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Idea for inferno gun rules

 Post subject: Idea for inferno gun rules
PostPosted: Wed Jan 30, 2008 8:52 pm 
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I am rewriting some of my titan legion rules and have come up with the following for the inferno gun.  I think it is a bit unwieldly at the moment (I am bad with words  :confuse: ) but has potential.

Please crtique.



Range template, AP3+ AT6+ ignore cover

And

Fire fight
either ignore cover to basic FF attacks
or
+1 attack TK(D3)

When placing the flamer template the narrow end must be placed in contact with the firing model and completely within its firing arc, and at least half the width of thw template must be within the weapons firing arc.

The template must be place so that either
As many enemy units are covered by it as possible
Or
As many enemy infantry units are covered by it as possible.

If a formation fires more than one inferno gun then you must declare if you are trying to hit any enemy model or just their infantry before placing the template and must try to get as many models under the templates as possible.  No model may be hit more than once, no matter how many flamer templates it is under.

If a WE is under the centreline of one or more flamer templates then roll D3 times to hit it.

In an assault an inferno gun may either give all the titans fire fight attacks ignore cover, or give the WE an extra TK(D3) attack.  This represents either the titan panning the inferno cannon all around, or focusing an intense beam at one target.

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 Post subject: Idea for inferno gun rules
PostPosted: Wed Jan 30, 2008 9:04 pm 
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Just make it a BP attack.

Sorry, I really don't think it needs all those special rules.

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 Post subject: Idea for inferno gun rules
PostPosted: Wed Jan 30, 2008 9:17 pm 
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A possible simplified version that does exactly the same thing.

1) Place all the flamer templates of the firing  formation to cover as many units from the target formation as possible

2) You may choose to only count infantry units whn trying to cover as many enemy units as possible

3) No unit can be hit more than once regardless  of how many templates it is under

4) WEs under the center line of one or more templates are hit D3 times

5) When firing the inferno gun the center line must be within the firing arc, not the whole template

6)  The inferno gun has two different fire fight abilities.  You must coose one of them when firefighting, you can't use both.


Point two is only in their beacuse this is an anti infantry eapon, so you should be able to focus on infantry

Point five is to allow the barrel to rotate as much as the barrels of other wepoans, the falmes will spread beyond the firing arc.

Point 6 isn't a part of the special rules, it is just mentioning that the inferno gun has an either or attack in an engage. (the  +1 TK(D3) attack is taken from the burner boyz being able to use flamers as cutting torches in close combat)

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 Post subject: Idea for inferno gun rules
PostPosted: Thu Jan 31, 2008 8:31 am 
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Inferno gun: 30cm, 4BP, ignore cover, disrupt


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 Post subject: Idea for inferno gun rules
PostPosted: Thu Jan 31, 2008 11:25 am 
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(Hena @ Jan. 31 2008,08:41)
QUOTE
Ragnarok, why not use the general rules for flame templates that has been suggested instead making your own? OR stats to allow FF things are easy to add on top of it.

The rules for allowing to FF are an add on for completeness of the weapon (so it can be seen with all of its abilities).

As for using the existing stats.  I am not happy with them.  Most of what I have writing is similar (I think) to the current incarnation of flamer weapons.

the differances are

You are allowed to try to get as many enemy infantry under the template instead of enemy units.  It is an anti infantry weapon, it shouldn't be forced to fire at a tight group of tanks, just because it can get more under the template.

The centerline of the template has to be within the firing arc, rather than the whole template, since having the entire template in the firing arc reduces the arc of the weapon.

WE don't stop the flames, rather they take D3 hits.  The only WE in the game with enough mass to stop the flames are gargants.  I can't see a battle fortress stopping the falmes from an warlord arm mounted inferno gun.

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 Post subject: Idea for inferno gun rules
PostPosted: Fri Feb 01, 2008 3:54 pm 
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I'd go with BP.

The idea of FF/IC may be okay on a Warhound but it would cause problems in scaling appropriately for Reaver and Warlord titans with lots more basic assault attacks.

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 Post subject: Idea for inferno gun rules
PostPosted: Fri Feb 01, 2008 7:37 pm 
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im in favour for the BP standard template option... then again i greatly disprove of the flmer template in epic scale....

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 Post subject: Idea for inferno gun rules
PostPosted: Fri Feb 01, 2008 8:46 pm 
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Under my system the Infero Gun comes up with this stats:

30cm AP3+/AT6+ Blast, Ignore Cover
Note: The Inferno Gun can shoot and confers the Ignore Cover special ability to the units Firefight value.

Blast is a new special ability torepresent the very large templates of Apocalypse which doubles the number of hits but no unit can be hit twice. The second hit can only be allocated to infantry.

If you don't like Blast just give it 2 x shots.

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 Post subject: Idea for inferno gun rules
PostPosted: Fri Feb 01, 2008 11:28 pm 
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Make up your minds, my new Warhounds (those with turbolasers & Inferno gun) arrived today, want to use them soon... :D


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