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problems with terrain!

 Post subject: problems with terrain!
PostPosted: Fri Aug 03, 2007 5:58 am 
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last game we had great discussions due to the line of side on the battlefield.

fist we said we look at the model size if one unit shhots at another over a hill or forrest but no good idea. then we decide it by pinning class and it works better but what if you are standing on a hill a forest in front of you, can you shoot over the forrest or only special pinning classes?

how do you manage this problem in game?

and what about shoting? example: a land raider shoots at a superheavy and a walker is standing between that two. so we said that the land raider is pinning class vehicle one over walker and can shoot at all behind the walker which is the pinning class of walker or higher.

how do you manage that in game?


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 Post subject: problems with terrain!
PostPosted: Fri Aug 03, 2007 1:24 pm 
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I think with all wargames this is left to individual groups of players to decide, just because few people agree to one set of rules for this, and everyone's terrain is different.  Also an official rule might be very long to include all possible situations?

For trees, I use actual tree models and assume the whole wood blocks line-of-sight to that height.  Before I made some trees, we used to designate a set height equal to one of the smaller buildings.  Same goes for hills.

Pinning class is a simple way to decide- we generalise infantry as not blocking site to everything else, then make-up the rest as we go along, roughly based on where the weapons are on models and heights and stuff- so lots of arguing.  What's wargaming without arguments??  ???  :glare:  :laugh:  :confuse:  :D  Clearly arguments are a staple of the genre!!  If in doubt, I think it's best to be generous to the player firing- seems to work out for the best.  Or you can roll a dice for it.  I expect that answer won't satisfy..


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 Post subject: problems with terrain!
PostPosted: Fri Aug 03, 2007 3:07 pm 
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(loofnick @ Aug. 03 2007,13:24)
QUOTE
I think with all wargames this is left to individual groups of players to decide, just because few people agree to one set of rules for this, and everyone's terrain is different. ?Also an official rule might be very long to include all possible situations?

For trees, I use actual tree models and assume the whole wood blocks line-of-sight to that height. ?Before I made some trees, we used to designate a set height equal to one of the smaller buildings. ?Same goes for hills.

Pinning class is a simple way to decide- we generalise infantry as not blocking site to everything else, then make-up the rest as we go along, roughly based on where the weapons are on models and heights and stuff- so lots of arguing. ?What's wargaming without arguments?? ???? ?:glare: ?:laugh: ?:confuse: ?:D ?Clearly arguments are a staple of the genre!! ?If in doubt, I think it's best to be generous to the player firing- seems to work out for the best. ?Or you can roll a dice for it. ?I expect that answer won't satisfy..

hi nick,

thanks for your answer. you are right, there are many possibilities to handle the terrain rules...

...one of our thoughts was, that we give any forrest a pinning class, too. so the forrest act as a model like a knight-class and another forrest counts as a titan-class and so on...and then we use the shooting-rule if the forrest is between the shooting models.

i think it is difficult to play the model size or the weapon mount line of sight...discussions without an end!!!!!

but i can suggest it the next weekend. a separate meeting to discuss all this stuff...unbelievable...smile


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 Post subject: problems with terrain!
PostPosted: Fri Aug 03, 2007 5:21 pm 
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interesting idea..  ???  pinning classes for terrain.. a bit generalised, given size differences.. but then lots of badly scaled models..

ah.. conclusion: you're mad, but possibly having a good idea!  :D .. I might even try it.

And I like how you pretend to have 'discussions' and not 'arguments'  :p  be serious!


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 Post subject: problems with terrain!
PostPosted: Fri Aug 03, 2007 6:02 pm 
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(loofnick @ Aug. 03 2007,17:21)
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interesting idea.. ???? ?pinning classes for terrain.. a bit generalised, given size differences.. but then lots of badly scaled models..

ah.. conclusion: you're mad, but possibly having a good idea! ?:D .. I might even try it.

And I like how you pretend to have 'discussions' and not 'arguments' ?:p ?be serious!

i like arguments...but because I know that not every one see the things so clear like I do I have to discuss and discuss and discuss for my arguments. :p .. :D


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 Post subject: problems with terrain!
PostPosted: Sat Aug 04, 2007 3:46 am 
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We pretty much play WYSIWYG....if you can actually see the target then you can shoot it.  For Forests, we use moveable trees mostly, so we just put a tree in the Line of Fire and if the target can still be seen, away you bang.

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 Post subject: problems with terrain!
PostPosted: Sat Aug 04, 2007 4:30 am 
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Yep, we use real LOS ... for the most part ... or try ! :D

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 Post subject: problems with terrain!
PostPosted: Sat Aug 04, 2007 8:29 am 
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Me too - I have a laser pointer (eye safe) with a small mirror on it for checking LOS on the table.  Cool "red-dot" effect too!

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 Post subject: problems with terrain!
PostPosted: Sat Aug 04, 2007 2:59 pm 
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That is a good idea !  We may get a laser for our board !  ZZZzzzzzzap !! :)

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 Post subject: problems with terrain!
PostPosted: Sat Aug 04, 2007 5:46 pm 
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(Tas @ Aug. 04 2007,08:29)
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Me too - I have a laser pointer (eye safe) with a small mirror on it for checking LOS on the table. ?Cool "red-dot" effect too!

hi tas...great idea. where did you get the pointer and what about the mirror??? do you have a picture of that pointer?


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 Post subject: problems with terrain!
PostPosted: Sun Aug 05, 2007 12:08 am 
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The laser pointer is a $2 commercial pen sized type

I then made a collar around it with putty and inserted a mirro into it so the laser would deflect at right angles. That way, I just hole the laser above the firing unit and the laser can check LOS from it/him. ?It means that I dont have the problm of havibng to get nehind the firing unit where terrain and other units will prevent this emthod from being used

I'll take a pic for you in the next day or so

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 Post subject: problems with terrain!
PostPosted: Sun Aug 05, 2007 9:20 am 
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(Tas @ Aug. 05 2007,00:08)
QUOTE
The laser pointer is a $2 commercial pen sized type

I then made a collar around it with putty and inserted a mirro into it so the laser would deflect at right angles. That way, I just hole the laser above the firing unit and the laser can check LOS from it/him. ?It means that I dont have the problm of havibng to get nehind the firing unit where terrain and other units will prevent this emthod from being used

I'll take a pic for you in the next day or so

great idea. i am awaiting the picture full of suspense.


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 Post subject: problems with terrain!
PostPosted: Sun Aug 05, 2007 1:35 pm 
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We use a pencil with 2m of string wrapped around it- works pretty well. but that pen idea's great!


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