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MM BATREP: vs. IG, 2700 pts

 Post subject: MM BATREP: vs. IG, 2700 pts
PostPosted: Fri Oct 27, 2006 1:39 pm 
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So, after the Eldar, is there going to be a rematch between the IG and Marines? ?I'd like to see how the mud-marines stand up to arty-guard.


Oh yea. ?The screaming hordes of Mother Russia, er Yontisgrod free regiments, backed by waves of artillery are more than willing to test this new concept.


So now I'm going to be very blunt about this question. Why on earth would you willingly put yourself into a situation where you have to play to the opponent's strengths? How do you win battles and wars doing that? Again, to prove what point? If you play the other guys game, you deserve to lose. Showing up to a fight with half your tools and conceding the initiative just gets you dead.

I realize that this is coming off a bit harsh, to which I apologize as this isn't a personal attack, but I almost am left with the impression that the real goal is to see how much handicapping of the SM list can be incurred before the whole thing falls over. Then the exclamation, "See I told you mud marines are too weak", comes forth and said report is used as the justification.

The SM list was crafted with all of its tools in mind. Now it just so happens that it can be effective in some configurations without including one of everything, but that doesn't mean that the list is bad. Whether you like it or not, "combined arms" from a SM perspective often means using drop pod or air assault elements. That isn't an admission of weakness or imbalance.

Now, I'm not saying we won't play that scenario, because we will and I will attack the problem quite vigerously, but ANY army that tries to line up in front of a boatload of artillery and cross the field is going to get trashed. We don't need to prove the folly of WW I all over again.

Either in whole or in part, this is exactly the type of situation that calls for an air assault/drop pod solution.


So let's try to keep a reasonable amount of common sense around and realize that it isn't the shovel's fault that you need a screwdriver.





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 Post subject: MM BATREP: vs. IG, 2700 pts
PostPosted: Fri Oct 27, 2006 3:37 pm 
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(Suvarov454 @ Oct. 27 2006,12:48)
QUOTE
1 x Regimental HQ, 1 x Hydra
1 x Mechanized Infantry Co, 1 x Hydra
1 x Leman Russ Co, 1 x Hydra
1 x Baneblade Co, 1 x Hydra
1 x Foot Infantry Co, 1 x Hydra
1 x Vultures

550 Regimental HQ + Hydra
450 Mechanized Infantry Co + Hydra
700 Leman Russ Co + Hydra
550 Baneblade Co + Hydra
300 Foot Infantry Co + Hydra
300 Vultures
-----
2850

Oops! ?John brought too many forces. ?May I recommend dropping 3 Hydras, or downgrade the Mech Inf Co to a Foot Inf Co? ?Alternatively, add a formation of Roughriders and play at 3000 points.

500 Supreme commander
400 mechanized company
650 Leman Russ company

250 hydra unit upgrades (5)
300 Vulture squad

100 infantry platoon
500 baneblades/stormblades (3)

2700 points-just rechecked from the actual SL list to be sure as I will freely admit I can be wrong on these things.  It was an infantry platoon.

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 Post subject: MM BATREP: vs. IG, 2700 pts
PostPosted: Fri Oct 27, 2006 3:52 pm 
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Actually I'd rather play against the mud dawber list with any force. ?I hate castling waiting for all the deepstriking/podding blah blah it annoys me to no end to wait, wait then the foolish marine player mistakenly lands then the FF/hurley burley, then they run away from the awesome might of Eldar/Guard, its so embarrassing to see marines run like that ?:p

In actuality an infantry arty force will have problems. ?As has been pointed out I can do some damage to the tacticals. But the tacticals will survive longer than their guard counterparts due to DM management and overall better saves. ?Meanwhile my guard formations will be hammered by the massed whirlwind fire and the surviving tacticals can force the objectives on foot if necessary. ?

My fast eldar, well all we can say 'Ah look at the cute Mon-Keigh, aren't they so cute, ooh look what all those guardians just did to them, thats gotta hurt...'





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 Post subject: MM BATREP: vs. IG, 2700 pts
PostPosted: Fri Oct 27, 2006 10:03 pm 
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I don't know Honda, your intrepid IG commander seems to think the battle between Mud-marines and 'traditional' (ie, heavy-arty) Guard would be a lot less one-sided than you think.  To be honest, I think it's one of the most disadvantaged matchups for the Marines, myself, but I'd love to see myself proven wrong on this.

Now, where's that Eldar v Mud-Marine battle report?

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 Post subject: MM BATREP: vs. IG, 2700 pts
PostPosted: Fri Oct 27, 2006 11:25 pm 
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I don't know Honda, your intrepid IG commander seems to think the battle between Mud-marines and 'traditional' (ie, heavy-arty) Guard would be a lot less one-sided than you think.  To be honest, I think it's one of the most disadvantaged matchups for the Marines, myself, but I'd love to see myself proven wrong on this.


First off, John's just trying to set us up, he's a sneaky git. Also, if I had more guns than Rheinmetall AG, I'd say the same thing about my inability to stop the Oh so fearsome Mud Marines.  :cool:

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 Post subject: MM BATREP: vs. IG, 2700 pts
PostPosted: Sat Oct 28, 2006 12:50 am 
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Hmmm....I think maybe a pair of arty batteries would have made a difference, whacked the WW's maybe.  But then, had I played the SM side, I would have taken some Pred's or Termies mounted in LR's.  But, then, I like tanks... Alot.  :p


ib

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 Post subject: MM BATREP: vs. IG, 2700 pts
PostPosted: Sat Oct 28, 2006 3:20 am 
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(iblisdrax @ Oct. 27 2006,19:50)
QUOTE
Hmmm....I think maybe a pair of arty batteries would have made a difference, whacked the WW's maybe. ?But then, had I played the SM side, I would have taken some Pred's or Termies mounted in LR's. ?But, then, I like tanks... Alot. ?:p


ib

Hey draxy, why don't you just write me a nice tank heavy marine list.  Just don't forget me Whirlwinds. :D

Honestly, if the Vindi can chug along at 25cm, then I think I'm in good shape.  There are alot of formations I can add that to, and give them some bulk.  The proposed points breaks will help me pay for more leaders.  

If I were playing against Guard this weekend, I'd say I was OK, Chaos, I'd rock, but against the bugs, I'm worried.  

I'm packin' the list w/ firepower, MW and prayin' to the Emporer.

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 Post subject: MM BATREP: vs. IG, 2700 pts
PostPosted: Sat Oct 28, 2006 3:39 am 
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Lots of tacs and whirlwinds. Worked for me too. After eventually coming to the conclusion that marine armour is just wasting points that could be much better spent on more tacticals and whirlwinds... :)

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 Post subject: MM BATREP: vs. IG, 2700 pts
PostPosted: Sat Oct 28, 2006 5:01 am 
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(Markconz @ Oct. 27 2006,22:39)
QUOTE
Lots of tacs and whirlwinds. Worked for me too. After eventually coming to the conclusion that marine armour is just wasting points that could be much better spent on more tacticals and whirlwinds... :)

You mean against 'Nids?  I was also planning to make heavy use of Speeders for their MW & ability to stay out of CC.

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 Post subject: MM BATREP: vs. IG, 2700 pts
PostPosted: Sat Oct 28, 2006 5:25 am 
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(consectari @ Oct. 28 2006,04:01)
QUOTE

(Markconz @ Oct. 27 2006,22:39)
QUOTE
Lots of tacs and whirlwinds. Worked for me too. After eventually coming to the conclusion that marine armour is just wasting points that could be much better spent on more tacticals and whirlwinds... :)

You mean against 'Nids? ?I was also planning to make heavy use of Speeders for their MW & ability to stay out of CC.

Against almost anything really.  

I do like Land Speeders, but not preds, vindis or landraiders.

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 Post subject: MM BATREP: vs. IG, 2700 pts
PostPosted: Sat Oct 28, 2006 5:45 am 
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The only thing armored on a Land Speeder is the armor the crew wears!

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 Post subject: MM BATREP: vs. IG, 2700 pts
PostPosted: Sat Oct 28, 2006 3:36 pm 
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(Lion in the Stars @ Oct. 28 2006,00:45)
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The only thing armored on a Land Speeder is the armor the crew wears!

Don't worry, there WILL be armor in there.  Just gotta take a few things that will be effective against 'Nids.

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