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Demolisher Cannons - What to do?
1. MW4+ Ignore cover 48%  48%  [ 13 ]
2. AP3+/AT4+, Small Arms +1EA Ignore cover 22%  22%  [ 6 ]
3. Something else (state below) 30%  30%  [ 8 ]
Total votes : 27

Demolisher Cannons - What to do?

 Post subject: Demolisher Cannons - What to do?
PostPosted: Fri Jul 27, 2007 11:20 am 
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They have longer range than Speeders (the speed comparison).


30cm, plus 5cm disembark.

I was comparing to the 45cm range Devestators.

Ps. could you please not make every sentence it's own paragraph :).

I find that maintaining clarity of communication is very important when debating rules, and I'll type however I want to.


In the shooting before it, Vindicators rock over alternatives.

They kill 1.67 units, for 275 points.

That's not 'rocking'; That's BM-layer territory.

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 Post subject: Demolisher Cannons - What to do?
PostPosted: Fri Jul 27, 2007 11:44 am 
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(Blarg D Impaler @ Jul. 26 2007,19:45)
QUOTE
I'll argue pretty hard in favor of my opinions and beliefs, but I have no problem changing my mind, especially if I have detected that I made a mistake or if somebody shows me proof.  (Engineer's motto: In God we trust, everybody else must show data.)  The problem with these boards is that aside from a pile of playtest reports that coalesce into a solid consensus nobody puts forth data or proof.  It's all opinion, a lot of it in my opinion poorly founded or fueled by hidden agenda.

Blarg that is a bit over the top I think. Accusations of 'hidden agendas' sounds just a little paranoid. Relevant details can and are put into the public arena for debate by anyone who wants to and reasoned argument can convince people here.  By far the majority of EA players just want a better game.

Also when it comes to criticising other peoples opinions it is worth considering how well your own stacks up.  I find it ironic that you chose one tiny fragment of data (vindicators vs pred destructors (another poor tank!) in a single context), and based your opinion on that while ignoring a host of extremely relevant contextual factors and comparisons of the sort E&C immediately highlighted.  

Agreed that being able to change ones mind on the basis of evidence is a virtue... but you want to convince me - show me the meta-analysis. (maybe the Clinical Neuropsychologist's motto, and we wouldn't exempt a God hypothesis from that demand either).

Frankly peoples opinions (which are data analysis by billions of neurons) after playtesting experience are worth more than an extremely limited and selective statistical 'theory-hammer' comparison that ignores the most relevant information. Yes as someone trained as a scientist-practitioner, I'd love to have detailed empirical data of all relevant cases and be able to stick those into meta-analysis software so it can spit out a points value. However the reality will always fall far short of that in wargames rules development (unless we were to get an absolutely massive research grant and I don't see that happening!).

Mind you... E&C actually appears to be doing pretty well on the meta-analysis  :D  - despite attempts by Hena to restrict access to relevant information...  :;):  (Just out of interest - every new marine player I've seen has immediately compared vindicators to whirlwinds on the basis of bang for your buck, and found the choice pretty obvious - even with discounted vindicators. This opinion is only reinforced by actual game experience, and is usually accompanied by colourful descriptive language regarding the worth of vindicators - and expressions of regret over having to leave cool models in the box).

I'm not seeing a whole lot of love for the extra FF attacks idea. A good thing too as it really wouldn't represent what Demolishers are - ie they don't have a whole lot of shooting, but what shooting there is you really DON'T want to be in the way of...

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 Post subject: Demolisher Cannons - What to do?
PostPosted: Fri Jul 27, 2007 11:50 am 
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Most people favor the MW variant because it would add severe firepower to a not so strong list in the shooting department. It's that simple.

Compared to everything else in the Space Marine armament the Vindicator currently is a very weak buy and as such rarely used. If anybody is happy with its performance I am definitely not and have to agree with E&C.

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 Post subject: Demolisher Cannons - What to do?
PostPosted: Fri Jul 27, 2007 12:02 pm 
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Four of our Epic gaming circle have marine armies (including myself) and Vindicators are rarely seen in any of them - excepting assault scenarios perhaps.
This would indicate that from our point of view they are not quite effective as they should be.  
Speaking personally, I`m not that bothered how they are improved as long as they are. I voted for the MW change because in my limited 40K knowledge it seems to suit the weapon better and the Marine army as a whole would benefit from a slight increase in MW availability.


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 Post subject: Demolisher Cannons - What to do?
PostPosted: Fri Jul 27, 2007 12:17 pm 
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Meta (from Greek: "after", "beyond", "with"), is a prefix used in English in order to indicate a concept which is an abstraction from another concept, used to complete or add to the latter.



I like to compare things which try to do same thing.

So you're ignoring the context (Whatever the comparison)?

C'mon Hena, that ain't true and you know it.


As for MW...SNIP... I won't agree to it.

Yeah, there's your real reason.





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 Post subject: Demolisher Cannons - What to do?
PostPosted: Fri Jul 27, 2007 12:42 pm 
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As for MW, that's my main reason why I think it's bad. However as I see the proposed +5cm move, Ignore Cover in FF and Walker are quite much to make it usable.


According to your and Blarg's analysis, they make them not quite as good as Predator Destructors in shooting, and not quite as good as devestators in Firefights (Even into cover).

And after all that, they still lack a unique role.


MW4+

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 Post subject: Demolisher Cannons - What to do?
PostPosted: Fri Jul 27, 2007 12:51 pm 
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And they were better in support (against targets in cover)


They had the same number of kills as the Devestators, yet had 3 less units for outnumbering purposes.

Tell me how they're better?



Look, maybe MW4+ will be too powerful for their cost (Whether 275 or 300pts), but I'm not normally a betting man, and I'd bet on this one.

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 Post subject: Demolisher Cannons - What to do?
PostPosted: Fri Jul 27, 2007 12:54 pm 
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(Hena @ Jul. 27 2007,11:04)
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What the heck is meta analysis? Another word that tries to be too good for the real thing?

I was referring to meta-analysis which is the central process to all fields of empirical knowledge, ie:

An empirical scientific paper investigates a phenomenon through experimentation in a certain context and reports on the findings.

A meta-analysis is a review that draws together ALL scientific papers that have investigated a phenomenon and analyses the combined results. So larger sample size and better consideration given to a range of contextual factors, and overall more accurate understanding. All scientific papers aspire to be good enough to be included in a meta analytical review.

Ie consider everything... and then you understand the phenomenon that underlies and is responsible for what you can see (the observable data).

As for MW. That changes the usability of the tank completely. So I won't agree to it...  Luckily none of use can change the lists :).


Talk about a storm in a teacup... if you really believe that then why don't you go away and stop commenting on this and leave it to people who will get things changed? Part of development is compromise and overly stubborn (not to mention ill founded) resistance to change against everyone else is just counterproductive in that regard.  I seem to recall you had extremely strongly held beliefs on matters in the tyranid list (like BM) that you changed your mind on once you actually played them.

I know that in the end I will go with whatever the active Epic community (including ERC) decides. Some of things I don't personally favour, but it is just not worth getting that resistant to it.  I also know that I have changed my opinion on some matters after playing them for some time, despite disliking them initially.

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 Post subject: Demolisher Cannons - What to do?
PostPosted: Fri Jul 27, 2007 1:06 pm 
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Ah yes, those 1.7 kills on troops with 6+ armour, a 1.2 kill difference between them and supporting Devestators. And that's after you applied 4 seperate modifiers to the current stats.


Sorry, but potential 1 kill in an entire game isn't going to make up for how they underperform in every other area that is required of them, and in addition, you're still proposing to split the Demolisher Cannon into two types (Marine version vs IG version... and eventually a Chaos version too).

MW4+, maybe with [i]Walker[i] too, is so much more elegant, and complementary to the army list in a larger sense.

They can be left at 300/75 points, and according to Blarg's pure stats, that puts them about right in balance as regards Predators.





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 Post subject: Demolisher Cannons - What to do?
PostPosted: Fri Jul 27, 2007 1:17 pm 
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Ok then :)

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