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Objectives |
CAL001
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Post subject: Objectives Posted: Wed Sep 06, 2006 2:28 am |
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Joined: Sat Nov 26, 2005 12:54 am Posts: 1927 Location: Australia
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Orton and I are about to commence a campaign based on the map I got from CS along time ago now. our first hitout is going to be a blockbuster at 10000 points asside. How many objectives should the game start with, 6, 9 0r 12? And for hena, I will post the list post H hour, 7000 points of marines are drop. i am really looking forward to this and I think we will post a thread dedicated to it.
Cheers CAL
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Suvarov454
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Post subject: Objectives Posted: Wed Sep 06, 2006 4:00 am |
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Brood Brother |
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Joined: Sun Apr 02, 2006 2:24 am Posts: 233 Location: Albany, NY
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Not nine, surely! How would you decide who had the extra objective to defend? What about running the game on two 4x6 tables, each with their own set of 6 objectives? I'd declare the edge that the tables share, and allow units to transfer between tables just as if there was no gap between them (but keep the gap, to help reach the corners).
Whatever you decide, let us know. I'm very interested; I'm planning on running a similarly sized Grand Melee at Council of Five Nations, if I can get the players.
_________________ Happy to have survived to being a Grognard!
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[ 3 posts ] |
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