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Unified set of Weapon stats

 Post subject: Unified set of Weapon stats
PostPosted: Tue Dec 11, 2007 5:51 am 
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Well you would have the range, but otherwise it is worth it verses heavy armour (especially armour in cover).

Assuming 3 tanks are under the template thats 1 hit, so you are better shooting the TK shot at units with a save of 4+, 5+RA and 4+RA. If you get 4 under the template you are best shooting TK at 5+RA and 4+RA only.

The template is better when sustaining but the cannon is better at doubling. Etc.

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 Post subject: Unified set of Weapon stats
PostPosted: Tue Dec 11, 2007 6:01 am 
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Sounds about right, yeah. The principle is to be less 'kills lots of stuff' and more 'kills that thing really really dead'. Trading a potential four to six attacks with the template for a  single TK attack seems like a reasonable trade-off to me. 4+ is probably more reasonable, as you said, though (That was my original stat, but I kept coming up with numbers which would make me unlikely to fire it directly at that value... But I'm tired, confused and sick, so that may just be me being crazy.)


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 Post subject: Unified set of Weapon stats
PostPosted: Tue Dec 11, 2007 8:47 am 
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I ilke it. remindsme at my proposal i made in februar together with my TitanWeapon proposal.
I had the Quake Cannon at 90cm, MW2+ TK(1) Disrupt. But then i realised Disrupt has no effect on a TK-weapon :D

In the Codex Titanicus the Quake Cannon had the following stats:
Range: 100cm, AttackDice: 1, To Hit Roll: 3+, Target's Save Mod: -3, Notes: Affects Buildings despite not being a Barrage weapon.

The Volcano Cannon had the following stats:
Range: 100cm, AttackDice: 1, To Hit Roll: 3+, Target's Save Mod: -4, Notes: +3 to damage roll against Titans


So the Quake Cannon was very effective against Vehicles and Buldings and the Vulcano Cannon was very effective against Vehicles and Titans.

So if not a dual fire mode then perhabs:
Range: 90cm, MW2+ TK(1), Ignore Cover

So if you want to destroy hard Infantry or Vehicles in cover you use the Quake Cannon.
If you want to destroy War Engines with multiple DC then you use the Vulcano Cannon.


P.S. If you want i can type all the weapon stats in Codex Titanicus. So you can determine the "feel" which each weapon had in the past to better determine it's effect in E: A





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 Post subject: Unified set of Weapon stats
PostPosted: Tue Dec 11, 2007 9:44 am 
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(BlackLegion @ Dec. 11 2007,09:47)
QUOTE
But then i realised Disrupt has no effect on a TK-weapon :D

Well it could have invulnerability save.... =]
(warlock titan has disrupt TK)


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 Post subject: Unified set of Weapon stats
PostPosted: Tue Dec 11, 2007 3:54 pm 
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Which codex was that BL? 1st or 2nd?

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 Post subject: Unified set of Weapon stats
PostPosted: Tue Dec 11, 2007 4:23 pm 
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(The_Real_Chris @ Dec. 11 2007,09:54)
QUOTE
Which codex was that BL? 1st or 2nd?

2nd. If you remember, in Adeptus Titanicus the Quake Cannon was called a Macro Cannon.

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 Post subject: Unified set of Weapon stats
PostPosted: Tue Dec 11, 2007 4:35 pm 
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My only problem with TK(1) Ignore Cover is I'm unlikely to ever use it compared to the volcano cannon. Usually a 3+ is more then good enough, and both can reach 105cm. VC hits super-heavies significantly harder, and only loses a 16% chance of hit when firing into cover. And, of course, if I ever bother to sustain then both hit anything I wanna shoot at equally well. That's part of why I was thinking dual-type, that way it feels like its own weapon, not a weaker version of a Volcano Cannon or a better version of the MRL. Plus I happen to really like the ability to choose one or the other like the basilisk.  :laugh:


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 Post subject: Unified set of Weapon stats
PostPosted: Tue Dec 11, 2007 4:54 pm 
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(Dwarf Supreme @ Dec. 11 2007,21:23)
QUOTE
2nd. If you remember, in Adeptus Titanicus the Quake Cannon was called a Macro Cannon.

I blame it on the packing, fried my brain (1st edition oof course using 40k RT weapons).

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 Post subject: Unified set of Weapon stats
PostPosted: Tue Dec 11, 2007 5:46 pm 
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Yes. 2nd Edition. It's from the TitanLegions box.

And depending on armylist you could make the Quake Cannon cheaper. Weapon cost 2 in Chromas armylist (3 for the Volcano Cannon), 75pts  instead of 100pts in Crabowls armylist, Tactical instead of Support weapon, etc...





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 Post subject: Unified set of Weapon stats
PostPosted: Fri Dec 21, 2007 8:30 am 
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A cracy idea for Battletitan sized Inferno Guns: Use the Hellfire Template from Wh40k Apocalypse instead of the smaller Flame Template :D

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 Post subject: Unified set of Weapon stats
PostPosted: Sat Dec 22, 2007 1:32 pm 
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I've had a thought about the inferno gun.

What does everyone think about it giving IC to the titans base firefight attacks.  I can see them panning it around them when they are trying to flush enemy out of cover, when thy get too close.

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 Post subject: Unified set of Weapon stats
PostPosted: Sat Dec 22, 2007 2:44 pm 
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(ragnarok @ Dec. 22 2007,12:32)
QUOTE
I've had a thought about the inferno gun.

What does everyone think about it giving IC to the titans base firefight attacks. ?I can see them panning it around them when they are trying to flush enemy out of cover, when thy get too close.

That's a neat idea... will make a very assaulty Titan!  *laugh*

I'm working on updating/tweaking the weapons in my "White Knights" list, but I don't think I'll have a chance to finish it until after the holidays.

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 Post subject: Unified set of Weapon stats
PostPosted: Sun Jan 06, 2008 10:05 pm 
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I invented a system to directly translate Wh40k weapon stats into E: A.

It can be found here together with a table for all Titan sized weapons currently existing in Wh40k:

http://www.tacticalwargames.net/cgi-bin....t=11378

Perhabs this file helps in the development of the AMTL armylist :)

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