(nealhunt @ Dec. 08 2007,01:46)
QUOTE Inferno gun ? Flamer AP3+/AT6+ IC or 30cm, BP3, Ignore Cover [one mode only, not an OR weapon] Turbo Laser "Destroyer" - 45cm (60cm?), 3xAP5+/AT3+ So it comes down to do you like the flame template or not 
If you stick a 60cm range weapon on the TLD it makes sense to double up (well more than it does normally) in which case you are comparing such a pair of warhounds with a TLD Reaver.
In fact should Warhounds have a rule saying two different weapons? Mono use ones do raise their power level somewhat. Regardless of the solution it can't be 4xAP5+/AT3+ if we want to keep plasma as a viable option.
Plasma Cannon - 60cm, 4xMW4+, slow fire [possibly 6x MW5+] Plasma - I think the 4xMW4+ is pretty balanced. It doesn't quite double kills compared to the Gatling Blaster but it has alpha strike ability. OTOH, 6xMW5+ averages the same number of hits without mods, but strongly encourages Sustain Fire. The problem is negative total mods are pretty common in the game, so it might suffer overall.
It is better sustaining, same advancing and worse on -1/-2.
Comes down to should you encourage assault use of plasma or support use of plasma?
Incidentally 7xMW5+ is better sustain and advance, worse at -1 or -2 but is now getting a bit better than the gatling (unless you wish to double everywhere).
Quake Cannon - 90cm, BP3, Disrupt Plasma Destructor - 75cm, 4xMW4+, TK, Slow Fire
The Quake Cannon might be too much - range increase and Disrupt as compared to ML - but unless many weapons on the same titan have increased range, range doesn't mean much.
Plasma v Volcano - Destructor has slightly more hits and alpha strike capability versus Volcano's d3 damage. Modifiers to to-hit rolls shift their relative effectiveness dramatically - better to-hit strongly favors the Destructor, worse favors Volcano.
Yeah, I think MW is hard to make work on the QC.
As for the Plasma I don't think it would be attractive on any thing with a 15cm move. Plus Warlords can't double/assault as well as Reavers. Also its pretty strong (for a Reaver). Even on a doubling Reaver you are getting 1 1/3 kills vs 2/3 for a volcano at similar range.
Range wise for me the magic point is 90. More than its deployment zone strike, less than its not. The Reaver with this can advance and do it, or double and get in an assault position hopefully. The Warlord has to double to do it and won't as easily be in a position to assault.
I do see Support weapons as mainly a warlord thing as they are so slow (unless you have some sort of boost). Less than 90cm range makes it a reaver support weapon really.
Assault Weapons Yeah
Support missiles - One Shot, Unlimited Range, Indirect Fire
Yes ont he firepower. Good idea spliting them up (as Blarg has done). As to effects have fun, I would just use a generic missile 
CC Head/System - +3EA CC FF Head/System - +2EA FF Gun Head/System ? 45cm 2x AP5+/AT5+
Heads could be a range of stats, as there were so many made and these things will mostly be scratchbuilt anyway, so universal stats less of an issue. But unless you were never going to assault wouldn't you always go for the FF head? +1FF, +2CC, 2xAP5+/AT5+ prob a better balance.
Devotional Bell The more I think about this and how people will build titans (and the new model) I think having it as unique to each list is a good way to go.
(Ilushia @ Dec. 09 2007,04:14)
QUOTE Well, I'll probably be using Neal's weapon list for my titans in the future, barring some new development which says they should have vastly differing stats anyway. Yes I think that's probably right bar the scout TLD (maybe) and the Big Plasma.
Though are you saying Neal that the Battle Titan and Scout inferno gun and VMB should be the same?
Though saying that if you are simply dropping the VMB and Inferno to scout only tis simple enough for a different list to bring them back as tactical weapons.
I dislike having them reliant on fielding another weapon/upgrade to to be good as it hits existing model collections.
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