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The Jetpack rule is 'broken'

 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Oct 30, 2007 12:30 pm 
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I prefer (And so does the Tau player in my group) allowing an extra 10cm move post-shooting for Jetpack units, rather than the current version of the rule.

We've playtested it in half a dozen games and enjoyed it more on both sides.

Any thoughts?





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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Oct 30, 2007 12:36 pm 
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I think the move-shoot-move rule would better represent the Tau jetpacks. They work in Wh40k in exakt the same way. But instead of mimicing the Eldar rule i would word it like so:

After shooting Tau units with Jetpacks are allowed to move up to 10cm (or 15?)in any direction.





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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Oct 30, 2007 12:38 pm 
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Move-shoot-move?
I dislike that Eldar rule in Battlefleet Gothic.

How does MSM work in Epic and 40k?

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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Oct 30, 2007 12:41 pm 
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We've been trying it in my group exactly as Blacklegion suggests.

Example:

Crisis suit formation is ordered to Double:

It moves 25cm (First move)
It moves 25cm (Second move)
It shoots
It gets its 10cm post-shooting move.




Crisis Formation is ordered to Advance:

It moves 25cm (First move)
It shoots
It gets its 10cm post-shooting move.

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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Oct 30, 2007 12:43 pm 
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If you take a Double action can move twice and then shoot with a -1 penalty on the to-hit roll.
But Eldar can chose to shoot at the end or beginning of any move (still with the -1 to hit penalty for taking a Double action).

If thiy would make Crisis suits to fast then how about: Tau units with jetpacks can opt to use up to 10cmof theirmovemend to be used after shooting.

So on an Engage order a Battlesuit unit would move 15cm - shoot - and then move 10 cm.

Or it could move 20cm - shoot - and then move up to 5cm.

This way the Crisis unit wouldn't move more than their maximum movemend of 25cm.





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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Oct 30, 2007 1:28 pm 
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(Hena @ Oct. 30 2007,12:02)
QUOTE
I don't see a reason why the current rule is broken. Explain?

I believe the concern is that a Crisis Suit Cadre can use that "free" 10cm multiple times a turn, if assaulted more than once in a turn... so "infinite" move in a sense.

Not sure *why* that's a problem, I don't see Crisis Suit Cadre getting assaulted that many times... and infiltrators or fast units often catch them anyway.

What's the exact "brokeness" E&C?

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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Oct 30, 2007 1:36 pm 
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The 'brokenness' is that it's an 'annoying' mechanic, and that there are better mechanics available that achieve similar things but which don't interrupt the opponent's turn (I believe the Jetpack special rule is the only rule in all of Epic which allows you to interrupt your opponent's turn?), which in itself is destablising to the game.

Does the current mechanic work? Yes, that's why it's 'broken' and not BROKEN.

I do believe that it's not the best mechanic available however, and I'm just throwing one of them out there for brainstorming.

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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Oct 30, 2007 1:41 pm 
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(Evil and Chaos @ Oct. 30 2007,12:36)
QUOTE
The 'brokenness' is that it's an 'annoying' mechanic, and that there are better mechanics available that achieve similar things but which don't interrupt the opponent's turn (I believe the Jetpack special rule is the only rule in all of Epic which allows you to interrupt your opponent's turn?), which in itself is destablising to the game.

Isn't it, essentially, the "movement" version of an overwatch shot?

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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Oct 30, 2007 1:45 pm 
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Not really, no.

It's extra movement, but contingent upon a very specialised circumstance.

We're proposing extra movement at a fixed and quantifiable rate.





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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Oct 30, 2007 2:07 pm 
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Just to clarify, is your proposal that they move only after "shooting" in the sense of ranged fire?

Would it apply to Engage actions (not that they Engage often, but there are situations in which Crisis Suits might want to)?

Would it apply to consolidation moves, if the Tau were the object of an assault and won?

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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Oct 30, 2007 2:24 pm 
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Would you propose that they be allowed to move after a sustain fire?  Would movement be contingent upon firing?  What about a march order with an extra 10cm on top of that?

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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Oct 30, 2007 2:29 pm 
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I don't have a problem with the rule as it stands

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 Post subject: The Jetpack rule is 'broken'
PostPosted: Tue Oct 30, 2007 2:46 pm 
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(Moscovian @ Oct. 30 2007,13:24)
QUOTE
Would you propose that they be allowed to move after a sustain fire?  Would movement be contingent upon firing?  What about a march order with an extra 10cm on top of that?

No, as they're no shooting if you've marched.

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