(Mojarn Piett @ Sep. 26 2007,06:47)
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(primarch @ Sep. 26 2007,03:20)
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Hi!
Ya no, I would agree with you.
What pinning classes we'd keep and which we'd dump? How would that affect the rest of the rules?
Primarch
Hold on. The pinning classes were expanded specifically to get rid of the "Infantry brick wall" syndrome, where infantry stopped a charging battle tank on its tracks, a feat they'd obviously never be able to do in the RealWurld?.
Unless infantry manage to immobilise a tank when they attack it the tank is free to drive away and hose them with its AP weapons. That's why infantry must ambush AFVs to get results and preferably in dense terrain (cities, forests).
Ummm, fair point. However you're left with the targetting issues. A stand of Ogryn tangle with some Warbikes. The Ogryns' mates can shoot the Warbikes, but the other Orks can't shoot the Ogryn.....I see "realworld" issues with that too
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KoS sprint across the board, and the IG Heavies shoot all the Nobz dead 'cause they were the wrong pinning class.
I'm happy enough with the status quo, but it is a pretty big change to the way units interacted in the past.