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Emperor Stats

 Post subject: Emperor Stats
PostPosted: Thu Aug 10, 2006 12:37 pm 
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I like it.

Two things though.

1) The six las cannons per arc is quite powerful.  A LR company could be in the front arc and be covered by both arcs and suffer 12 AT5+ shots!

2) I think that the defense batteries should be able to fire all round.  They arn't that useful as defense if the enemy can sneak up behind them.

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 Post subject: Emperor Stats
PostPosted: Thu Aug 10, 2006 1:03 pm 
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(ragnarok @ Aug. 10 2006,12:37)
QUOTE
1) The six las cannons per arc is quite powerful. ?A LR company could be in the front arc and be covered by both arcs and suffer 12 AT5+ shots!

Sure... but it's still less powerful than the previous incarnation (4 Lascannons + 2 Battle Cannons on each side). Is it really too much? It's AT only, after all, against infantry it's useless.

2) I think that the defense batteries should be able to fire all round.  They arn't that useful as defense if the enemy can sneak up behind them.


Hmm... which defense batteries are you talking about?  :p

Do you mean the Main Battery?


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 Post subject: Emperor Stats
PostPosted: Thu Aug 10, 2006 1:19 pm 
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(Hojyn @ Aug. 10 2006,13:03)
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Hmm... which defense batteries are you talking about? ?:p

Do you mean the Main Battery?

err... yes those ones  :p .  I'm sure they were called defense, oh well.

thinking about the las cannons.  It isn't that much.  A LR company can dish out much more hurt, 10 las cannons and 10 battle cannons.

I'm probably a bit worried sonce my nids bio armour is normally in smallish broods.

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 Post subject: Emperor Stats
PostPosted: Thu Aug 10, 2006 1:31 pm 
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(Hena @ Aug. 10 2006,13:23)
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Again. It is not about whether that thing can kill 2500 points by itself.

It is about that regular 2500 army cannot destroy it. I don't count the cobra here with current TK barrage rules :p.

I'm sure that a biotitan heavy nid list could do it.

Max out on biotitans with 2x claws.

the rest of the points

Lots of raveners with a flyrant, and some haruspex guards (maybe two sets of these)

many Exocrines/dactylis and tyrants/LSN.

The exocrines/chickens are there to place blastmarkers and hopefully break the git.

You will lose one or two of the hierophants on the way in, but the remainders, wth a follow up/combined assault with the flyrants brood, should kill the thing.

EDIT:  I might try this tonight.  I will need to proxy the titan.  what size dinner plate should I use to represent its base?





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 Post subject: Emperor Stats
PostPosted: Thu Aug 10, 2006 1:42 pm 
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The more I look at the rough sketch of the list I just posted the more I think it is versitile list.  Just dropping carnies for heavy assault spawn.

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 Post subject: Emperor Stats
PostPosted: Fri Aug 11, 2006 9:02 am 
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(Hena @ Aug. 10 2006,13:23)
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Again. It is not about whether that thing can kill 2500 points by itself.

It is about that regular 2500 army cannot destroy it.

Probably true, but then again how many times have you destroyed a Great Gargant?

The thing is not to try and destroy the Imperator (unless you happen to have lots of TK weapons), but you could certainly try to break it (still very hard, but easier) or avoid it. EA isn't about destroying things, it's about terrain occupation.

So what if the Imperator is an invicible killing machine? On its own, if the opponent plays hide and seek with it, my bet is it will be hard pressed to win only 1 game.

Think about it :

- If it tries to defend its blitz, it won't be able to use half of its weapons (out of range) and the opponent will automatically get They Shall Not Pass. That's a guaranteed 1-0;

- It will have a hard time reaching the enemy blitz (too slow) and controlling more than one objective will require some good objective placement (and the opponent can always contest anyway).

- If it moves from its blitz, it won't be able to defend/contest it. Again, that's 1 points for the opponent.

Basically, the only objective a lone Imperator can expect to achieve relatively easily is Break their Spirit.

So, no matter how tough it is, it is alone, and that is a HUGE balancing factor.


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 Post subject: Emperor Stats
PostPosted: Fri Aug 11, 2006 12:23 pm 
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I think Henas last point is the key. You need to playtest the unit , stagger your testing to reach a certain goal each time. Take it up gainst its whirst foe, the guy least likely to kill it and the guy who can match it. Without testing, arguements on forums have no validity. I will be watching to see what you come up with, my Abomination, Dise Irea, is waiting in the Eye to return and reap a harvest of man.

Cheers
CAL


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 Post subject: Emperor Stats
PostPosted: Wed Aug 16, 2006 4:15 am 
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The defense laser is currently MW 2+/AA4+ Because in EVERY incarnation it's essentially a Volcano Cannon which can fire on aircraft (literally every single rule-set I can find for it that's how it works). The battle-cannon/lascannon mix was my way of representing the SM2-era 'Defense Turrets' and 'Cannon Turrets' on the thing which had essentially the same stats. They matched up exactly with lascannons and battle cannons, so that's what I used. As for how big the thing is: It's maybe 50mm from foot-edge to foot-edge or so. Give or take a little. You could actually use a Warlord to represent it (Since the base-size of a warlord is almost as big as an Emperor's total leg-spread). I'd recommend something a little bigger though.

The reason I have 16 models in Transport is because that's enough to carry 2 Praetorian formations. With only 14 you can squeeze 2 units of Skitarii cohorts with Skitarii Tribunes. But only 1 Praetorian cohort. So 16 lets you field 2 Praetorian Cohorts inside it's legs if you want to. Essentially 1 formation in each leg.

I agree that 2500 points is about right. The Plasma-Annihilator looks fine at 4x MW 2+ TK(D3) Slow Firing. I really wana give this thing a try. I'll have to figure out when/if I can get a game or two in using it...


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