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Reviewing Spirit Stones

 Post subject: Reviewing Spirit Stones
PostPosted: Fri Apr 07, 2006 4:03 pm 
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Quote (nealhunt @ 07 April 2006 (09:59))
...... this is factually incorrect. ?The individual entries/posters can be identified.


NH, I didn't say you couldn't identify individual owners of entries or posters on battle stats.

[EDIT: my coments to original text that is no longer posted[/EDIT]





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 Post subject: Reviewing Spirit Stones
PostPosted: Fri Apr 07, 2006 4:13 pm 
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@Tactica : I agree but it is not beacuse a list has a 50% win ratio that it is balanced :
- Balanced or not the SS rule might still be a bad rule ( illogical/not fun and so on... )
- It doens't show internal balance issue ( e.g. : wraithlords/wraithguards, titans,... )


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 Post subject: Reviewing Spirit Stones
PostPosted: Fri Apr 07, 2006 4:16 pm 
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Quote (Tactica @ 07 April 2006 (10:03))
I wish I understood why you are so convinced that other playtesters are actively malicious and manipulative.

I don't see this statement anywhere previous to your post (nor do I see an "edit" statement), where did it come from?

Anyway, I'd like to reiterate my request for army lists by those people claiming that the SS rule makes no difference (my theory being that they are light on armor troupes, heavy on infantry warhosts/titans).


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 Post subject: Reviewing Spirit Stones
PostPosted: Fri Apr 07, 2006 4:23 pm 
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I don't see this statement anywhere previous to your post (nor do I see an "edit" statement), where did it come from?


I have mod rights, so it doesn't show if I edit a post.  I went back and cut it immediately after I posted because I wanted it gone, but apparently Tactica read it in the 30 seconds or so that it was up.

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 Post subject: Reviewing Spirit Stones
PostPosted: Fri Apr 07, 2006 4:30 pm 
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Just goes to show, anything you post on the net will live haunt you forever.

Good luck on any of us running for a major political office :)


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 Post subject: Reviewing Spirit Stones
PostPosted: Fri Apr 07, 2006 5:29 pm 
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Tactica,

I understand your position.  I just think you are wrong.

My statements are based on a number of assumptions...
1) That the goal of everyone on this thread is to balance the Eldar list.
2) Balance can be measured by win/loss percentages being 50%.
3) These measurements are based on games played.

OKay, I will break down why I believe Battlestats is the best tool to measure the success of the Eldar list balance (note I said BEST, not GOOD).

(0) It is a large pool of data.  The larger the pool, the more accurate.  Within that pool of 160+ games, I do believe that there are some bad reports, scenario games, etc.  However I believe this number to be very, very small.  

Why do I believe that?  First and foremost, gamers are probably the most honest group of people I have ever been in touch with.  Proof?  Look at the Good trades vs. Bad trades on EpiComms.  How many bad traders are there?  ONE, and nobody knows what happened to him (speculation he met an untimely death  :down: ).

If you truly believe that the data is bad, you could say the same thing about the batreps that are being posted here.  I could argue that the people with this Spirit-Stone-hating agenda are posting batreps that purposefully mislead everyone to drive their misguided points home.

I don't actually believe that for a moment (and I don't think you do either).  But if you do, then you can't trust anyone's information and you have deeper issues than playing with toy soldiers.

So I choose to believe that the vast majority of the data posted is accurate.  Ergo, the batreps are les accurate since they represent a smaller pool of data.  And even if there is malicious data, who's to say that it isn't on both sides?  Once again, the more info, the more accurate.  

Last point on Battlestats.  There is a checkmark to identify if you used tournament rules or not.  I am unsure if the bar graphs posted is just for tournament games or all, but the data is certainly there if we need it.

Please go back and re-read my last two posts.  I made reference to IF the spirit stones didn't make a difference, we should leave them in.

I don't agree that it will make no difference.  Two batreps don't convince me of anything.  Twenty barely convince me.  I actually believe the Eldar will get wiped out without them.  Games will drop into the 40% win range.

Thurse's comments that the SS rule might be a bad rule regardless of the win/loss ratio seems silly to me.  The rule is there to manage BMs.  You can call it whatever you want, justify it however you want, but it is BM management.  Just like a Commissar, a leader, TSNKF, etc.

We don't disagree with Epic rules on moral grounds.  Either they work to balance the list or they don't.

If you want twisted logic, here it is:  Complaining that the SS rule completely unbalances the list and is responsible for the the Eldar winning too much, then claiming that its removal has little to no effect on the game. WHAT!?:(8:

Your assertions that the Eldar win too many games are based on.... what exactly?  Personal experience?  Exactly how many games have you played with/against the Eldar?  Even if it is a hundred, it is YOU, a single person, who is making a judgment.  Data becomes more accurate as you grab it from various players, point values, etc.  Not from an individual.

My final point is this: the list is published.  The rules obviously play fairly well otherwise you would hear everybody screaming.  IMO Once the core rules get changed and more people play them, the skimmer updates will be THE nudge that sends them to the 50% range.  Changing the Spirit Stones is not a nudge, it's a shove.

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 Post subject: Reviewing Spirit Stones
PostPosted: Fri Apr 07, 2006 5:43 pm 
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Quote (semajnollissor @ 07 April 2006 (14:06))
Could those people who have played games without spirit stones post their army list for each of the battles.

One of our claims is that spirit stones are needed by some formations more than others. Therefore, it would be useful to know (at least in a vague way) how many and what types of formartion were being used.


EDIT: Added 1 Falcon troupe (which I had forgotten) in army list for game 1.

Sure, I should done it before.

Here's my list for game 1 (a shameful defeat vs. Space Marines) :

Wraithgate
Avatar

Vampire + Aspect Warhost (6 Avengers, 2 Reapers + Autarch)
Vampire + Aspect Warhost (4 Scorpions, 2 Avengers, 2 Reapers + Exarch)
Aspect Warhost (8 Hawks)
Guardian Warhost + Wraithguards

Falcon troupe (1 Firestorm)
Ranger Troupe (4 Rangers)
Scorpion

Nightwings
Nightwings

I lost this game due mainly to several mistakes on my part (I hadn't played Eldar in quite a while and it showed), but at no point would the Spirit Stone rule have made any difference.
Also, I think I used too many aircraft formations and lacked some punch to control objectives.

For game 2, I changed my army list to:

Wraithgate
Avatar

Aspect Warhost (8 Avengers + Autarch)
Aspect Warhost (8 Reapers)
Guardian Warhost

Falcon Troupe (1 Firestorm)
Falcon Troupe (1 Firestorm)
Scorpion
Scorpion
Storm Serpent

Revenants
Vampire Raider

This turned out to be a much more efficient list. Note that I left the Vampire empty because I wanted to compare it with a formation of Nightwings. It costs 100 points less and I found it very efficient, so I think I'll use that again.

As for BMs in this game : after turn 1, my Revenants and my Guardians were left with BMs they would not have kept if I had used the SS rule. Same thing for my Dire Avengers after turn 2, so instead of assaulting with them, I chose to use them as support for another assault.

Also, the fact that I had BMs on some formations made activations more difficult, which is as it should be after an army has been fired at and has suffered some casualties. Keeping the ability to activate with no negative modifier, even after you've been hit, is a powerful advantage granted by the Spirit Stones rule.






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 Post subject: Reviewing Spirit Stones
PostPosted: Fri Apr 07, 2006 6:13 pm 
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Holyn

Could you inform us of the fate of your Rangers, the Falcon troupes and the various EoV.

Thanks

Ginger

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 Post subject: Reviewing Spirit Stones
PostPosted: Fri Apr 07, 2006 7:28 pm 
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Quote (Ginger @ 07 April 2006 (18:13))
Holyn

Could you inform us of the fate of your Rangers, the Falcon troupes and the various EoV.

Thanks

Ginger

Well, the Ranger met an untimely death on the Marines very first activation. Whirlwind missiles...

The Falcon troupe in game 1 was destroyed by teleporting Terminators.

Out of the 2 Falcon troupes in game two, one was reduced to 1 Firestorm by a Thunderhawk loaded with Devastators and Dreads, the other did not do much besides controling objectives.

The Storm Serpent ended the game with -1DC and 1BM (it removed one of its 2 BMs at the end of turn 2 ; with SS rule, it would have kept none).

Both Scorpions made a good use of cover and were not shot at for the whole game (and destroyed a pair of Warhounds as well ?:alien: ).

The Dark Reapers in game 2 came out of the Storm Serpent in turn 3 to give the coup de gr?ce to the Space Marines, so were not affected by the (lack of) SS rule.

That's all I can remember for now. I'll try to be more thorough next time. Heck, I might even do a batrep ! ?:)






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 Post subject: Reviewing Spirit Stones
PostPosted: Fri Apr 07, 2006 8:22 pm 
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Quote (nealhunt @ 07 April 2006 (10:23))
I don't see this statement anywhere previous to your post (nor do I see an "edit" statement), where did it come from?


I have mod rights, so it doesn't show if I edit a post. ?I went back and cut it immediately after I posted because I wanted it gone, but apparently Tactica read it in the 30 seconds or so that it was up.

NH,

Thank you for your revision. I think we both appreciate each others perspective.

Semaj,

I've removed the quoted text from my original post.


Cheers,

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 Post subject: Reviewing Spirit Stones
PostPosted: Fri Apr 07, 2006 8:31 pm 
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Quote (Moscovian @ 07 April 2006 (11:29))
Tactica,

I understand your position. ?I just think you are wrong.

I understand.

Thankfully we have disagreements. If we all agreed, we wouldn't need the forum.

:)

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 Post subject: Reviewing Spirit Stones
PostPosted: Fri Apr 07, 2006 11:48 pm 
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Fair enough.  :cool:

As I see it, there is only one way to solve the SS rule.

You and me, matching Eldar armies, at the bikes racks, 3 o'clock high...  :O

I love you, man!!!  :laugh:

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 Post subject: Reviewing Spirit Stones
PostPosted: Sat Apr 08, 2006 12:30 am 
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Moscovian,

Well met. :)

BTW: I was in a hurry earlier, I didn't respond to your questions you presented... in fairness, I owed you a response.

Your assertions that the Eldar win too many games are based on.... what exactly? ?Personal experience? ?


My assertions are based upon what I understand to be the majority opinion from E:A players the places I've played epic in. Those are, Various locations locally in the midwest around STL, MO and Chicago, IL mainly. There are other periodic games, but these are the main locations of my experience. Beyond that, my opinion is formulated from what I understand to be a significant amount of the army champions.

I don't want to speak for any of the champions, but more than one of them has said that the BT published Eldar are either a. not balanced, b. are not pointed right, c. need a nudge, or d. undeserving of the SS rule. I'm admittingly paraphrasing what I understand those comments from the various champions to be. Vocal champions regarding the Eldar most recently are NH, TRC, CS, and Jaldon. I don't know if D has taken a recent stance on them. There have been more in the past. If you respect these champions opinion, this is relivent info - if not, OK.

This assertion also comes from online 'personalities' that I've grown to trust over the years through a multitude of conversations, batreps, and various gaming related forums aligning with 40K and/or Epic. Many of those personalities are not Champions but appear to be tactically sound players with good judgements. That judgement is of my own pure evaluation admittingly.

Finally, there are the people on these boards that don't fall into any of the above categories. They are the 'other' people that appear to agree with the stance that Eldar are winning too much in E:A.

Exactly how many games have you played with/against the Eldar? ?

Well, I'd love to say hundreds, but that's simply not true. In current E:A, I'd estimate that I've played against Eldar BT somewhere in the 25-30+ range. Eldar as a whole, I'd say I've played against the many craftworlds somewhere in the 35-45+ range.

Playing or using the Eldar, I've played right around 15-20 games, probably no where near the amount you have. (all borrowing a good friends list)

I've observed more than I've played the Eldar in, but in the neighborhood of the same amount.

I don't consider myself an Eldar expert or even an E:A eldar veteren. I do consider myself reasonably informed Eldar opponent - and most recently, an E:A Eldar player.

I'm actually quite the growing fan of E:A Eldar. I've recently purchased a relatively large Eldar army - of which Honda can attest to if you would like as he's seen the majority of the army in person. Feel free to PM him on the validity of this last bit of information if you like.

Even if it is a hundred, it is YOU, a single person, who is making a judgment.
That's true. I am the one making the assertion. You will find in this thread and in this forum that my perspective is not unique, or even rare. Does that make the claim any more valid - absolutely not.

Data becomes more accurate as you grab it from various players, point values, etc. ?Not from an individual.
I'm not going to disagree with you at all.

I think we both can agree that data is not scientific unless observed from a controlled and experimental environment. My assertions (whether shared by others here or not being relivent to you) nor battlestats qualify as such types of data.

So in the end, to formulate my opinion, I have only my own data, my experiences, public responses in these forums, batreps that I've read, other champions, and my selct trusted online associates to draw an informed opinion from. To me, all of these seem to point in the same direction.

Does it mean a hill of beans difference to you. ?I'm not trying to change your mind either though. ;)

At this point, I don't know what the right 'fix' is because I don't know that we've all agreed to what the problem(s) is/are.

I have proposed a way to start identifying whether SS claims are accurate. Temporarily drop SS and log measurable metrics. Report batreps. My goal is not to push the agenda, but simply to see if claims are correct relating to SS.

We would learn whether or not the rule is causing unnecessary imbalance. We would also learn if specific formations 'need' the rule.

Its one of many possible paths to identify answers to existing questions of course.

A blind elimination of the rule is not my suggested fix - as again, no idea of what the problems are for sure around SS - or if that's even the source of the problem(s) for sure. I can't suggest a fix without proper identity of the problem.

PS - wish I could throw down a game with more on the boards. I always like to see two online personalities match up for a good batrep. Just makes the games that much more interesting to me. :)




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 Post subject: Reviewing Spirit Stones
PostPosted: Sat Apr 08, 2006 2:29 am 
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Ok, trying to be clear and concise on my answers here and not in any way trying to start a flame war. So if anything seems torrid it is unintentional.

Claim: SS are needed or the Eldar will fall apart, start to lose too many battles, it will destroy the army, etc.....

Answer: Not even close to being true. There are three hard core Eldar players in the group whom have been playtesting the Eldar from v1.0 on. During the days of "No SS" they were pulling down a little over a 50% win/loss ratio. At the time we were pretty happy with those results. And yes, this is after a very large number of battles. (And I am one of those three Eldar players)

Claim: The Eldar need BM management, or their formations become next to useless, so the SS are needed to keep the Eldar offensive power intact.

First off the arrival of the SS only increased the offensive potential of an army that already had plenty offensive power before they arrived on the scene. Again this is after playing a whole sheep load of battles without them.

The difference was that the Eldar player had to be more cautious about the committment of those forces before the arrival of SSs because they couldn't afford to have too many small formations weighed down with BMs all at the same time. In effect the player had to manage force committment to manage BMs.

Upon their appearence the Eldar could now happily ignore the problem, and didn't have to manage their forces any longer, in effect they could just go full bore all the time confident that the BMs wouldn't be weighing them down later.

This actually dove tails into the issue of fluff. The Eldar are a dying race and are very sensitive to casualties, so the truth is they should also be sensitive to BMs as they reflect attrition and fatigue.

Tired and worn troops fight more poorly, troops that have been in the fight too long make more mistakes, all of these add up to higher casualty rates, and these are the things BMs represent, and is something the Eldar are supposed to be sensitive to.

SS not only don't have a decent fluff rational for their exsistance, they go directly counter to what is supposed to be a major concern of ALL Eldar commanders.

To sum up the SS run counter to the entire background of the Eldar, only increase the armies offensive potential, make it possible for players to use the army in a very 'non-Eldar' fashion, and were an addition stuck on with very limited playtesting.

IMHO they should be tossed out the window never to be heaard from again. We have already played battles and seen the effects in very many games played BEFORE their arrival on the scene, and the results WERE a 50% plus win/loss ration. In effect we already know from experience what the Eldar play like without them.

Yes tactics would have to be changed, and for many it would require some getting used to, but they will quickly learn it isn't all that hard to do. We were doing it long before they showed up.

Jaldon :p

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 Post subject: Reviewing Spirit Stones
PostPosted: Sat Apr 08, 2006 3:42 am 
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Quote (Jaldon @ 07 April 2006 (20:29))
Claim: SS are needed or the Eldar will fall apart, start to lose too many battles, it will destroy the army, etc.....

Okay, please reference this for me. Who claimed this? I believe the original claim was that Eldar had to win by turn 3, because by turn 4, they would have few formations in useful condition. Maybe that still isn't what actually happens, but I don't think anyone claimed that the Eldar just "fall apart" without SS.

Claim: The Eldar need BM management, or their formations become next to useless, so the SS are needed to keep the Eldar offensive power intact.

Again, please reference this. I believe that the more accurate characterization of this idea is that certain specific formations need SS (or some BM management) to keep the Eldar offensive power intact.

Seriously, exageration doesn't help.

Now, based on the 2 army lists that have been posted WRT to eldar armies that don't need SS, it seems that those two armies hardly relied at all on the small armored formations that I believe have a marked weakness to BMs.

As for fluff, and dying races, and playing in a non-eldar fashion, well that is purely your interpretation. It seems to me that if a dying race was to go to war at this scale, they would use overwhelming force - so you wouldn't necessarily see small groups of troops at a time. Also, the fluff for the specific rule was just tacked on as a half-assed way of explaining the effect. As was said previously in this thread, it could have just as easily been called "embolden" or "resigned to their fate" or "the farseers predicted this would happen" or "superior eldar C&C."

My concern here is that we're going to end up with a situation like the eldar suffer in 40k. In 40k, a large number of eldar unit types have little value because the roles they perform are redundant. In 40k, shining spears are more expensive and less effective then guardian jetbikes, which themselves are more expensive and less effective than warp spiders, etc. What I fear is going to happen is that in E:A, falcon troupes and night spinner troupes will be increasingly displaced by the EoVs or titans or more big infantry formations.

Sure, some players will still use these vestigial formations, but the number will decrease as time goes on and players opt for usefulness over "fun."

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