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Fearless?

 Post subject: Fearless?
PostPosted: Sat Jul 28, 2007 1:50 am 
Purestrain
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Fearless, I don't see this as being as difficult as the allocating hits problem, but  here are two questions nonetheless:

1. What are you playing currently?

2. What do you think the rules for fearless units should be?

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 Post subject: Fearless?
PostPosted: Sat Jul 28, 2007 9:56 am 
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Yep, Neal Hunt's mod seemed to fix that to mosts' satisfaction.

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 Post subject: Fearless?
PostPosted: Sun Jul 29, 2007 1:52 am 
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Well I was also happy with it, but I was under the impression things may have developed further in some fashion. If not then that is fine.

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 Post subject: Fearless?
PostPosted: Mon Jul 30, 2007 2:05 pm 
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That version is my personal preference.  I think that if a big WE wants to take the damage and risk of a "withdraw charge" into base contact, that they should be allowed.

Greg Lane seems to prefer the alternate (total destruction within 5cm) version that completely prevents it.

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 Post subject: Fearless?
PostPosted: Mon Jul 30, 2007 2:09 pm 
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I havn't exploited the fearless withdrawal charge enough to comment... though it seems to me that Neal's wording would still result in the destruction of most War Engines under most circumstances (Barring some formation-edge clipping)

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 Post subject: Fearless?
PostPosted: Mon Aug 06, 2007 12:43 pm 
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I thought that there had been a further suggestion to the effect that Fearless are destroyed if they end their withdrawal movement in an enemy zone of control that is different to the one they started in.

So destroying any Fearless that enters an enemy ZOC, but allowing it to stay put or charge into contact if it is already in the ZOC

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 Post subject: Fearless?
PostPosted: Mon Aug 06, 2007 4:33 pm 
Purestrain
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Several variations were discussed, including using ZoC.  In the end it seemed the consensus was that a straight 5cm was simpler.  While it's not set in stone, those are the versions the ERC is currently considering so they are the most likely to take effect.

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