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Thoughts on the Quake Cannon |
PlushWombat
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Post subject: Thoughts on the Quake Cannon Posted: Thu Jan 31, 2008 10:41 pm |
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Joined: Thu Jan 31, 2008 1:03 am Posts: 135 Location: State of Confusion (USA)
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Greetings All,
Just a thought and possible suggestion concerning the Quake Cannon.
What if, instead of a long range bombardment weapon, the Quake Cannon was something more akin to a Super Demolisher Cannon.
Under that scenario, perhaps it might look something like this:
Wombat Pattern Super Demolisher (Macro Cannon)
Range: 45 cm (Perhaps 60cm) To Hit: Primary Blast Effect MW 4+ (TK1) To Hit Secondary Blast Effect MW5+ (perhaps MW 6+)
*Special Blast Rules:
As this is a really big honking gun, it has a primary and secondary blast ?effect. ?
When fired, place a standard blast template centering the center hole over the intended target. ?this is the primary target and is attacked using the Primary blast effect.
Any other unit covered by the blast emplate recieves a secondary blast effect attack.
Not sure if this adds an thing new, but thought I would toss it out for discussion.
PlushWombat
Tactical Thought for the Day: never under-estimate the shock value of a full frontal assault...or full frontal nudity...under the right conditions, both can be devestating!
_________________ Cry Havoc! and Let Slip the Puppies of Confusion!
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rpr
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Post subject: Thoughts on the Quake Cannon Posted: Fri Feb 01, 2008 12:48 pm |
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Joined: Fri Aug 03, 2007 1:32 pm Posts: 516
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How do you determine intended target? Can you use it to snipe? What if you have two of them? Does WE size target has any other rules? Is the possible cover checked from blast center or firer?
The idea is fun, but it arises many questions and needs many rules.
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ragnarok
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Post subject: Thoughts on the Quake Cannon Posted: Fri Feb 01, 2008 1:48 pm |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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This is similar to the idea suggested by Ilushia (I think) in which the macro cannon either fires a BP2 disrupt shell or a TK armour penetrating round. Yours does both at once.
_________________ Tyranid air marshal
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PlushWombat
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Post subject: Thoughts on the Quake Cannon Posted: Fri Feb 01, 2008 2:58 pm |
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Brood Brother |
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Joined: Thu Jan 31, 2008 1:03 am Posts: 135 Location: State of Confusion (USA)
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As I see it, a quake cannon used in the manner of a super demolisher cannon would be a direct fire assault weapon and not a bombardment weapon.
As such, the user would choose the primary target and then work out the blast effects.
In regards to War Engines and Titans...primary blast effect would result in one TK attack and in the secondary blast zone one Mw attack.
I would imagine ignore cover might be appropriate...after all it is a big honking gun...and I would also imagine that under the current AMTL 2.0 rules you could take two of them as it is still an assualt weapon.
PlushWombat
Thought of the Day: ?That which does not kill you outright is likely to hurt quite a bit!
_________________ Cry Havoc! and Let Slip the Puppies of Confusion!
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Dwarf Supreme
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Post subject: Thoughts on the Quake Cannon Posted: Fri Feb 01, 2008 4:49 pm |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11149 Location: Canton, CT, USA
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Nice idea, but as rpr pointed out, sniping would be an issue.
_________________ "I don't believe in destiny or the guiding hand of fate." N. Peart
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BlackLegion
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Post subject: Thoughts on the Quake Cannon Posted: Fri Feb 01, 2008 5:19 pm |
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Joined: Sat Nov 05, 2005 12:13 am Posts: 8711 Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
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If you are interested: My WeponsTranslation syste,m came upo withthe following stats for the Quake Cannon:
Ragnarok Quake Cannon Range 15-180cm 2 x AP4+/AT4+ Blast, Disrupt or 2BP Blast, Disrupt, IndirectFire
Note: May either shoot normally or fire a barrage. May only useindirect fire ability when firing barrages.
Blast is a new specialability i invented to do the big 10" templates used in Apocalypse justice: Weapons with the Blast special ability fire a single explosive shell capable of killing large numbers of infantry. If the weapon hits then you may allocate two hits to the target formation following the usual hit allocation rules as under 1.9.6. in the Epic: Armageddon Rulebook as long as one of this hits is allocated to an Infantry unit of the target formation. If the weapon also has the Titankiller special ability and/or it has the Melta rule in Wh40k this second hit can also be applied on Light Vehicles, Armoured Vehicles and Warengines. But under any circumstances the same unit can't be hit twice in this manner.
_________________ We are returned! http://www.epic-wargaming.de/
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[ 7 posts ] |
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