Brood Brother |
 |
 |
Joined: Tue Nov 08, 2005 5:02 pm Posts: 525 Location: Baltimore MD
|
Quote (nealhunt @ 03 April 2006 (16:10)) | Quote (corey3750 @ 01 April 2006 (16:10)) | Quote (nealhunt @ 30 Mar. 2006 (02:13)) | The whole rule does have the odd effect that the more suppressed they are, the better they are at rebuilding their units. |
no... it works better the LESS supressed you are. |
No, Corey, it doesn't. ?There is virtually never a reason to remove BMs instead of rebuilding units. ?The difference in how many more BMs need to be placed to break the formation is the same so it's better to have more units on the board.
Just for example:
Necron with 0 BMs doesn't get to rally in the end phase and cannot rebuild any units, regardless of previous casualties.
Necron formation with 2 BMs rallies in the end phase, can rebuild up to 1 unit.
Necron formation with 5 BMs rallies in the end phase, can rebuild up to 3 units. | Perhaps you are seeing things differently than I am.
The main use of the Necron ability is NOT actually in the end phase. It's in the Marshal ability.
But let's go with your end phase idea here.
Let's use destroyers:
Unit of destroyers loses 2 members (the max it can lose and not break). In the end phase, they rally and can either restore one dead unit, or remove 1 blast marker. If they restore the dead unit, they have 5 units, 2 of which are supressed, giving them 3 effective units. If they remove the blast marker, they have 4 units, 1 of which are suppressed, giving them... 3 effective units. They haven't increased in combat capability, just durability.
Let's take a bigger example:
Fully loaded Phalanx: 15 units (6 Warriors w/Lord, 3 Spyders, 1 Pariah, 2 Wraiths, 3 Immortals).
Let's say they lost all their close combat units in an assault. that's 3 dead Spyders, 1 dead Pariah, 2 dead Wraiths, along with a Immortal.
That's 7 BM on 8 Units. One short of Breaking.
They rally at the end of the turn, and thus can remove 5 BM (4 for roll, one for Lord). They can remove 5 BM giving them 8 units, 6 effective units. Or they can restore the 2 wraiths, and 3 Immortals. This gives them 13 units... and 6 Effective units. Again the Combat ability is pretty much unchanged, they are just much tougher to kill.
Now, if the Spyders had survived, and say 3 Warriors had died in their place, you would have a total of 8 BM that could be removed (4 for roll, 1 for Lord, 3 for Spyders). They could restore the 3 Warriors, 3 Immortals and 2 Wraiths, giving the formation 14 units... and 6 Effective units.
Regardless, the fire combat potential remains unchanged. The only thing that changes is that the formation is tougher to kill, or finally break.
Which all comes back to the basic anti-Necron tactic: Pursue a formation until it's destroyed, or at least broken.
_________________ Necron Army Champion "Do not come whining to me because you are weaker than your enemy." - Alexander Corvinus
|
|