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Imperial Armour IV: The Anphelion Project

 Post subject: Imperial Armour IV: The Anphelion Project
PostPosted: Sun Apr 23, 2006 10:58 am 
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Well, it arrived yesterday, and I've now had time to absorb and digest the contents, ready to spew forth broods of information...

The Hive Tyrant and Tyranid Warrior entries bring little new to the fray, aside from 'real-world' notations of their mean height, weight, etc (for example, a Hive Tyrant stands on average 2.9m tall, and weighs over 6 tonnes). These are useful for comparing the larger creatures to their machine counterparts in other races.

The Hierophant is depicted very much as a front-line heavy assault beast, advancing at the head of a major tyranid attack, drawing fire from the rest of the force (an withstanding it) before impacting with the enemy lines. It stands some 13.45m tall (just slightly shorter than the Warhound, though, being quadrupedal, it stands longer than the Imperial Scout Titan) and weighs 51 tonnes. In battle, it's legs serve as scything talons, while it's frontmost limbs mount a biocannon each - these biocannons (examples of which can be seen all across the menagerie of creatures in the book) are powerful weapons indeed (in 40k terms, they're Strength 10, AP3, Range 48" and Assault 1, Large Blast, making them easily capable of tearing apart most vehicles and all but the most resilient infantry units). On the Hierophant, these are seperate weapons, capable of firing independantly of one another. It also mounts a trailing mass of Lash Whips, which attack lesser enemies who stray into melee with it, and exudes a fog of toxic spores which are deadly to nearby non-Tyranids. It's a fast-moving creature - able to move as quickly as termagants or other 'fleet of foot' troops in 40k, and it's resilience (gained from being Tougness 8, with a 2+ save, 5+ invulnerable save, 5 wounds and 3 Mass points) is further increased by the ability to regenerate lost wounds (Roll a D6 for each lost wound; on a 6, that wound is restored).

The Scythed Hierodule is unchanged from previous mentions of the creature in Forgeworld's books, while the Barbed Hierodule has changed little in background, but considerably in rules, mounting twinlinked Biocannons of the same kind described earler with the Hierophant.

The Harridan is of some interest, as it reinforces some ideas already mentioned on this forum. The Harridan itself is considered the largest flying Tyranid creature ever encountered.  It lacks the comparative speed of jet fighters, but is far more agile in the air, allowing it to avoid ground fire and enemy interceptors. They're considered to be brood mothers for Gargoyle swarms, theorising that Gargoyles themselves lack the endurance for long-distance flights, and instead nestle against the belly of the Harridan until called upon to detach and swoop downwards upon the enemy.
The relevant part is that Harridans are described as being encountered in a range of sizes, with the largest (represented by the various forgeworld models) being around 30m long and with a wingspan of 40m, but numerous smaller examples having been previously identified...

The entry for the Trygon suggests that it may have evolved from the creature dubbed "The Red Terror", or that the Red Terror was an evolutionary stepping stone leading towards a larger species of Tyranicus Subterra. The Trygon itself was  first encountered during engagements on the surface of Beta Anphelion IV - the fourth moon of the gas giant, Beta Anphelion.

The Malanthrope is a rarely-seen form of Synapse Creature, often mistaken for an over-sized Zoanthrope due to their similar means of locomotion, and the considerable distances at which Malanthropes are observed. Their role makes them second-line commanders, directing Ripper Swarms as they consume the biomatter left in the wake of a battle. It is theorised to actively hunt down unique or unusual genetic code, absorbing it slowly from within the sacks that run along it's torso, where the dead, injured and even still-living remnants of a battle are placed after being forced down it's maw, stunned and poisoned repeatedly by the tendrils that hang from it's mouth.

The Meiotic Spores - originally believed to be simply overgrown Spore Mines - were initially encountered on Beta Anphelion IV, when a cluster of them forced a Thunderhawk belonging to the Red Scorpions chapter of the Adeptus Astartes, to crash land. Little more can be said about them that wasn't already known.

The entry for 'Tyranid flora' - Capillary Towers and Spore Chimneys - gives further mention of the phases of a Tyranid onslaught, and suggests that they, as well as Brood Nests and Reclaimation Pools, are fully formed, or at least present in quantity, by the end of the Third Phase and the beginning of Phase IV. The Spore Chimneys serve to generate spores which pollute and alter the atmosphere, as well as mutating or supplanting the local fauna and flora with more agressive tyranid-like species. The Capillary Towers serve a role important in later stages, serving as a nexus for a group of reclaimation pools; towards the end of an invasion, these will connect with the feeding tubes of tyranid 'spacecraft' in low orbit, which pull the matter from the reclaimation pools up through the Capillary tower and then into the ships themselves.

Brood Nests begin forming during the Subjugation Phase, appearing on the surface to be a cluster of entrance holes, which connect to large, womb-like caverns, within which are spawned assorted tyranid creatures, which will emerge fully-grown, having developed - fully mature - from gestation in a matter of days, often waiting in hibernation until required. The Brood Nest was first encountered on Miral Prime, around the same time as the Hierophant, and it was believed at the time that larger creatures would be grown aboard the ships and then delivered to the surface in mycetic spores or through delivery tubes extending from hiveships in low orbit. The lack of a Hive Ship present on Beta Anphelion IV, yet the presence of Hierophants and Hierodules, suggests that far larger Brood Nests do exist.

Unfortunately, it appears that the previously mentioned Haruspex didn't make the final version of the book, for whatever reason. The "Other Tyranid Creatures" section gives a brief overview of many of the commonly-encountered Tyranids not already covered in the book, from Gaunts, Genestealers and Gargoyles to Lictors, Biovores and Carnifex.


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 Post subject: Imperial Armour IV: The Anphelion Project
PostPosted: Sun Apr 23, 2006 10:09 pm 
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An interesting read.  It makes the wait for my copy even harder.

One thing I got from it is how weak the Hierophant seems to be.  3 mass points and 5 wounds doesn't seem to equate to DC6.  It also ties in with some thoughts I was having about the Hierophant after seeing pictures of it (4oK) on the FW web site.

I was thiking about having it reduced further in ability and cost.  Drop its DC to 4 and reduce its CC attacks to TK(1).  Thus the Hydraphant becomes the titan killer and the Hierophant is a tank/SHT killer.

With the Harridan we could give it an Inv save to represent its agility.

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 Post subject: Imperial Armour IV: The Anphelion Project
PostPosted: Wed Apr 26, 2006 3:10 pm 
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How do these mass points work in 40k?

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 Post subject: Imperial Armour IV: The Anphelion Project
PostPosted: Wed Apr 26, 2006 5:32 pm 
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Quote (ragnarok @ 23 April 2006 (22:09))
One thing I got from it is how weak the Hierophant seems to be. ?3 mass points and 5 wounds doesn't seem to equate to DC6. ?It also ties in with some thoughts I was having about the Hierophant after seeing pictures of it (4oK) on the FW web site.

What's the comparison between the Hierodule and the Hierophant in this book?

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 Post subject: Imperial Armour IV: The Anphelion Project
PostPosted: Wed Apr 26, 2006 5:37 pm 
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As well, is the Harridan a Synapse creature or just a "large transport"?

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 Post subject: Imperial Armour IV: The Anphelion Project
PostPosted: Wed Apr 26, 2006 6:17 pm 
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Quote (Chroma @ 26 April 2006 (17:32))
What's the comparison between the Hierodule and the Hierophant in this book?

The Hierodule is pretty much flat-out stated to be the Tyranid equivalent of a Superheavy Tank - it stands about a third the height (though both creatures are quite long, and the Hierodule is very densely-built).

Rules-wise, the Scythed Hierodule has one less mass point (suggesting that, perhaps, the Hierophant isn't much more than a scout-titan analogue - it's certainly about as quick as the Warhound on 40k scale), and lacks both the Warp Field (5+ Invulnerable Save) and Regeneration abilities of the Hierophant. It's also a lot less heavily armed - two pairs of scything talons and a bio-acid symbiote, compared to the Biotitan's two Biocannons, Lash Whips, two pairs of scything talons and the noxious spore-cloud it produces.

The Barbed Hierodule is just as resilient as it's Scythed sibling, but somewhat less capable in a melee (fewer attacks, fewer scything talons, and a lower strength), but makes up for it with the twinlinked Biocannons that it wields.

As well, is the Harridan a Synapse creature or just a "large transport"?

It's not listed as either, actually. Background-wise, it's role is noted in the Inquisition Report as being 'Air Superiority', and the accompanying text claims that they seem to act as 'Brood Mothiers' for Gargoyle swarms. Rules-wise, it isn't a synapse creature (though this may perhaps be a concession to the fact that it acts as a flyer in 40k, much like the Valkyrie and Vulture gunships of the Imperium, and thus doesn't spend much time actually on the board), but nor does it have a de-facto Transport Capacity - it may, as an option, purchase a Brood of 8-20 Gargoyles, which nestle on it's belly until they choose to detach and attack.

How do these mass points work in 40k?

From a design point of view, they're the living creature equivalent of Structure Points/Damage Capacity - Tyranid Gargantuan Creatures (Trygons, Hierodules, Hierophants, and Harridans - and likely others that haven't yet appeared in 40k) have a number of Mass Points in addition to their normal number of wounds, which must be removed before those wounds start being reduced. This is more difficult than causing wounds, as a wounding hit will not always remove a Mass Point.

The full rules for using Mass Points in 40k can be found HERE.


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 Post subject: Imperial Armour IV: The Anphelion Project
PostPosted: Thu Apr 27, 2006 12:51 am 
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IMHO DC6 is fine since 3 mass points are quite something to take down, plus it has another 5 wounds that can regenerate

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 Post subject: Imperial Armour IV: The Anphelion Project
PostPosted: Thu Apr 27, 2006 10:00 am 
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Got my copy of IA:4 today :p .  came in the early post so I am reading it at work.  So much gribbly stuff. :p

One thought I have had so far.

DOes the trygon justify having WE status?  It isn't that much tougher than a carnie.

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 Post subject: Imperial Armour IV: The Anphelion Project
PostPosted: Thu Apr 27, 2006 11:30 pm 
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When they posted the trygon rules, it had mass points, have they reduced this to mere wounds then? if that is not the case I can't see how it would be like a carnifex.

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 Post subject: Imperial Armour IV: The Anphelion Project
PostPosted: Fri Apr 28, 2006 8:45 am 
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It has 5 wounds T7 1 mass point and a 3+/6+inv save.

A basic carnie has T6 4W 3+sv

and can go up to

T7 5W 2+Sv regenerate.

It also only counts as 10 models in close combat, just like a normal carnie, with a boasted carnie going up to over 20 models (thornback and ripper symbiote).

So on an epic scale it isn't that much tougher.

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 Post subject: Imperial Armour IV: The Anphelion Project
PostPosted: Fri Apr 28, 2006 3:30 pm 
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I think the key point there is that it isn't that much tougher than a maxed-out Carni, but it is still tougher.  A more typical Carni or an average of different kind of Carnis will have a much greater difference in overall toughness.

And, realistically speaking, a DC2-3 Nid really isn't that much tougher than an AV in Epic.  Because of the Nid immunity to BMs, the advantage of WE over AV is pretty much reduced to simply more damage because all the suppression resistance is basically gone.

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 Post subject: Imperial Armour IV: The Anphelion Project
PostPosted: Fri Apr 28, 2006 6:41 pm 
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I would actually say a maxed out carnie was better than a Trygon, but it is all apples and oranges (I think that is the expression I want :p ).  They have different uses in an army.  It is like comparing a sniperfex with a GODfex (or even a simerly priced screamer killer), they are totaly different and have differing stlyes of play.

Still I want three for my 40K army :D

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 Post subject: Imperial Armour IV: The Anphelion Project
PostPosted: Tue May 02, 2006 6:19 pm 
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Completely totally off topic (apologies), but any nice Ordo Xenos goodies?

For those of us planning to stem the Tyranid tide...

Lord =I=


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 Post subject: Imperial Armour IV: The Anphelion Project
PostPosted: Tue May 02, 2006 6:32 pm 
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Quote (Lord Inquisitor @ 02 May 2006 (18:19))
Completely totally off topic (apologies), but any nice Ordo Xenos goodies?

For those of us planning to stem the Tyranid tide...

Lord =I=

Well, Inquisitor Solomon Lok isn't particularly special - a relatively unimpressive Inquisitor with a Warrior (though the warrior has the stats of an Elysian Veteran Senior Officer), Sage, Familiar, etc.

That said, the Elysian D-99 Veterans are Inquisition troopers - being the remnants of the 99th Elysian regiment, folded into an over-strength veteran company, dubbed 'D' (or 'Dragon' company). More importantly, they're the next development of the notion of the Gland Warriors first presented in the Inquisitor Rulebook - each of the D-99 is surgically and chemically enhanced. They're under Inquisitorial command, and due to experience facing Tyranids, are skilled Nid-hunters.


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 Post subject: Imperial Armour IV: The Anphelion Project
PostPosted: Tue May 02, 2006 7:46 pm 
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So where does this book leave the Harridan and the Vituperator?

It doesn't seem like the Harridan is a Synapse... and since its the largest flying bug out there, it doesn't seem like the Vituperator is anything more than a bigger Harridan perhaps.

Also, is the Harridan relegated to a transport bug do fly-by's at best?

This thing sounds a whole lot more like a Bomber speed transport for Gargoyles than anything else.

Please advise...

** Coming off of a battle where my intermingled IG Co with a full LRMBT Co was mauled by a skimming Vituperator in E:A... which had just spawned Ravenors, biovores, and Termigants at the end of the previous turn, then assaulted for an infantry decimation and loss of 4 LRMBT that broke!

Cheers,
Cheers,

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