic games in London
PostPosted: Fri Sep 19, 2003 4:37 am 
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I try to keep "the Dark Side" under control ... :;):  But thanks ! :laugh:

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 Post subject: Epic games in London
PostPosted: Fri Sep 19, 2003 12:06 pm 
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Right, your comments started my interests going again, so I decided to roll up five warbands (each Chaos power and undivided). Here they are:


1 ? Tzeentch

Retinue: Cult Marines (Thousand Sons) [9], 6 Units [3], Land Raiders (x3) [6]
Champion: Leader, First Strike (CC) [32], Immune to Panic [42]
Followers: 3 Groups [1]
Group 1 ? Chaos Traitors [22], 9 Units [3], Land Transporters (x3) [5]
Group 2 ? Cult Marines (Thousand Sons) [45], 6 Units [4], Rhinos (x3) [4]
Group 3 ? Chaos Traitors [22], 9 Units [3], Land Transporters (x3) [5]
Advancement Points = 6
Mutation Points = 0
Formation 01 ? Retinue and Champion
Formation 02 ? Group 1 Traitors + Group 3 Traitors
Formation 03 ? Group 2 Thousand Sons

2 ? Khorne

Retinue: Chosen Terminators [11], 3 Units [1], No Transport [4]
Champion: Leader, Invulnerable Save [63], Scout [15]
Followers: 5 Groups [6]
Group 01 ? Big Mutants [24], 7 Units [3], No Transports [4]
Group 02 ? Sacrifices [54], 6 Units [4], Land Transporters (x2) [5]
Group 03 ? Daemons [56], Flesh Hounds [6], 4 Units [2]
Group 04 ? Sacrifices [54], 5 Units [3], Land Transporters (x2) [5]
Group 05 ? Chaos Traitors [23], 12 Units [6], No Transports [2]
Advancement Points = 10
Mutation Points = 0
Formation 01 ? Retinue and Champion
Formation 02 ? Group 1 Big Mutants + Group 5 Traitors
Formation 03 ? Group 2 Sacrifices + Group 3 Daemons + Group 4 Sacrifices

3 ? Nurgle

Retinue: Chaos Bikes [3], 6 Units [2]
Champion: Leader, No ability [12], Inspiring [36]
Followers: 4 Groups [3]
Group 01 ? Chaos Cavalry [26], 9 Units [3]
Group 02 ? Cult Marines (Plague Marines) [45], 3 Units [1], Rhinos (x2) [3]
Group 03 ? Chaos Traitors [22], 8 Units [2], No Transport [2]
Group 04 ? Dark Lord and Retinue [66], Nurgle, Chaos Marines, 10 Units [6], No Transport [2], Leader, Macro Assault weapon [14]
Advancement Points = 8
Mutation Points =0 (Dark Lord Mutation Points = 0)
Formation 01 ? Champion and Retinue
Formation 02 ? Group 4 Dark Lord and Retinue
Formation 03 ? Group 1 Chaos Cavalry + Group 3 Chaos Traitors
Formation 04 ? Group 2 Plague Marines

4 ? Slaneesh

Retinue: Chaos Marines [6], 7 Units [3], Rhinos (x4) [5]
Champion: Leader, Extra Attack (cc) [34], First Strike [32]
Followers: 4 Groups [3]
Group 01 ? Chaos Traitors [22], 12 Units [6], No Transports [4]
Group 02 ? Big Mutants [24], 8 Units [4], No Transports [3]
Group 03 ? Traitor PDF [15], 13 Units [5], No Transports [1]
Group 04 ? Chaos Marine Bikers [32], 5 Units [1]
Advancement Points = 8
Mutation Points = 0
Formation 01 ? Retinue and Champion
Formation 02 ? Group 4 Chaos Marine Bikers
Formation 03 ? Group 1 Chaos Traitors + Group 2 Big Mutants
Formation 04 ? Group 3 Traitor PDF

5 ? Undivided

Retinue: Cult Marines (Raptors) [10], 4 Units [1], No Transport [2]
Champion: Leader, First Strike [31], Commander [56]
Followers: 4 Groups [3]
Group 01 ? Cult Marines (Raptors) [44], 6 Units [4], Land Raiders (x3) [6]
Group 02 ? Chaos Marine Bikers [32], 6 Units [2]
Group 03 ? Chaos Marines [35], 10 Units [4], Rhinos (x5) [4]
Group 04 ? Obliterators [62], 2 Units [2]
Advancement Points = 8
Mutation Points = 0
Formation 01 ? Retinue and Champion
Formation 02 ? Group 1 Raptors
Formation 03 ? Group 2 Chaos Marine Bikers
Formation 04 ? Group 3 Chaos Marines + Group 4 Obliterators


Points to note:

- I have an inability to generate a warband that does not include Chaos Cultists. This is all nice and fluffy, but they are my least favourite units and I would rather have Traitor PDF! It seems that GG did not have this problem, so I will assume that it is either the luck of the dice, or some higher power trying to tell me something.

- I generated seven groups of Marines, and only one of these left their Rhinos in their garage. On the basis of this, I think that I will leave the odds of a transport as it is for now. Although, please continue to let me know your feelings on this.

- GG, after you saying that you didnt get any Daemons, my Khorne warband ends up with a group of Daemons (Khorne Flesh Hounds) as well as two groups of Sacrifices. I guess that this is also the luck of the draw.

- Most of the warbands are made up of the more basic unit types. While this is not necessarily a problem, it does edge towards warbands which feel the same way. I rarely rolled over 51 to determine the type of unit. Again, on papre this really should not be a problem and one in three rolls should have more colour. But, the theory and the practice dont seem to match up right now. I will try to roll up a few more warbands and see whether this trend continues.

Again, thanks for your feedback guys.

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 Post subject: Epic games in London
PostPosted: Fri Sep 19, 2003 4:11 pm 
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I always try to get my Chaos infantry in Rhinos or L/Raiders, except for Beastmen.  I let them run around on the flanks causing trouble and consternation !   :;):

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