Brood Brother |
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Joined: Tue Sep 27, 2005 9:52 am Posts: 876 Location: Brest - France
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TURN 1:
Strategy roll: Eldars win.
With so many potential threats on the Imperial side (Vultures, Deathstrikes, Manticores, not to mention the two HUGE infantry formations on Overwatch), winning the strategy roll was crucial. My plan was to first move and shoot with my Cobras (that way, they would have been used at least once...) and then try and break the Deathstrikes with an air attack from the Vampire.
Activation 1 COBRAS fail to activate... they move forward and hide behind cover. Why, o why didn't I take an Autarch ? ----- Activation 2 MANTICORES Sustained Fire on FALCONS 1, scoring 2 hits (both saved) and putting 3 BM on the formation. Activation 3 VULTURES Advanced and shot (6 missiles) at the REVENANTS, causing the loss of 1 DC. ----- Activation 4 VAMPIRE did a Ground Attack on the Deathstrikes and destroyed both (go, Vampire, go!) 
 ----- Activation 5 THUNDERBOLTS immediately replied by Intercepting the VAMPIRE, attacking it from behind and... scoring no hit whatsoever. ----- Activation 6 REVENANTS Doubled (moving along the right side of the table, through the ruined buildings) and shot at the nearby SHADOWSWORD. Well, only one of them got to shoot since the other was too far away in the ruins. 1 unsaved hit left the super-heavy tank with -1 DC and 2 BM. ----- Activation 7 The SHADOWSWORD decided it was time to move away and Advanced, then shot at the SCORPIONS, destroying 1 Wave Serpent. ----- Activation 8 Slowed down by the loss of one of their transports, the SCORPIONS tried to trigger INF 2's Overwatch fire by Marching towards them, but to no avail. ----- Activation 9 HQ Doubled and shot at the Revenants, but apart from receiving 1 extra BM, nothing happened to the Eldar Titans.
 ----- Activation 10 FALCONS 1, hoping to trigger INF 1's Overwatch fire as well, Doubled and shot on them. But INF 1, suffering no losses, chose to ignore them. ----- Activation 11 INF 2 Sustained Fire on the poor SCORPIONS and scored 5 hits. The other Wave Serpent was destroyed, but the Scorpions's armor protected them (I got four "6" on the dice ). Still, it was enough to Break them and they took refuge in the nearby ruins. ----- Activation 12 Now that INF 2 had used its Overwatch, the GUARDIANS could finally come out of the Wraithgate: they Doubled (trigerring INF 1's Overwatch on their first move, but suffering nothing more than 1 BM) and shot at INF 2, but the Imperial Guards were too well hidden in the ruins and suffered no casualties. ----- Activation 13 SENTINELS Doubled and shot at FALCONS 1, adding 1 BM to the formation (for a total of 4).
 ----- Activation 14 FALCONS 2 Doubled towards INF 2 and shot at the SHADOWSWORD: -1 DC again. Too much for the poor tank (Broken). ----- Activation 15 Finally, the SHT company tried to activate, but failed (the SC re-roll had already been used at some point in the turn).
END OF TURN:
SHADOWSWORD > failed to rally
SCORPIONS > failed to rally FALCONS 1 > kept their 4 BM REVENANTS > rallied but, because of the absence of the Spirit Stone rule, kept 1 BM out of 3.
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