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Rapier Laser Destroyer...

 Post subject: Rapier Laser Destroyer...
PostPosted: Thu May 31, 2007 4:41 pm 
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...TSM -3 ??? is this a typing error?


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 Post subject: Rapier Laser Destroyer...
PostPosted: Thu May 31, 2007 4:54 pm 
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I believe it's correct.

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 Post subject: Rapier Laser Destroyer...
PostPosted: Thu May 31, 2007 6:07 pm 
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Think it was meant to represent the high intensity of the blast at a short range compared to a lascannons shot which is focused for longer range..

Ideal for burning through tanks up close and personal!

I sit them around artillery mainly and wait for things to come to them..

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 Post subject: Rapier Laser Destroyer...
PostPosted: Thu May 31, 2007 6:08 pm 
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(Dwarf Supreme @ May 31 2007,16:54)
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I believe it's correct.

H????HHH...

the old SM2nd rules say that they have a TSM 0 and cost value of 50 points ! and now in the new rules they have -3 with and a cost value of 75...a plus of 25 points gives you a -3 TSM...great deal!!!! this is quake cannon class!

and by the way did you compare the robots cost and break points and moral value from the SM and IG armylist? what can i believe?


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 Post subject: Rapier Laser Destroyer...
PostPosted: Thu May 31, 2007 6:28 pm 
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(Enderel @ May 31 2007,18:07)
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Think it was meant to represent the high intensity of the blast at a short range compared to a lascannons shot which is focused for longer range..

Ideal for burning through tanks up close and personal!

I sit them around artillery mainly and wait for things to come to them..

i do not agree. you can not change the original units comming from sm2nd from tsm 0 to tsm -3 in netepic!


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 Post subject: Rapier Laser Destroyer...
PostPosted: Thu May 31, 2007 7:25 pm 
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(darkangel @ May 31 2007,13:08)
QUOTE

(Dwarf Supreme @ May 31 2007,16:54)
QUOTE
I believe it's correct.

H????HHH...

the old SM2nd rules say that they have a TSM 0 and cost value of 50 points ! and now in the new rules they have -3 with and a cost value of 75...a plus of 25 points gives you a -3 TSM...great deal!!!! this is quake cannon class!

Good point. Perhaps it is a typo. I know the CAF is supposed to be -3.

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 Post subject: Rapier Laser Destroyer...
PostPosted: Thu May 31, 2007 8:03 pm 
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Unless it's a typo in all three books that I know of, that have them I suspect it is right... (IG, Marines and Squats)

From what I remember of Rogue trader the rapier used to have a reduced range but was still very powerful..

To be honest I think 50cm was always a bit of a long range for them (thought 35cms would be better.)  Especially considering their cost and to hit value.

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 Post subject: Rapier Laser Destroyer...
PostPosted: Thu May 31, 2007 9:26 pm 
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(darkangel @ May 31 2007,18:08)
QUOTE
the old SM2nd rules say that they have a TSM 0 and cost value of 50 points ! and now in the new rules they have -3 with and a cost value of 75...a plus of 25 points gives you a -3 TSM...great deal!!!! this is quake cannon class!

Ah, but TSM 0 is as powerful as a bolt pistol... hardly worthy of a name like a laser destroyer ;).

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 Post subject: Rapier Laser Destroyer...
PostPosted: Fri Jun 01, 2007 12:29 am 
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(darkangel @ May 31 2007,18:28)
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i do not agree. you can not change the original units comming from sm2nd from tsm 0 to tsm -3 in netepic!

Why not?  Its not the first time we've changed a unit from SM2 to NetEpic.  NetEpic is OUR game.  Yes it pays hommage to its parent, SM2/TL but its our game and we can change what we need to.

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 Post subject: Rapier Laser Destroyer...
PostPosted: Fri Jun 01, 2007 5:34 am 
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(Juffo-Wup @ Jun. 01 2007,00:29)
QUOTE

(darkangel @ May 31 2007,18:28)
QUOTE
i do not agree. you can not change the original units comming from sm2nd from tsm 0 to tsm -3 in netepic!

Why not? ?Its not the first time we've changed a unit from SM2 to NetEpic. ?NetEpic is OUR game. ?Yes it pays hommage to its parent, SM2/TL but its our game and we can change what we need to.

yes, we can change what we like to but the unit should have a relation to other units.

i would say that it is a typing error in all 3 armylists (copy and paste failure).

i suggest: keep the range of the rapier by 50cm but reduce the tsm to -1 or -2


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 Post subject: Rapier Laser Destroyer...
PostPosted: Fri Jun 01, 2007 5:41 am 
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(netepic @ May 31 2007,21:26)
QUOTE

(darkangel @ May 31 2007,18:08)
QUOTE
the old SM2nd rules say that they have a TSM 0 and cost value of 50 points ! and now in the new rules they have -3 with and a cost value of 75...a plus of 25 points gives you a -3 TSM...great deal!!!! this is quake cannon class!

Ah, but TSM 0 is as powerful as a bolt pistol... hardly worthy of a name like a laser destroyer ;).

you are right, i would say that they should have a tsm by -1 or -2


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 Post subject: Rapier Laser Destroyer...
PostPosted: Fri Jun 01, 2007 5:43 am 
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(Dwarf Supreme @ May 31 2007,19:25)
QUOTE

(darkangel @ May 31 2007,13:08)
QUOTE

(Dwarf Supreme @ May 31 2007,16:54)
QUOTE
I believe it's correct.

H????HHH...

the old SM2nd rules say that they have a TSM 0 and cost value of 50 points ! and now in the new rules they have -3 with and a cost value of 75...a plus of 25 points gives you a -3 TSM...great deal!!!! this is quake cannon class!

Good point. Perhaps it is a typo. I know the CAF is supposed to be -3.

yes, could be that the builder of the 3 armylist put the caf to the tsm nd it was simlpy a typing error...

howver, i would say that they should only have a tsm by -1 or -2


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 Post subject: Rapier Laser Destroyer...
PostPosted: Fri Jun 01, 2007 5:45 am 
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(Enderel @ May 31 2007,20:03)
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Unless it's a typo in all three books that I know of, that have them I suspect it is right... (IG, Marines and Squats)

From what I remember of Rogue trader the rapier used to have a reduced range but was still very powerful..

To be honest I think 50cm was always a bit of a long range for them (thought 35cms would be better.) ?Especially considering their cost and to hit value.

i would say that it is a copy and paste failure in all 3 army lists!

i would keep the range but reduce the tsm to -1 or -2


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 Post subject: Rapier Laser Destroyer...
PostPosted: Thu Jun 28, 2007 12:56 pm 
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In "Space Marines" book, it's 0 (but can move 10cm)
In "Armies of the Imperium" extension book, tsm for rapier is -1 (but can move 5cm)
In "Orks and Squats Warlords" extension book, it's the same than above : tsm -1 (but can move 5cm)


Sorry, I do not have the Titan Legion Codex to check, but for the cost, a -1 tsm seems to be correct ;)

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 Post subject: Rapier Laser Destroyer...
PostPosted: Thu Jun 28, 2007 1:32 pm 
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(scream @ Jun. 28 2007,12:56)
QUOTE
In "Space Marines" book, it's 0 (but can move 10cm)
In "Armies of the Imperium" extension book, tsm for rapier is -1 (but can move 5cm)
In "Orks and Squats Warlords" extension book, it's the same than above : tsm -1 (but can move 5cm)


Sorry, I do not have the Titan Legion Codex to check, but for the cost, a -1 tsm seems to be correct ;)

we ageed that a tsm by -2 and a cost value of 50 points is ok for that unit. becaue if you are honest, the hole light atillery is only a nice to have thing which you only take to close the last 50 points to your max. points army. the costs for light artillery are to high at all! 100 points for 3 thudd guns (3 attack dice, 5+ to hit, 75cm range, and no tsm)...i would ever prefer 4 dreadnoughts for the same costs but i.e. deredeo 8 attack dice, 5+ to hit, 75cm range and tsm -1). and there are many more examples like that. I think netepic made many failts by reorganizing the costs. thudd guns for 50 points are ok anyway! oterwise they would dusty stay in the rack


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