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army cards for netepic?

 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 6:02 pm 
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(loofnick @ Apr. 12 2007,15:55)
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(darkangel @ Apr. 12 2007,15:23)
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so the tech guards are a seperate "race" and a player could dicide to play them seperatly?

and what about the reation between titan legions and tech guards?

please bring light on it

Yes, they are a separate "race", a separate army list, as "Imperial Knights" (or "Titan Legion", which include Titan Legion and Adaptus Mechanicus (Tech guard) stuff). ? If you look on page 3 of the Adaptus Mechcanicus army list, it says the quantities and type of stuff you can use to make an army from that list, and how much from certain other army lists. ?The army cards section at the end of list separates out the Titan Legion, and Mechanicus stuff.

In other army lists you will get similar just after the Introduction; many will say you can take maybe 50% or 25% from any 'Standard List' which the Imperial Knights are one of. ?

Each is treated like a separate army on your side- only allowed support cards for companies of the same army.

The system is covered very well on p7&8 in the Core rules. ? ?It's fairly simple, but the potential varients are quite large, and it takes a little while to look up what each faction is allowed.

the rulesbook says that every race (standard army) can take support from the titan legions...I thought that the titan legion is part of the imperium...??? and therefore when a marine player fight against orks, they could not take access to the titan legion at all...hey, they have gargands!!!!

so I think chaos could complete their mighty army with taking heavy attelery from the tech guards because they are part of the titan legion...right?


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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 7:41 pm 
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(darkangel @ Apr. 12 2007,18:02)
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the rulesbook says that every race (standard army) can take support from the titan legions...I thought that the titan legion is part of the imperium...??? and therefore when a marine player fight against orks, they could not take access to the titan legion at all...hey, they have gargands!!!!

so I think chaos could complete their mighty army with taking heavy attelery from the tech guards because they are part of the titan legion...right?

not so much support as allied.   maybe an army recently defected to Chaos.  It's up to you if you think this should be a standard way to play your army, or just for when a friend plays his army on your side.  Some mixtures (IG and Space Marine) are more natural, and maybe more acceptable on a regular basis.

Personally I think it should be more unusual.  which is why I'm making an IG only army, instead of adding the Artillery Company to my Space Marine.  But that's my choice, the game allows me any reasonable possible scenario.  Very much an issue for house rules, to my mind.  I certainly wouldn't let anyone regularly mix Orks and Imperial, but occasionally it is interesting.  Also picking the one thing your main army lacks is just plain wrong ( :blush: IG Artillery).  Other legal examples might be Space Marine only, but all Devestators and Terminators.  Is an Eldar Army with no Guardians ok?  Or just be Tempests and Aspect Warriors.

Yes you do get a lot of choice.  The points system will balance out most games.  But you'll have to house rule or self-limit for fluff purposes.

If you really want strict lists as standard, try Armageddon.  But I bet you'll house rule to allow mixtures, to let you use other models you have, or let someone else use an army on your side so your 6 friends can all play in the same game with thier armies.

Anyway, show me a game without houserules :)


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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 8:12 pm 
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(loofnick @ Apr. 12 2007,19:41)
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(darkangel @ Apr. 12 2007,18:02)
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the rulesbook says that every race (standard army) can take support from the titan legions...I thought that the titan legion is part of the imperium...??? and therefore when a marine player fight against orks, they could not take access to the titan legion at all...hey, they have gargands!!!!

so I think chaos could complete their mighty army with taking heavy attelery from the tech guards because they are part of the titan legion...right?

not so much support as allied. ? maybe an army recently defected to Chaos. ?It's up to you if you think this should be a standard way to play your army, or just for when a friend plays his army on your side. ?Some mixtures (IG and Space Marine) are more natural, and maybe more acceptable on a regular basis.

Personally I think it should be more unusual. ?which is why I'm making an IG only army, instead of adding the Artillery Company to my Space Marine. ?But that's my choice, the game allows me any reasonable possible scenario. ?Very much an issue for house rules, to my mind. ?I certainly wouldn't let anyone regularly mix Orks and Imperial, but occasionally it is interesting. ?Also picking the one thing your main army lacks is just plain wrong ( :blush: IG Artillery). ?Other legal examples might be Space Marine only, but all Devestators and Terminators. ?Is an Eldar Army with no Guardians ok? ?Or just be Tempests and Aspect Warriors.

Yes you do get a lot of choice. ?The points system will balance out most games. ?But you'll have to house rule or self-limit for fluff purposes.

If you really want strict lists as standard, try Armageddon. ?But I bet you'll house rule to allow mixtures, to let you use other models you have, or let someone else use an army on your side so your 6 friends can all play in the same game with thier armies.

Anyway, show me a game without houserules :)

you are right. I think housroles are unavoidable. I think we will chose the netepic v5 rules and every player can take the standard armylist of his own "race" only!

But we will assign the titan legion and their tech guard support to the imperial armies. because we do not play strict to the rules anyway by playing 3 races against 3 races which are mixed randomly game by game.

for example...if we suppose that the marines+ors+eldar would fight together on one site, then we could imagine that the marines would represent the standard army which is supported by eldar and orks...like described in the netepic core rules the maines would take 25% of eldar and 25% of ork support...right?


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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 8:54 pm 
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(darkangel @ Apr. 12 2007,20:12)
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you are right. I think housroles are unavoidable. I think we will chose the netepic v5 rules and every player can take the standard armylist of his own "race" only!

But we will assign the titan legion and their tech guard support to the imperial armies. because we do not play strict to the rules anyway by playing 3 races against 3 races which are mixed randomly game by game.

for example...if we suppose that the marines+ors+eldar would fight together on one site, then we could imagine that the marines would represent the standard army which is supported by eldar and orks...like described in the netepic core rules the maines would take 25% of eldar and 25% of ork support...right?

Technically only one ally list is allowed.  And Orks and Eldar mixing is a no-no.  Though I see what you did there :-)  An Ork army can't ally with Eldar, an Eldar army can't ally with Orks.  But Space Marine can ally with either 1.  But only 1.  Technically.

You've got to break the rules for 3 vs 3, but making each player only use his own race, sounds good.  Just give yourself a slap on the wrist for rule-breaking, and let everyone have 33.3% on each side.  Or really use your imagination for excuses  :)

However you do it, happy gaming!


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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 10:25 pm 
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Hey guys,

If you are playing with a group and do 3x3 just have each player use his own army and forget the restrictions.

The whole idea is having fun. The restrictions are to keep a player from having an army that is out of whack. If playing multiplayer with different armies... who cares. If each player has his army within its own restrictions... go for it and don't worry.

You make the scenario. You can manufacture a reason for the situation.

Gary

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 Post subject: army cards for netepic?
PostPosted: Thu Apr 12, 2007 10:57 pm 
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(gary_clark1946 @ Apr. 12 2007,22:25)
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Hey guys,

If you are playing with a group and do 3x3 just have each player use his own army and forget the restrictions.

The whole idea is having fun. The restrictions are to keep a player from having an army that is out of whack. If playing multiplayer with different armies... who cares. If each player has his army within its own restrictions... go for it and don't worry.

You make the scenario. You can manufacture a reason for the situation.

Gary

hi gary,

you are right. discussing the baserules is very simple because the rules are the same for all...but hey be honest...discussing the content of YOUR army with 5 possible OPPONENTS is slightly difficult...imagine the following scenario - I say:"hey, the titan legion is part of the imperium and therfore the marines and the guards are the only forces, which could choose them! it is ok for you?" and than I will hear it loud:"NOOOOOOOOOOOO!"

hey, we are old but still kids :D


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 Post subject: army cards for netepic?
PostPosted: Fri Apr 13, 2007 12:30 am 
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On the "can anyone take Titan Legions" bit the answer is no.  The Titan Legion list (the one with battle groups and Imperator) is a Codex list so can't be taken as an ally, only as your main force.  So the rules actually already state that only a Titan Legion army can take a Titan Legion!!!  The Knight list is a standard list so you could take them as allies, but their titans are all Special cards so you'd need to take a Company card first....so realistically you could only get a titan out of them in 5K +.

An Imp Guard army only has access to Warhounds and Reavers.  The PDF get none.  Space Marines get access to Warhounds, Reavers and Warlords.  Sisters of Battle and Frateris get none.  AMTL get them all as is expected.

Chaos under NE 5.0 is really about 6 different lists (4 powers, "Lost and the Damned, CSMs) and each have slightly different access to titans.  LatD can take Warhounds and Reavers, CSM also get Warlords, and the 4 powers get their specific Titans + access to Warhounds and Reavers via the LatD.  Current proposed Errata would also allow access to Warlords for the LatD too.

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 Post subject: army cards for netepic?
PostPosted: Fri Apr 13, 2007 8:04 am 
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(zap123 @ Apr. 13 2007,00:30)
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On the "can anyone take Titan Legions" bit the answer is no. ?The Titan Legion list (the one with battle groups and Imperator) is a Codex list so can't be taken as an ally, only as your main force. ?So the rules actually already state that only a Titan Legion army can take a Titan Legion!!! ?The Knight list is a standard list so you could take them as allies, but their titans are all Special cards so you'd need to take a Company card first....so realistically you could only get a titan out of them in 5K +.

An Imp Guard army only has access to Warhounds and Reavers. ?The PDF get none. ?Space Marines get access to Warhounds, Reavers and Warlords. ?Sisters of Battle and Frateris get none. ?AMTL get them all as is expected.

Chaos under NE 5.0 is really about 6 different lists (4 powers, "Lost and the Damned, CSMs) and each have slightly different access to titans. ?LatD can take Warhounds and Reavers, CSM also get Warlords, and the 4 powers get their specific Titans + access to Warhounds and Reavers via the LatD. ?Current proposed Errata would also allow access to Warlords for the LatD too.

hi zap,

oh man, it seems to be very complicated :blush:

ok, lt s take in examples:

I entrance the battlefield as a mighty dark angel commander fighting against the rest of this chicken crowd  :D let us suppose that we could built a 4.000 points army.

So as a codex army I have to take at least 75% (3.000 points, rest 1.000 points) of my own cards including at least one of my my 1st or 2nd and so on company cards. then I can take 25% (=1.000 points) of a standard army list, right? I take the imperial knights at least 50% (means 50% of 1.000 = 500 points). which allowes me to get access to the titan legion as a codex army, right? and for how many points? there are 500 points left. Could you explaine it to me by finishing this example or perhabs by creating a new or other example, which goes into this way...?


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 Post subject: army cards for netepic?
PostPosted: Fri Apr 13, 2007 8:13 am 
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(loofnick @ Apr. 13 2007,00:41)
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Anyway, show me a game without houserules :)

Noughts and crosses?

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 Post subject: army cards for netepic?
PostPosted: Fri Apr 13, 2007 10:44 am 
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(The_Real_Chris @ Apr. 13 2007,08:13)
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(loofnick @ Apr. 13 2007,00:41)
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Anyway, show me a game without houserules :)

Noughts and crosses?

We had a piece missing from our wooden noughts and crosses board.

Before you ask, no we ddn't use paper and pen like the common folk!  :;): Anyway I meant minitures wargames, unless you can give me the historical reference for the battle between the noughts and the crosses.

And before you try it, I don't mean people who are metaphorically nought, and some cross people.  So nnerr!  :p


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 Post subject: army cards for netepic?
PostPosted: Fri Apr 13, 2007 11:40 pm 
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(darkangel @ Apr. 13 2007,08:04)
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(zap123 @ Apr. 13 2007,00:30)
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On the "can anyone take Titan Legions" bit the answer is no. ?The Titan Legion list (the one with battle groups and Imperator) is a Codex list so can't be taken as an ally, only as your main force. ?So the rules actually already state that only a Titan Legion army can take a Titan Legion!!! ?The Knight list is a standard list so you could take them as allies, but their titans are all Special cards so you'd need to take a Company card first....so realistically you could only get a titan out of them in 5K +.

An Imp Guard army only has access to Warhounds and Reavers. ?The PDF get none. ?Space Marines get access to Warhounds, Reavers and Warlords. ?Sisters of Battle and Frateris get none. ?AMTL get them all as is expected.

Chaos under NE 5.0 is really about 6 different lists (4 powers, "Lost and the Damned, CSMs) and each have slightly different access to titans. ?LatD can take Warhounds and Reavers, CSM also get Warlords, and the 4 powers get their specific Titans + access to Warhounds and Reavers via the LatD. ?Current proposed Errata would also allow access to Warlords for the LatD too.

hi zap,

oh man, it seems to be very complicated :blush:

ok, lt s take in examples:

I entrance the battlefield as a mighty dark angel commander fighting against the rest of this chicken crowd ?:D let us suppose that we could built a 4.000 points army.

So as a codex army I have to take at least 75% (3.000 points, rest 1.000 points) of my own cards including at least one of my my 1st or 2nd and so on company cards. then I can take 25% (=1.000 points) of a standard army list, right? I take the imperial knights at least 50% (means 50% of 1.000 = 500 points). which allowes me to get access to the titan legion as a codex army, right? and for how many points? there are 500 points left. Could you explaine it to me by finishing this example or perhabs by creating a new or other example, which goes into this way...?

OK, you take a 4000 point space marine army.  You are taking Dark Angels which is a Codex army (75%).  This would allow you take a maximum of 1000 points of allies from any ONE STANDARD list (except Chaos in this case because SMs wont ally with Chaos).  

Both ONE and STANDARD are important.  You can only take your allies from ONE list.  For allies, you can only choose a STANDARD list.  So you can never take Titan Legions as allies because they are a CODEX list.
Your example is broken because you tried to take allies from 2 seperate lists, and one of those is a Codex list anyway.  

So, with your 1000 points you decided to buy from the Knight list.  The 1000 points have to be spent legally, so if you want to take a Titan Special card, you have to first purchase a company.  You take the Errants @ 500 points, leaving you 500 to buy and arm 1 Reaver Titan Special card.

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 Post subject: army cards for netepic?
PostPosted: Sat Apr 14, 2007 3:23 am 
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(zap123 @ Apr. 12 2007,01:29)
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I think you need to look at the list a bit more closely.  Chaos Marines don't have Thunderhawks.  The CSMs can only take Deamons as Allies.  The other major differentiator is the CSMs don't get Rhinos.  This makes them quite different to the loyalist marines.  They are no where near as mobile and importantly a Chaos Marine army can get a company with a maximum break of 10 and even that is by taking the massively expensive Terminator Company, while loyalists can double that with Tac/Assault/Battle/Dev companies.  Loyalists armies can soak up much higher casualties before giving up any points, while Chaos need to wade in and make sure they are killing lots early or they will lose.  

Also note, this isn't new.  CSMs were able to take any Space Marine support card back in the SM2/TL days.  I can still recall the whoops of delight from our Chaos players when they put that rule in the White Dwarf :).

Hi!

Good points all.

The chaos "to good" debate is indeed an old one, pretty much dating to when GW released it.

The lack of mobility due to lack of integrated rhinos is a big drawback. You could attach them as support cards, but that eats up quickly the amount of attached support leaving little room for more versatile support cards.

Also the restrictions to whom CSM's can ally also impose some restrictions as well.

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 Post subject: army cards for netepic?
PostPosted: Sat Apr 14, 2007 3:43 am 
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Hi!

Let me clear some points.

1. The available army cards are EXTREMELY outdated. They dont even represent correctly all the 4.1 rules, much less the 5.0. Wait until the 5.0 cards are available to "trust" them more fully.

2. The rules of who can ally with what were tried to be laid out very explicitly. Obviously there is room for improvement, perhaps with more examples. Zap123 has the way it is done very nicely. One thing is a codex list another those "generic" lists that you can pick from. The reason this was done is that it is known for a long time that "allies" in epic have been problematic and troublesome. Using the fluff we stated as explicitly as possible who can use what. It may allow for some "exotic" combinations. But these are mere guidelines. I personally play Pure armies - always. No allies. But the rules as they stand give you very narrow choices to "mix" forces. I think the best we can do at this point is to further clarify HOW those mixes can be made.

I like these types of discussions. Very good to make the point that despite the best efforts to the contrary, wording and general explanations of key game points can and should be revised and made as clear as possible.

One thing this thread has made me think we should do at some point is make an examples file of valid (and NON-valid) army list. It would be a helpful tool.

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