(nealhunt @ Oct. 31 2007,13:38)
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(Evil and Chaos @ Oct. 31 2007,10:44)
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- The portal is blocked (My units were on top of and surrounding it).
We couldn't remember what happened (I know it's been debated here somewhere), so we let two Eldar bases go into CC, and the rest of the bases then came out as the IG base on top of the portal now had two enemies in base contact and was thus 'full' and unable to block the portal anymore.
I've a feeling we either played it wrong, or that the rules were never pinned down on the mechanic here in the first place...
There are 2 ways to block movement: ?ZoC and phyical barrier.
It only takes a single unit in base contact to shut down the ZoC, so after the first stand was in contact the other troops could have (theoretically) bypassed the unit.
A physical barrier doesn't go away. ?You can't move units over other units (with the exception for friendly AV/inf). ?If you had enough units that you could physically prevent the Eldar formation from coming on the board, they're stuck. ?They can't be placed on board at all.
If there is not enough room for all the Eldar stands to come on board, I would treat it like a formation that loses coherency for any other reason - kill the units out of formation (those still in the webway) and 1 BM per lost unit on the remainder of the formation. ?The formation could try to assault out, but it would take massive casualties, even if it won (you could think of the coherency-kills more like the units dying in droves as they emerged from the gate into massed fire, rather than the more esoteric coherency kill).
The official wraithgate model is right at 40cm wide and (iirc) a bit wider than an infantry stand. ?It would take 6 infantry stands to surround a wraithgate to the point that no enemy stand could fit on the board. ?With 4 you could encircle it with a physical barrier, but there would then be room for at least some units to come out.
Neal,
As you know, there has never been agreement or a formal position on this. Having said that, I do like what you are suggesting here, which is in effect suggesting that a few enemy units will have to be engaged to emerge from the gate, which sufficient numbers (or a big enough WE) will actually block the gate.
So, we are proposing that the wraithgate is siting on a base some 3-4 inches in diameter. It can be physically blocked by having contiguous enemy units right around the gate's base together with another unit on the base itself (a total of 7x enemy units?).
If one or other of these conditions is not met, then some Eldar may emerge into combat with the enemy (2x on to the base either side of the gate, and then through any gaps left by the enemy). Infiltrators may infiltrate etc.
Although a rough summary, do these principles work?