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Stingrays |
Dobbsy
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Post subject: Stingrays Posted: Fri Jul 20, 2007 7:33 am |
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Brood Brother |
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Joined: Wed Oct 05, 2005 1:24 am Posts: 4499 Location: Melbourne, Australia
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Frankly I could up the cost by 100 points for support group and 50 for upgrade and then downgrade from there Hena wants to up the cost of something! What a shock! just kidding Hena.
Or we can just remove the 30cm AP5+ attack... I'd prefer we didn't increase the points, Hena. Can we at least trial it without upping the cost first?
In your analysis you also have to be within 30cm to get those stats Hena. Not something I'm keen on doing when 30+cm-movement assault units are nearby...
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CyberShadow
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Post subject: Stingrays Posted: Sat Jul 21, 2007 3:31 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore
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I think that I would prefer to drop the submunitions to a single attack, rather than two. That way, a formation would throw out 4 dice at long range, and twice that at shorter range...?
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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baronpiero
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Post subject: Stingrays Posted: Sat Jul 21, 2007 4:47 pm |
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Joined: Sat Jul 09, 2005 1:38 pm Posts: 186
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I'm not opposed that. But halving shots is a very harsh downgrade, a slight cost decrease could be in order.
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asaura
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Post subject: Stingrays Posted: Sat Jul 21, 2007 6:24 pm |
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Joined: Fri Sep 05, 2003 11:34 am Posts: 481
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It's been a while since my Tau have gotten an outing, but back when they did, the secondary weapons got used in almost every battle. Not many times per battle , but they did get used, and their presence had an effect on how I used the Stingrays. When the going got tough, the Stingrays moved forward in order to use their secondary weapons and to get in the way of the enemy. Losing the secondary weapons would make the Stingray less of a poor man's tank and more of a specialist vehicle.
Going to 1x main weapon could be a good idea. Ignore cover is an awesome ability.
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Dobbsy
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Post subject: Stingrays Posted: Mon Jul 23, 2007 7:19 am |
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Brood Brother |
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Joined: Wed Oct 05, 2005 1:24 am Posts: 4499 Location: Melbourne, Australia
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CS - I think dropping the Submunition system to 1x AP5+ and decreasing points the value seems ok at this point. Seeing as the Hammerheads went up in price it would be a nice counter to keep points across the army fairly static (depending on what the points decrease is...)
Would we be looking at the cost as 200 per 4 unit formation (50 points per vehicle), or 225?
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[ 8 posts ] |
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