More New Units:
SCORPIONFISH SUPER-HEAVY MISSILE GUNSHIP After the shock of facing Imperial Super-heavy tanks in the Damocles crusade and later conflicts, the Tau have been putting considerable effort in developing their own Super-heavy gunships. Lacking any other large vehicle as a basis, the Orca Dropship has been heavily armed and armoured, effectively reducing its mobility down to being a surface-bound skimmer. This variant is called the Scorpionfish Missile Gunship and is carrying no less than a full complement of Hunter, Seeker, Tracer and Smart Missiles, as well as the direct-firing Missile Pods. It has no single main weapon, but rather acts as platform for a number of smaller systems, enabling it to engage any type of threat. This kind of flexibility has proven to be a major asset in recent Tau campaigns. It may be a bit slower than the majority of Tau units, but it also has skimmer capabilities, so negotiating difficult terrain normally isn?t an issue. It forms part of the stout firing line at the back of the Tau army, anchoring the defences like a solid rock. Special Rules: Like the Manta Missile Destroyer and the Moray Assault Ship, the Scorpionfish hovers along the ground like most skimmers, yet lacks the thrust needed to quickly change altitude. As a result it is skimmer but many not perform Pop-up Attacks. Each turn when firing the Munitions Launcher the player may choose one of the missile types listed with the Launcher to fire that round. Only one missile type can be fire each turn per Scorpionfish.
Move 15cm, Save 3+, CAF +2, Skimmer (No Pop-up), Super Heavy Weapons: Missile Pod 75cm 2 4+ -2 Munitions Launcher (All missiles are Guided) Tracer Missiles 150cm 4 4+ -4 Penetrating +1 Submunition Missiles 100cm 6BP 4+ 0 Airburst Template, Ignores Cover Seeker Missiles 100cm 6 3+ -2
Support Card (1 Scorpionfish Superheavy Missile Gunship), BP Model, Morale -, VPs 2, Cost 200pts
VESPID STINGWINGS The Tau Empire includes several alien races subsumed into the Empire to help further the cause of the Greater Good. Many of these races provide troops to help with the Tau expansion effort. Most famous and numerous are the Kroot but a more recent addition to Tau fighting forces are the insectoid Vespid Stingwings. The Stingwings evolved in a harsh climate, and they are well equipped to prosper in their homeworld's lethal atmosphere. Chitinous wings carry them aloft upon the cold, gusting winds, and diamond-hard claws provide the means to tunnel within the rock of sky-borne islands covered in stalactites. The Vespid provide auxiliaries to Tau armies, who value them for their skill at negotiating dangerous ground at speed. They make ideal mobile reserve or flanking troops, though the Tau rely on the communion helm issued to the Strain Leaders to communicate with the Stingwings and coordinate their actions. The weapons carried by the Stingwings represent a technology unique to Vespid. Mounted at the barrel of each is a highly energetic and unstable crystal harvested from the lowest levels of the largest islands. At such depths, the atmospheric pressures create bizarre crystal formations. The Tau have provided the Stingwings with the technology to mount these weapons upon advanced and highly efficient neutron containment and projection systems, making them amongst the most deadly weapons of their type.
Move 20cm, Save None, CAF +2, Jump Packs, Hard to Hit Weapons: Neutron Blasters 35cm 1 4+ -1
Support Card (4 Vespid Stingwing Stands), BP 2, Morale 3, VPs 1, Cost 100pts
_________________ You know, if you can sort of muscle your way past the gag reflex, all kinds of food possibilities open up!
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