Elysian Sentinels |
Honda
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Post subject: Elysian Sentinels Posted: Wed Mar 22, 2006 3:14 pm |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
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Ok, I think this is what I am hearing:
Support Sentinel:
Unit size: TBD Weapons:
a) Missile launcher, AP5+/AT6+
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b) Support rocket pod, 1 BP, Disrupt
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c) Rocket pod, 1 BP, Disrupt, One Shot
So, then a remaining question would be Unit Size. Based on the weapon type A or C, it sounds like 4 units is the size. If B, then 3 units.
Thoughts?
_________________ Honda
"Remember Taros? We do"
- 23rd Elysian Drop Regiment
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jfrazell
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Post subject: Elysian Sentinels Posted: Wed Mar 22, 2006 4:04 pm |
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Joined: Thu Jan 05, 2006 1:21 pm Posts: 144
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I think that is a good summation and agree on those points.
_________________ "Advance to the Rear!"
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Tactica
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Post subject: Elysian Sentinels Posted: Wed Mar 22, 2006 8:02 pm |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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@Honda,
I'm not going to make any more recomendations as I think its a design question Honda. I don't think anyone here is right or wrong about their suggestions.
I would ask you to consider the following independantly of one another, and present some guidance if you don't mind... Forget the net result and points right now - just get a vision together... we can tweak from there and stay as close as possible to the vision.

WEAPONRY CONCEPT 1) Do you want to mimic IA3 or not with Support Sentinel weapons?
a. If you do, then the weapon stats pretty much generate themselves. (Indirect capable missile shot OR a single fire disrupt MRP shot per Support Sentinel - see prev post). This is purely a design principle question.
b. If you do not want to convert the established weaponry, what do you want the concept of "support sentinel" weaponry to do? This is purely a vision question.
UNIT TYPE CONCEPT 2) For the concept of Support Sentinel, do you want;
a. Two unit types of support sentinel with two different weapons
b. One unit type with weapon variant option
c. One unit type with one weapon period
FORMATION CONCEPT 3) Regardless of weaponry, is your vision to have 3, 4, 5, or more to a formation?
I think the problem many are having is, concept decisions haven't been made/agreed upon. All are approaching cost and weaponry from their own pre-conceived notions instead of having some guiding vision on some major points above.
Point cost will come once the above decisions are made... unless you aim to design to a point cost, which is a different decision tree all together.
Hopefully this helps somewhat,
_________________ Rob
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Cosmic Serpent
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Post subject: Elysian Sentinels Posted: Thu Mar 23, 2006 1:49 am |
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Joined: Tue Mar 07, 2006 2:56 am Posts: 137 Location: Chicago
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I wholly agree with Tactica.
Answer question number 1 first.
This will in turn either lead to number two - or allow us to skip right to number 3 if you answer 1a as a yes (which according to your guidance thus far - you wanted to stick to IA3 as closely as possible to provide a why did you do this answer - but don't let this clout your judgement).
I think if we use this logic, we will lead ourselves to the answer.
In regards to a previous post - the ONLY difference in the missile launcher on a support sentinel versus all other missile launchers in the game is the indirect fire capability (basically just point it a given angle and fire). Otherwise the stats are exactly the same for the frag and krak missiles - so the only difference in our version would be to change the existing stats to reflect an indirect fire capability. So stats for the support sentinel missile launcher would be:
Missile Launcher 45cm, AT5+/AT6+ Indirect fire.
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Honda
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Post subject: Elysian Sentinels Posted: Thu Mar 23, 2006 3:00 pm |
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Brood Brother |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
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WEAPONRY CONCEPT 1) Do you want to mimic IA3 or not with Support Sentinel weapons?
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Yes, I want to mimic the IA3 Support Sentinel.
UNIT TYPE CONCEPT 2) For the concept of Support Sentinel, do you want;
b. One unit type with weapon variant option
c. One unit type with one weapon period
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I would prefer one of the above options. However, this a constraint on the unit. It should have no more than 3 BP for all the reasons we've already discussed.
FORMATION CONCEPT
3) Regardless of weaponry, is your vision to have 3, 4, 5, or more to a formation?
My vision is that this formation would have 3 or 4 units.
I think the problem many are having is, concept decisions haven't been made/agreed upon. All are approaching cost and weaponry from their own pre-conceived notions instead of having some guiding vision on some major points above.
Fair enough statement, Moses had the same problem
>.
So, summarizing the questions:
1. Yes, IA3 is the source, we should emulate that as much as possible, within the existing EA framework.
2. KISS, one weapon system is preferable, however, one formation type with a different weapon loadout is also acceptable, ala Drop Sentinel. If we take the BP route, then 3 BP is the max.
3. Formation size 3-4.
Point cost will come once the above decisions are made... unless you aim to design to a point cost, which is a different decision tree all together.
Hopefully this helps somewhat,
Always helps to have someone echo back what they think they heard, because as is sometimes the case, that isn't what the speaker thought they communicated.
I am counting on all of you to help keep me honest and consistent. If we can't figure it out, as deep as we are into the subject, somebody just picking up the list will have no idea what we are talking about.
So, as character building an exercise this is for me, we are doing great stuff.
Play on!
Tactica
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Post subject: Elysian Sentinels Posted: Fri Mar 24, 2006 5:42 pm |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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@Honda,
Ok then - That was tremendously helpful to me and my thought process. Here's what I'm inferring as I read your response, and trying not to read too much between the lines...
1. ?Single Unit type for Support Sentinel (SS) ? ? - 2 Unit types are not desired 2. ?4 Units in the formation is preferred ? ? - 3 units are OK, but that's really a band aid as we want 4 3. ?Use existing weapon(s) in IA3 ? ? - E:A conversion considerations are applicable ? ? - Balance of power for the points is a given 4. ?No 4BP sentinel only formation - period.
MY REVISED PROPOSAL
4 Units @ 125 = Support Sentinel Contingent
Support Sentinel Type: Light Vehicle Speed: 20cm, Armor: 6+, CC: 6+, FF: 4+ Weapons: Support Sentinel Missile Launcher, R45cm, AP5+/AT6+, Indirect Fire
Notes: Walker, Iron Discipline (Does not double range when firing indirect)
After much deliberation this morning, charting out some options, considering the impact, 1) I think MRP on sentinels in E:A is just a bad idea, and 2) I think the concepts of range and indirect fire are the distinguishing aspects of this formation as a result.
THOUGHT PROCESS - NO MRP 1) Sentinels are LV so are one to a base 2) Each LV Sentinel only has 1 weapon 3) 4BP is not acceptable for a 4+ unit formation 4) MRP is 1BP, One shot, and a Disrupt weapon in E:A 5) Valkyrie Transports have MRP already 6) 4 SS with MRP + 4 Valk Trans = 12BP Barrage potential
THOUGHT PROCESS - Elysian SSML CREATION 1) IA3 Support Sentinel's ML (SSML) is not the standard E:A ML 2) IA3 SSML has Indirect Fire 3) IA3 SSML has the same range when firing indirect or direct 4) IA3 SSML is just as powerful as a normal ML
Cheers,
_________________ Rob
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Honda
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Post subject: Elysian Sentinels Posted: Sat Mar 25, 2006 12:15 pm |
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Brood Brother |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
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MY REVISED PROPOSAL
4 Units @ 125 = Support Sentinel Contingent
Support Sentinel Type: Light Vehicle Speed: 20cm, Armor: 6+, CC: 6+, FF: 4+
Weapons: Support Sentinel Missile Launcher, R45cm, AP5+/AT6+, Indirect Fire
Notes: Walker, Iron Discipline (Does not double range when firing indirect)
After much deliberation this morning, charting out some options, considering the impact, 1) I think MRP on sentinels in E:A is just a bad idea, and 2) I think the concepts of range and indirect fire are the distinguishing aspects of this formation as a result.
THOUGHT PROCESS - NO MRP 1) Sentinels are LV so are one to a base 2) Each LV Sentinel only has 1 weapon 3) 4BP is not acceptable for a 4+ unit formation 4) MRP is 1BP, One shot, and a Disrupt weapon in E:A 5) Valkyrie Transports have MRP already 6) 4 SS with MRP + 4 Valk Trans = 12BP Barrage potential
THOUGHT PROCESS - Elysian SSML CREATION 1) IA3 Support Sentinel's ML (SSML) is not the standard E:A ML 2) IA3 SSML has Indirect Fire 3) IA3 SSML has the same range when firing indirect or direct 4) IA3 SSML is just as powerful as a normal ML
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I am in complete agreement with this proposal. The 12 BP option is an excellent catch and not something I was looking for, but definitely one of those things that someone would have tried to game into the list. 12 BP for 285 pts is just wrong and even tacking on a DTC still would have been an excellent bargain.
So bravo on catching that and working out that potential bug.
I will update the SS with these stats.
Good work guys and I appreciate perservering through the fog to arrive into the sunshine.
_________________ Honda
"Remember Taros? We do"
- 23rd Elysian Drop Regiment
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