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Here's my suggestioHenas changes for 7.1 (v7.1-h1)

 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Sun Jan 28, 2007 5:03 pm 
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For the Bio-Titan critical. How about this?

1-5 loose 1 extra DC
6 Bleeding Wound. Roll a dice in each endphase. If you score a 5+ the bleeding stops, otherwise the [Bio-Titan] loose 1 DC (1W3 DC?).

Its something similar to the fires on Gargants.

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 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Sun Jan 28, 2007 9:05 pm 
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I'd say that these are creative freedoms that are needed for game (and thus override fluff&40k). Consider the Feral Ork wyrdboy. I'd hazard a quess that it's not very AA in 40k either (or obliterators in chaos list which is better than hydra in AA firepower).


I'm not aware of the Wyrdboy's abilities versus planes in 40k, sorry.

But I would point out that when the Tyranid list for Epic was first written up, Meiotic spores didn't exist.

Now they do... and we have a model available that is 100% correct.

I see no reason to continue with a compromise when we have a fully-correct option available; Zoanthropes as AA wasn't as a result of someone exercising their 'creative freedom' it was a compromise that resulted from being backed into a corner (The Meiotic Spore mine didn't exist at the time).

I'd be hesitant to add the Meiotic Spore mines into the game. As their own formation anyway. From what I remember of them, they move with the winds as clouds.

Then they could move randomly (Notes: Moves 2D6 in a random direction at the start of each turn).

Not something that can activate & move in formation on a battlefield.

They do have the ability to impell themselves towards nearby aircraft (Thus the 30cm AA). They just drift most of the time though.

So if they are to be modelled, I'd take two alternative routes.

Listening

Allow it to be a weapon to selected formation (synapse mainly).

Possible... but why attach them to formations? That's not how they behave in the background.

Or make a general rule (costing X points) that any aircraft can be hit with a 6+ that enters the table.

Too powerful (Since it becomes more and more dangerous to the opponent the more aircraft he takes... that's not a balanced rule at all).

Since the first is questionable and second adds yet another special rule, both are not very suitable.

Then it should just be added as an army list choice.


And drop AA from Zoanthrope, since we don't need to compromise anymore.






(Independent)


Meotic Spore:

Speed (Special)
Armour 5+
AA4+  Range 30cm

Notes: Teleport. Moves 2d6cm in a random direction at the start of each turn.


Cost would be.... 25 points per spore?





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 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Sun Jan 28, 2007 9:36 pm 
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The simple way would be to make them teleport onto the table as normal, and be immobile after that (Speed 0cm).


They wouldn't activate (So you can't buy eight of them and get eight extra activations to annoy your opponent with). They just sit there and shoot at aircraft that come near, like a big nasty cloud (when there's no wind)!. :)



Each spore mine bought would represent a cloud of spore mines 30cm in Radius.

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 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Sun Jan 28, 2007 9:43 pm 
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(Evil and Chaos @ Jan. 28 2007,20:36)
QUOTE
Each spore mine bought would represent a cloud of spore mines 30cm in Radius.

Can they be shot at?  Engaged?  Do they have a Zone of Control?

I think things like this will be as fiddly and problem causing as the inital Tau Sentry Drones.

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 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Sun Jan 28, 2007 9:48 pm 
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They can be shot at, engaged, and they'd have a zone of control.

They're in all respects a normal unit, except the owning player can't issue orders to them (They're too mindless)





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 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Sun Jan 28, 2007 10:05 pm 
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(Evil and Chaos @ Jan. 28 2007,20:48)
QUOTE
They're in all respects a normal unit, except the owning player can't issue orders to them (They're too mindless)

As independents, can they take objectives?  That's a bit much.

I'd see them more as something "Uncommon Brood"-like, and attached to specific swarms, floating around them as it were.

I know I did a write-up for "Aerial Spore Mines" back when I was working on the 5.X WIP armylists, but I can't seem to find the file on my computer anymore.  I know I had made them "one-shot" units that died after they made an attack... I'll have to keep searching... and if anyone has a copy of WIP5.8 or beyond, they might be in there.

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 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Sun Jan 28, 2007 10:11 pm 
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And can't hold objective i would suggest.

Another idea would be to give the Synaopse Nodes each an AA-attack. Imagine them firing a stream of sporeclouds or spore sacks (the FW ones) at incoming flyers.

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 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Sun Jan 28, 2007 10:36 pm 
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As independents, can they take objectives?


No, Spores shouldn't be able to hold objectives.



I know I had made them "one-shot" units that died after they made an attack...

I wouldn't make them one-shot, so they'd represent a spore cloud... but I wouldn't be adverse to having them as one-shot units, if that makes any sense. :)





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 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Sun Jan 28, 2007 10:52 pm 
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But would them give points (for tie-breaks) for the opponent if they have fired if they are one-shot?

To complicated imho. So would drop one-shot.

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 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Sun Jan 28, 2007 10:54 pm 
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why not give an AA attack to biovores, after all they lauch spore mines any way?

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 Post subject: Here's my suggestioHenas changes for 7.1 (v7.1-h1)
PostPosted: Sun Jan 28, 2007 11:13 pm 
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(Pulsar @ Jan. 28 2007,21:54)
QUOTE
why not give an AA attack to biovores, after all they lauch spore mines any way?

Nah, they're not big enough to launch Meiotic spores.

Exocrines maybe. :D

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