Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 61 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Aircraft Sniping in E:A

 Post subject: Aircraft Sniping in E:A
PostPosted: Tue Mar 07, 2006 12:27 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Mine is a view that prevents murder (what, you put your ******* Marauder ******* bomber on my forgeworld infantry? *cue frenzied knife attack*) unless you just say its there (then why have a model?).

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Aircraft Sniping in E:A
PostPosted: Tue Mar 07, 2006 1:46 am 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Quote (The_Real_Chris @ 06 Mar. 2006 (17:27))
Mine is a view that prevents murder (what, you put your ******* Marauder ******* bomber on my forgeworld infantry? *cue frenzied knife attack*) unless you just say its there (then why have a model?).

ROFLMAO - OK, this was a laughable response TRC. I didn't know you could genuinely joke. :p

Seriously now...

1) I think the fact that 'people' attempt to 'snipe' is a problem in itself. If the rules didn't allow it, people wouldn't try it.

2) I think the fact that one must 'bunch up models' in order to attempt to get around the 'abuse' interpretation of 'sniping' with aircraft is a problem

3) I think the fact that the rules allow aircraft to stop 'anywhere' - even over enemy models - is a problem if the game is going to require models be set on the field.

4) I think all of this can go away if the rules were clearer about where an aircraft model could be set on the field of play and thus - disallowing aircraft to be placed on top of enemy Forgeworld models ...

...which I agree with Greg by the way - I've seen countless people interpret the rules in such a way as to believe that aircraft may stop anywhere (even on top of the enemy foramtions).

Although I've yet to witness a berserker frenzy triggered, I've definitely seen more than one aged gaming professional become disgruntal if not agitated as a result of 'hobby shop kid' dropping his plane bitz on top of 'aged professional's' fantastically painted 'ebay' formation. :/

PS - Greg - looking forward to the poll results.

Cheers,

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Aircraft Sniping in E:A
PostPosted: Tue Mar 07, 2006 2:42 am 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Quote (Tactica @ 07 Mar. 2006 (00:46))

I didn't know you could genuinely joke. :p


What you thought that CSM assessment was serious? :)

_________________
If using E-Bay use this link to support Tac Com!
'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x


Top
 Profile Send private message  
 
 Post subject: Aircraft Sniping in E:A
PostPosted: Tue Mar 07, 2006 2:51 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
I think I would add that this is really only coming about as a function of the "creep" in air power, and the consequent focus on the air game.

It seems that we have a slight divergence of opinions here, mainly caused by the way the game mechanics work. Self evidently, A/c fly over formations, so ignore ground ZOC. However, in order to establish the range and direction to target, the A/c motion is "frozen" at the point where it opens fire. The game mechanics then take over to establish the effects etc.

For what it's worth, I agree that Hena's suggestion on re-wording the way A/c move and where they can be positioned would take care of "sniping" (and beserker tendencies). Possibly I would add two other aspects
- That A/c can (very gently ?:) ) 'barge' out of the way any "pickets" from other formations.
- That A/c are required to end up facing their target (and hence must fly closer to it before they can turn).

The latter suggestion is to counter the Flak avoidence techniques involved in 'long range' targeting of specific units in the formation - which I actually see as the more problematic issue here.

@Honda
Could you expand further on how your group moves and positions their A/c in the more gentlemanly spirit of the game.

Cheers

Ginger

_________________
"Play up and play the game"

Vitai lampada
Sir Hemry Newbolt


Top
 Profile Send private message  
 
 Post subject: Aircraft Sniping in E:A
PostPosted: Tue Mar 07, 2006 8:04 am 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
I took a look over on the SG forum - looks like the topic and GLane's post is generating some attention.

Cheers,

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Aircraft Sniping in E:A
PostPosted: Tue Mar 07, 2006 2:41 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 10, 2005 11:44 pm
Posts: 1891
Location: Katy, Republic of Texas

Mine is a view that prevents murder (what, you put your ******* Marauder ******* bomber on my forgeworld infantry? *cue frenzied knife attack*) unless you just say its there (then why have a model?).


I very nearly blew my tea through my nose on that one.  :laugh:

As an aside to help new people understand that although they are just inanimate object, that I do care for them, I place a little placard near the table that states, "Break a figure, break a finger".

Never had any questions and/or trouble.

@Ginger

I think the best way to state this is that (now remember, our group is new to Epic) we believe that the aircraft attack a formation, not a unit. So, whether it be sloppily or precise, I think we focus more on avoiding flak where possible to get to the target formation.

After that, we're just happy to get hits.   :/

_________________
Honda

"Remember Taros? We do"

- 23rd Elysian Drop Regiment


Top
 Profile Send private message  
 
 Post subject: Aircraft Sniping in E:A
PostPosted: Tue Mar 07, 2006 3:34 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
I could favor a "direction of fire is always considered to be from the direction of the approach move" targetting exception.

That way if someone is sloppy or taking an intentional risk and puts stuff on the edge of a formation they can be punished, but if they bury it in the middle, it's protected.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Aircraft Sniping in E:A
PostPosted: Tue Mar 07, 2006 3:40 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jul 05, 2005 11:39 pm
Posts: 1974
Location: South Yorkshire
Quote (nealhunt @ 07 Mar. 2006 (14:34))
I could favor a "direction of fire is always considered to be from the direction of the approach move" targetting exception.

That way if someone is sloppy or taking an intentional risk and puts stuff on the edge of a formation they can be punished, but if they bury it in the middle, it's protected.

This looks the way to go and would stop the need to have aircraft stopping in the middle of a formation(and risk of TRC getting himself into trouble ??? )


Top
 Profile Send private message  
 
 Post subject: Aircraft Sniping in E:A
PostPosted: Tue Mar 07, 2006 3:52 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
To give credit where it is due, I think it was originally Tneva's suggestion.

_________________
Neal


Top
 Profile Send private message  
 
 Post subject: Aircraft Sniping in E:A
PostPosted: Tue Mar 07, 2006 5:10 pm 
Brood Brother
Brood Brother

Joined: Sat Jul 09, 2005 12:12 am
Posts: 2241
Quote (nealhunt @ 07 Mar. 2006 (08:34))
I could favor a "direction of fire is always considered to be from the direction of the approach move" targetting exception.

That way if someone is sloppy or taking an intentional risk and puts stuff on the edge of a formation they can be punished, but if they bury it in the middle, it's protected.

I'd be happy with that. Might be a cleaner approach in the end.

And we've all seen the strafing runs in moves... the plane starts firing, droping ordinance, etc in front of the formation and it then plows on through into the target formation.

Would work just fine for me actually.

Now - to model/frame that up in writing that we could all use as a rule...

Cheers,

_________________
Rob


Top
 Profile Send private message  
 
 Post subject: Aircraft Sniping in E:A
PostPosted: Tue Mar 07, 2006 6:31 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Dec 26, 2005 6:38 pm
Posts: 1673
Location: Chattanooga, TN, USA
I dunno. Setting one side of a formation as the front and one as the back doesn't really change how fire arcs affect things.

If you really want to have hits distributed starting from the approach side, why not just limit the a/c to stopping in bases-to-base contact with the first unit in the traget formation which the line of approach crosses.

Of course there are issues with forcing that, as well, such as a theoretical a/c with rear arc weapons. Also, a/c with both AP and AT weapons might not be able get both types of targets into range if they weren't allowed to stop in the middle of a formation.

I think there will be more problems having to do with figuring out ranges and fire arcs if we go to a system that has the plane in one place, but has the fire coming from another.

The easiest "solution" (in quotes, because I really don't think this issue is a problem) might be to allow the defender to pick the casualties in the case of a ground attack, as long as they are eligible targets based on ranges, fire arcs, and to-hit modifiers.


Top
 Profile Send private message  
 
 Post subject: Aircraft Sniping in E:A
PostPosted: Tue Mar 07, 2006 6:33 pm 
Swarm Tyrant
Swarm Tyrant
User avatar

Joined: Thu Jan 02, 2003 6:22 pm
Posts: 9350
Location: Singapore
Quote (nealhunt @ 07 Mar. 2006 (14:34))
I could favor a "direction of fire is always considered to be from the direction of the approach move" targetting exception.

That way if someone is sloppy or taking an intentional risk and puts stuff on the edge of a formation they can be punished, but if they bury it in the middle, it's protected.

Just to add my vote for this alteration here. Simple, and logical, and solves the problem.

_________________
https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond.
https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 61 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next


Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net