(darkangel @ Jul. 31 2007,12:49)
QUOTE
first, 3 doomwings cost 250 points, a harridan 150!!! if i attack a harridan in CC then first he can fire (4 times with tsm -3) before CC begins or some other harridan in the back can shoot before with snap fire. I can not CC the harridan if lying on the ground, because he regenerate in the the end phase and he is back again before I can charge him next turn. the only way to CC him lying on the ground is, if i first shoot at him with snap fire, he is down and i have some units left to move in CC. All in all, I think the harridan is ok now with the new floater/flier rule, because every one can shoot at him, but i do not think, that 150 points for him are fair at all! and i understand our squat player, because a fight overlord against harridan is absolutly fair and we have not found any reason why an overlord cost 250 and a harridan 150!!!
and remember, you have increased so many units points (gunship, land raider, drop pods) although their statistic have not changed but on the other side you keep the harridan cost, why? we do not understand it!
Well, you can't shoot the Doomwings on First Fire as the Harridan's weapons are not AA, so they cannot shoot at Doomwings at all. I don't believe they are Turreted or 360degree arc weapons either, so they cannot shoot at the Doomwings under the proposed new rules. Therefore, Harridans are ripe targets for interceptors from all races, particularly the Doomwings.
Plus many units were re-costed under the new rules as they were far too cheap under the original SM2 rules (Land Raiders and THawk Gunships are prime examples). Not everything was recosted though. The Harridan was felt to be fairly priced at 150pts and so remained the same. If you have good arguments and comparisons please make them (but I would recommend starting a new thread).