This is an interesting dilema.
From my relitively newbieish standpoint I see Titains as such:-
From what fluff I've seen they are purely offensive weapons. Yet in E:A they have taken what seems like a defencive stance. Apart from the Ork Gargants which can't seem to hit the backside of a barn door from the inside but thats another story. Most of the Titains are heavy weapons platforms, more reminicent of Tanks in 40k (GW's biggest crime! Tanks are for attack damn it!) than attack machines.
A second thing is the scale of Titains. Under 40k rules, a las cannon, to be able to hit the midrift of a titian would have to fire a max range, right from its very toes. However this would not make a very good game would it? I personaly can see a single marine ... hell... a single grechin being able to take out a titian, if it were soffened up first.
Piture the scene...
You are Greensnot the Grot.
Above you stands the might of the Imperium, A warlord, towering down on you.
However the soopa guns have taken thier tool on this warlord. Gapeing holes in its armour, small fires starting in the engine rooms, limbs malfunctioning, the thing is looking worst for ware... not completely weaked.
So you level your blunderbus and fire wildly.
Lucky for you your shot spaters into one of these gapeing holes and ruptures some pipelines in the knee joint. the Titian Collapses, and while far from a smoking weak, is no longer any use in battle, face down in the mud, untill the repair teams come in.
Unluckly for you, your Slaver takes the credit for the kill.
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So what I'm saying is that, yes infantry should be able to take down a titian, but not on thier own. A bit like a machine gun vs the Tank, you can fire at it all day, but you still need the artiliry to crack it open. If this could be simulated then great, but at the momment it isn't so I'm a bit miffed.
However on the point of being ignored, I can certainly see this happening. In my case preticularly with the Eldar Halo fields. Trying to get rid of, in the case of the phantom and warlock titians, 2, 2+ saves, then a 3+, then several 4+'s is a huge investment in seriosly heavy firepower that could quite easily rip apart a vast swade of the low numbers fielded by the Eldar.
However my main gripe with E:A Titians is when they face each other in close combat.
My background being in 40k, you can expect similar lords of the battlefield showdown every now and then, and they will live up to the billing so to speak. My best personal experiance of this was a one on one showdown between the Avtar and my SM Force commander, right in the middle of the battlefield, for what would effectively decide the game. The combat was spectactular, both being taken down to thier last wound (Thankyou master crafted lighteneing claws!), one Iron halo save for the match! Failed! Doh! 2 of the most spectacular turns of close combat I've taken part in thou...
However when two titians clash preticularly of the imperial veritiay:-
*Clang* *smash* *Clang* *smash* *Clang* *smash* *Clang* *smash* *Clang* *smash*
And so on.... It just goes on and on and on! Void shields keep on recharging!
Even with Titan killer close combat weapons Wieled by orks and Eldar it can take 6 turns of one attack at a time close combat for one to go down. It just gets silly!
Unless I've read the rules incorrectly, titians need more than just the one close combat attack... baddly.
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