Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 56 posts ]  Go to page Previous  1, 2, 3, 4

'Fix' for assault marines

 Post subject: 'Fix' for assault marines
PostPosted: Mon Jun 18, 2007 2:24 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
I'm not sure 'saulties are as good as Tacticals in a FF - far less firepower that's for sure


Top
 Profile Send private message  
 
 Post subject: 'Fix' for assault marines
PostPosted: Mon Jun 18, 2007 3:08 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Raptors have option of 3 not 2 special weapons (one more than assault marines), have Dameonic Dread and Fall Back special rules, so the better FF is justified.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: 'Fix' for assault marines
PostPosted: Mon Jun 18, 2007 7:02 pm 
Brood Brother
Brood Brother

Joined: Tue Dec 19, 2006 9:42 am
Posts: 694
Location: Austria
They have to get better in CC not FF. They are specialized troops with the order to hack down the enemy wherever they see them. They are not on the battlefield to give 4+ FF hits (and this will be their duty if you raise FF)

Maybe we should give CC4+ +1 extra attack a try. The chance for a hit raises fom 66% to approximately 75%?? . Not bad I think.

my 0,02 cents

Soren

_________________
Attrition is the proof of absence of Strategy


Top
 Profile Send private message  
 
 Post subject: 'Fix' for assault marines
PostPosted: Sun Jun 24, 2007 7:39 pm 
Brood Brother
Brood Brother

Joined: Sun Apr 16, 2006 1:39 pm
Posts: 227
I'd support that. Its more in line with thow they should be in terms of the background as well i think.

_________________
They are free, yes, but not entirely free; for they have a master, and that master is Law.


Top
 Profile Send private message  
 
 Post subject: 'Fix' for assault marines
PostPosted: Sun Jun 24, 2007 8:10 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Not a bad idea.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: 'Fix' for assault marines
PostPosted: Sun Jun 24, 2007 8:25 pm 
Brood Brother
Brood Brother

Joined: Mon May 08, 2006 11:18 pm
Posts: 876
Location: Edinburgh, UK
I think thats a great idea too :)

_________________
"Do not offend the Chair Leg of Truth; it is wise and terrible."
-Spider Jerusalem


Top
 Profile Send private message  
 
 Post subject: 'Fix' for assault marines
PostPosted: Tue Jun 26, 2007 10:30 am 
Brood Brother
Brood Brother

Joined: Tue May 29, 2007 10:51 am
Posts: 61
@Dobbsy:
Giving the Assault marines the MW CC4+ attack, would make them a bid like the speeders (which have FF5+ MW but come in 5 for 200 and have scout, are faster and scimmer but LV).

The +1 CC extra attack (with CC-stat 4+) make them fast moving striking scorpions, sounds interesting. We should try that.
Cost question: 4 for 175 or 200?

@Soren:

The chance for a hit raises fom 66% to approximately 75%??

Yes it does, but it's the chance for at least on hit per unit. With a chance of 25% you get 2 hits. (Good dice roling could lead to devastating effects).


Top
 Profile Send private message  
 
 Post subject: 'Fix' for assault marines
PostPosted: Tue Jun 26, 2007 10:36 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Nov 05, 2005 12:13 am
Posts: 8711
Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
4 for 200pts sounds good.

Will the CSM Raptors gain the same boost? (ans drop FF4+ top FF5+)? They are essentially the same.

_________________
We are returned!
http://www.epic-wargaming.de/


Top
 Profile Send private message  
 
 Post subject: 'Fix' for assault marines
PostPosted: Tue Jun 26, 2007 10:43 am 
Brood Brother
Brood Brother

Joined: Tue Dec 19, 2006 9:42 am
Posts: 694
Location: Austria
They have one special weapon more, so leave them FF4+ with no extra attack. my suggestion.

_________________
Attrition is the proof of absence of Strategy


Top
 Profile Send private message  
 
 Post subject: 'Fix' for assault marines
PostPosted: Tue Jun 26, 2007 11:14 am 
Brood Brother
Brood Brother

Joined: Tue May 29, 2007 10:51 am
Posts: 61
The assault marine costs would also depend on wether using them with drop pods (if this would be allowed).

I would give the Raptors the same values. Because they are made for close combat (despite of any weapon options in other games).

We also need the see which unit is a CC specialist and which is not. As I remember assault marines, raptors and ork storm troopers are not CC specialist. they are used against ranged weapon units and loose against CC specialist. Specialists would be Striking Scorpions, Howling Banshies, Ork Nobs, Dreadnoughts, Khorne Berserkers and Possessed Marines...
On the opposing side to this background is the value/use of the unit in the game. And the assault marines are not quite usable as they are just now. (And FF is most of the time superior to CC).


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 56 posts ]  Go to page Previous  1, 2, 3, 4


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net