(zap123 @ Apr. 16 2007,07:09)
QUOTE
Tyranid Titans are very, very, very hard to kill. ?You need to lay into them with an extraordinary amount of firepower to drop them usually. ?Yesterday I hit one with 3 Gyrocopters in the rear arc, another 3 in front and an Overlord with all 10 attack dice. ?Actually managed 1 critical and caused a total of 4 wounds. ?In the end phase it regenerated all of them. ?
Occasionally you can get lucky though. ?
I suspect that with all the boosts given to Titans since the SM2/TL days the Bug titans are a bit borderline now, as it is very, very difficult to kill one with ranged fire, and it's now close to impossible to hurt them in HtH. ?For a Heirophant, statistically you need to inflict 16 wounds on it in one turn to kill it. ?When you think about it, ignoring Criticals temporarily, assuming front arc, and assuming none of your shots scatters off the template (!!) you would have to shoot a Heirophant with 48 Land Raiders to get 16 wounds. ?If one in 4 hits causes an extra wound through criticals you'd still need to shoot it with 36 Land Raiders. ?Those same 36 Land Raiders would strip a Reaver of all its shields and force it to make 20 saves at -2, or strip a Warlord of its' shields and force 18 ?4+ saves against the reactor........
oh god...i have not known that there is still another titan with 16 wounds...but honest...i think the tyranid titan is to strong in relation to the others...i think the only way to destroy ONE titan is to use all 4 warp or vortey missles, but then you need up to 2 worlords...hey, we are thinking about changing the rule for the tyrandit titan...there is absolutly no relation...and the imagine of your example is an argument for this!