(Nicodemus @ Jan. 30 2008,11:53)
QUOTE
[quote="Moscovian,Jan. 30 2008,11:19"]
This was only questioned: "5.) As for phase out: an entire game of 40k is only the time equivilent of one single assault in Epic. So like 40k, when the Necron lose that assault and get broken (they are 'defeated') they phase out, returning to the Tomb Complex on some Tomb World to be re-organized and sent out once more. And sometimes those units are too badly disorganized to be sent back quickly, and may never be ready until the battle is over... i.e. they don't rally."
Is that made up or does it have some proofs.
Which part? A 40K game as a single assault in Epic is well-established canon. It's been a design principal since the very first iteration of the playtest rules.
I'll let someone else comment on the finer points of the Necron background if needed, but to my lesser knowledge, everything stated was in keeping with my understanding of their intended feel and flavor. Necrons phase out. They repair rapidly. They teleport in combat. It's entirely reasonable that on a larger scale like an Epic battle, those abilities would cause successful return to the same conflict while still in progress.
What if somebody could explain to me why exactly ork nob is so weenie in epic (4 save, should be RA, 2 normal CC attack, other should be macro etc) when necron pet-monolith is better than in 40K (D weapons makes the monoliths go boom). Every nob in my 40K army is tooled like that.