(alansa @ Apr. 26 2007,15:51)
QUOTE
Perhaps another poll is neccessary. If it ain't broke then don't fix it. So we have to find out if it's broke first.
The only broke stuff is the items under review for nerfing - slight power downs for terminators and landing craft and big power downs for the only really 'broken' list which is the Drop Pod Army Of Death tm (scouts) and the support of the Warhound Quartet Of Doom tm.
In essence this is 5 detechments of suicide drop pod scouts plus strike cruiser (950 points), 4 warhounds (normally singles but perhaps 2 singles and a pair) (1000 points) and 1050 points or stuff to support them (terminators, thunderhawks and interesting cargos etc).
You saturate the entire enemy deployment zone with orbital bombardment, 5+ deathwind attacks and blast markers, have the warhounds take out forward garrissons and have you teleporting termies and air attacks zapping everything else.
The only armies that can avoid this are the ones that can pretty much all garrisson forward (eg Ork foot army) which then becomes a 50/50 chance of getting hammered and you still have to deal with the warhounds off loading in your face (cunning players stick the enemy objectives on the mid table point to enable this), have a spacecraft and pray they win the roll for the first turn, or are trying to do it themselves.
A less powerful varient is one that does away with the scout suicide attack and instead has Marine Landers and thunderhawks and their cargos turning up in a similar fashion - again supported by the 4 warhounds. Still very deadly - a properly kitted out Lander can knock pretty much anything on the head.