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Death Korps of Krieg v1.4

 Post subject: Death Korps of Krieg v1.4
PostPosted: Wed Nov 08, 2006 8:39 pm 
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1. Since Capitol Imperialis is most likely not going to survive in the list proper, you will need new supreme commander.


Yeah, I was thinking of some kind of Infantry formation with a WWI 'behind the front lines' feel.

2. Perhaps write the chimera weapons like this (copied from marine razorbacks and dreads).

Heavy Bolter
Twin Heavy bolter turret
OR
Heavy flamer turret
OR
Multilaser turret

Note: The chimera amy be armed with Twin Heavy Bolter or heavy Flamer or Multilaser turret, not all.

Good idea, that'll go in there, it'll help clear things up.



Then a suggestion. I'd drop the chimera from the list completely. This would make it slower to respond than Steel legion.

While that would create a themed list, it's against the background.

I've settled for moving Chimera-borne formations to the Support Formations slot, so if you want the faster infantry, you lose artillery platform support etc.

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 Post subject: Death Korps of Krieg v1.4
PostPosted: Wed Nov 08, 2006 9:37 pm 
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The Support Formation Infantry formation is currently 10 stands + 5 Chimera.

Alternatively there's also Storm Troopers (8 stands + 1 Gorgon OR 4 Chimera).

The Rough Riders platoon is 12 stands?

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 Post subject: Death Korps of Krieg v1.4
PostPosted: Wed Nov 08, 2006 11:08 pm 
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I'd like to call for ideas on Supreme Commanders.

I had the idea of either a standard Infantry Company with a SC upgrade?

Or more radically a Bunker of some kind that represents the cowardly general hiding behind the lines, possibly with a rule that the Bunker also counts as the location of the DK-side's Blitzkrieg in GT games.

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 Post subject: Death Korps of Krieg v1.4
PostPosted: Thu Nov 09, 2006 1:21 am 
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For supreme commander perhaps you could implement both ideas- ie have a smallish infantry squad with an included system of trenches and a bunker that replaces the blitze objective on the understanding that the fortifications need to be deployed within, say, 20cm of the bunker.

you could make th ecompany 10 strong to avoid making it to difficult to destroy and represent a command platoon.  Possible upgrades would be heavy weapons, but not transport.

I suspect that having a terrain piece as the regimental command per se is opening a can of worms, though I cant place why I think that.  Maybe because there is no precedence for that in the existing rules...

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 Post subject: Death Korps of Krieg v1.4
PostPosted: Thu Nov 09, 2006 2:12 am 
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I'm basically thinking of a War Engine bunker.

It'd have a great save (Like 4+RA or even 3+RA), 0cm movement, and fearless to prevent autodestruction due to an assault.

Probably no weapons outside of firefight too. Literally all it would do is sit there and contest the Blitz objective (Unless you add a couple of upgrades of extra infantry, Upgrade snipers etc to the Bunker formation to protect it, at which point it could have some ranged ability.)

In game terms it'd be a normal unit, it's just its model would be a bunker.

So rather than replacing the Blitz, it would have a special rule that meant it had to be placed within 15cm of the Blitz (Thus always contesting and needing to be destroyed in order to be able to claim the Blitz, while being unlikely to be an objective in itself (Unless you upgrade it massively and it becomes the BTS).

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 Post subject: Death Korps of Krieg v1.4
PostPosted: Thu Nov 09, 2006 5:31 am 
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I agree the DoK should have Off-Board SPT (OBS), Orbital, Long Range Heavy FA, etc. ... Mine do (SM1 OBS rules).  I really hope to see the Super Gorgon makes it in Epic scale.  But I have my doubts.  However, some other companies, may make something like it ?

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 Post subject: Death Korps of Krieg v1.4
PostPosted: Thu Nov 09, 2006 9:39 am 
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(Evil and Chaos @ Nov. 08 2006,22:08)
QUOTE
Or more radically a Bunker of some kind that represents the cowardly general hiding behind the lines, possibly with a rule that the Bunker also counts as the location of the DK-side's Blitzkrieg in GT games.

This is a great idea.   :)

No need to make it a War Engine, just have it replace the Blitzkrieg objective (like the Necron Tomb Complex). As such, it would be indestructible, but would perhaps cost more than a "normal" Supreme Commander (say, 150 points?).

You could also add the rule that, while the SC objective is controlled by the opponent, you do NOT get your SC re-roll. Or, if 150 points is too much, lower the cost to 100 and say you do not get the SC re-roll if the opponent simply constests the objective.


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 Post subject: Death Korps of Krieg v1.4
PostPosted: Thu Nov 09, 2006 10:00 am 
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I like the idea of the Sc as a bunker, but I wouldn't bother giving it a special rule that it should be on the blitz.  Since it is a formation that contains a 0cm move unit it can garrison, and thus it can be garrisoned on the blitz, or if it is a risky young general on one of the forward objectives.

For stats I would go for

Type speed FF  CC armour
WE      0cm  3+   -     4+
weapons                     firepower
point defense system  small arms

notes:4DC, fearless, thick rear armour, reinforced armour

Critical, the comms array is destroyed the bunker no longer counts as a supreme commander, further criticals will cause an extra point of damage

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 Post subject: Death Korps of Krieg v1.4
PostPosted: Thu Nov 09, 2006 1:30 pm 
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(Evil and Chaos @ Nov. 08 2006,18:35)
QUOTE
Aye I havn't forgotten the Ordinatus Krieg. :)

I'm concerned about introducing 100% new units into the army list however, which have neither cannon nor model to be based on.

Perhaps with a conversion from GW parts / bitz codes it could be done, but I'm having trouble finding the right combination so far.

Perhaps you could ask Warmaster Nice to provide a detailed conversion guide as his excellent ordinatus was based largely on existing bits...

Also I like the idea of a war machine bunker- was unsure about how to implemenmt it as a terrain piece but as a war machine I think it will be very fitting.  I Think that ragnoroks suggestion regarding the special rule and stats make the most sense too.   :)





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 Post subject: Death Korps of Krieg v1.4
PostPosted: Thu Nov 09, 2006 3:43 pm 
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Perhaps you could ask Warmaster Nice to provide a detailed conversion guide as his excellent ordinatus was based largely on existing bits...


Didn't his ordinatus use a genuine ordinatus truck & carriage as the base? The bits would need to be currently available.

For stats I would go for

I like those ragnarok, though I'd be tempted to tweak the DC higher, as a single Deathstrike hit would currently destroy it most of the time.

The optional garrisoning as part of it's own rules is something I hadn't considered... but are WE allowed to Garrison? Surely that'd mean I could Garrison my Warlord titan?





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 Post subject: Death Korps of Krieg v1.4
PostPosted: Thu Nov 09, 2006 3:52 pm 
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(Evil and Chaos @ Nov. 09 2006,14:43)
QUOTE
The optional garrisoning as part of it's own rules is something I hadn't considered... but are WE allowed to Garrison? Surely that'd mean I could Garrison my Warlord titan?

It is something I leant of Hena (I think) the garrison rules have three different provisions

1 is having all bar one unit with speed 15cm or less (not including WEs

2 is halfing half or more of the formation as scouts

3 allows garrisoning if at least one unit has speed 0

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 Post subject: Death Korps of Krieg v1.4
PostPosted: Thu Nov 09, 2006 6:18 pm 
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(Evil and Chaos @ Nov. 09 2006,14:43)
QUOTE
Perhaps you could ask Warmaster Nice to provide a detailed conversion guide as his excellent ordinatus was based largely on existing bits...


Didn't his ordinatus use a genuine ordinatus truck & carriage as the base? The bits would need to be currently available.


looking at the image (taken a link to the image direct- hope thats ok)




It looks to me that the base is 4 chimera/artillery chassis with a bombard gun.  Perhaps  there is a bit of an ordinatus tower below the gun, but Im not sure about that...  

Anyway, if WMN was ok about it we could use the bulk of the design as inspiration. You could easily make something similar without using the ordinatus tower.  One to ask WMN i suspect :)

EDIT: here's the bombard at chaosorc.  You can see that the bombard cannon and platform look a bit like the ordinatus tower. Still cant identify the bit that is ading height below the platform though





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 Post subject: Death Korps of Krieg v1.4
PostPosted: Thu Nov 09, 2006 8:01 pm 
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Only just found this list the other day, but I like it a lot. Having a Death Korps list that also incorporates Forge World's range is a great idea.

Couple of suggestions on stats vs fluff.

Leman Russ Destroyer - I don't think this should have a Firefight value of 3+. Much more like 6+. Yes, it's more manoeuvrable than a Shadowsword, but the latter has a couple of short range, high fire rate weapons.

LR Conq. / Ext. / Vanq. - Similarly, these have been given Firefight values of 4+, but lack the sponson weapons of the Leman Russ. I think their Firefight value should be 5+.

Leman Russ Demolisher - Shouldn't it be 2 x Plasma Cannon?

Medusa - In the fluff, the self-propelled mortar (despite the name) is a direct fire weapon, specifically described as not lobbing its shells over enemy defences like the Griffon, but firing them straight into the defences. I view it just like a poor man's siege cannon (cf Stormsword). Off the top of my head, how about; Medusa Siege Gun, 30cm, 2BP, Lance and Ignore Cover?

Rough Riders - Maybe re-name them as Death Riders and give them a 5+ armour save to represent the bionic enhancements?

Eathshaker Platform - Needs the Basilisk's note that Indirect may only be used when firing barrages, not when using AP or AT.

Hydra Platform - Shouldn't the weapon be 2 x Twin Hydra Autocannon, 45cm, AP4+/AT5+/AA5+?

Gorgon - I think it's right in not having Thick Rear Armour in order to emphasize the frontal armour. However, I still think 4+ with Reinforced Armour (same as a Baneblade) is too high given its open-topped nature. Maybe 5+ RA. I also think 4BP is far too high for its mortars. An earthshaker cannon is only 1BP, remember. I think 2BP at most would be sufficient.


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