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Proxies for Epic miniatures.

 Post subject: Proxies for Epic miniatures.
PostPosted: Sat Jun 28, 2003 4:29 pm 
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I just got done sending the next batch of photos with all of the things that I previously mentioned.

Enjoy, guys! (I'd say ladies, but I don't think we have any yet!)

I thought I'd mention one other thing that might be of interest to those of you who enjoy proxies.

My new local Hobby shop is selling Mechwarrior Clickie Tech TM infantry stands for the following prices:

One chevron: $0.50 USD
Two chevrons: $0.75 USD
Three chevrons: $1.00 USD

Usually they go for $2.00 USD or more no matter the amount of chevrons on the stand. Most stands come with three figures (a few that have larger battlesuits come with two) that can be cut off of the Clickie stand and then cut apart (separated) and mounted on pennies.

Vehicles and mechs are, of course, more expensive, but I'm not interested in those.

Shabbat Shalom,
Maksim-Smelchak.

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 Post subject: Proxies for Epic miniatures.
PostPosted: Sun Jun 29, 2003 4:12 pm 
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Does anyone remember an old game called Mekton?

For awhile there RAFM was making great figures for it.

I'm mainly mentioning this because I finished rebasing some of the Clickie Mechwarrior stuff I purchased and now it looks like I have a stable of Mekton figures.

Shalom,
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 Post subject: Proxies for Epic miniatures.
PostPosted: Sun Jun 29, 2003 5:37 pm 
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I see after a very close study of E-A FA rules, how Jervis got away with no spotting or scattering as in SM1. ?

The BPs are very low (1-3) and FA units are small 2-3 guns (that's the way we do it anyway), and only the IG really have any FA in numbers. The rest of the armies only have 1 or 2 types (no M/Mortars or T/guns) so overall I see how he got it to work.

And as said before, with Airstikes - by turn 2-3 much FA will be attrited.

So no spotters, no scatter, limited fire power, the intro of aircraft and it works! And I'm not saying this is a bad thing, it's a simple system that works. ?

And the Airstike vs. Flak paradigm shifts things a bit also. ?

We will stick with the modified SM1 system we have been using, you have to spot it with a command stand, have to call it in, which makes it harder to hit, and there is a possibility of scatter... we like the playability of that. ?

However I see nothing wrong with using the E-A system, because of it's simplicity... :cool:

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 Post subject: Proxies for Epic miniatures.
PostPosted: Sun Jun 29, 2003 5:50 pm 
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Quote (MaksimSmelchak @ 29 2003 June,08:12)
Does anyone remember an old game called Mekton?


I had forgotten about that game until about 2 months ago I saw a large batch of the figures for auction. It was a interesting game.

Dafrca

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 Post subject: Proxies for Epic miniatures.
PostPosted: Sun Jun 29, 2003 5:59 pm 
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Dafrca,

Quote (MaksimSmelchak @ 29 2003 June,08:12)
Does anyone remember an old game called Mekton?  

I had forgotten about that game until about 2 months ago I saw a large batch of the figures for auction. It was a interesting game.
Dafrca


I never bought a copy and I loved most of the old mecha games. I didn't like the mechanics. The figures were prretty good though. They had a much more Japanimation look than most of the old Ral Partha Battletech line.

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 Post subject: Proxies for Epic miniatures.
PostPosted: Sun Jun 29, 2003 10:31 pm 
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Hi!

I use something similar in Heresy II as you do Legion4. Spotting capability is housed in the command units or recon, not the battery themselves. Artillery is dangerous, put it on target is difficult.

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 Post subject: Proxies for Epic miniatures.
PostPosted: Sun Jun 29, 2003 10:42 pm 
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Yes, our Recon too can call in FA. ?

It would be too easy to let FA dominate the game/battlefield and that would not be much of a game. ?

Jervis saw this too, so made it useful but not too deadly... IMO... :D

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 Post subject: Proxies for Epic miniatures.
PostPosted: Mon Jun 30, 2003 12:43 am 
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Quote (MaksimSmelchak @ 29 2003 June,09:59)
I never bought a copy and I loved most of the old mecha games. I didn't like the mechanics. The figures were prretty good though. They had a much more Japanimation look than most of the old Ral Partha Battletech line.

The guys I played with were big Anime fans. I think that is why they liked it. The mechanics didn't do anything for me, but I did not dislike them either. I think they were trying to cover such a wide range of stuff.

This group played a lot of those kinds of games. I got to try Robotech and Bubblegum Crisis with those guys to name a few. Some odd, but fun times.

dafrca

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 Post subject: Proxies for Epic miniatures.
PostPosted: Mon Jun 30, 2003 12:54 am 
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Hi!

I have found from a games design point of view that the easiest way to have artillery still powerful and curtail its use is to use spotting rules. This also gives the games commnad and control mechanic a boost because command units are no longer "roving" units but actually manuever to get line of sight for artillery bombardments.

Any mechanic that increases the comand control aspects of gaming is a worthwhile one.

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 Post subject: Proxies for Epic miniatures.
PostPosted: Mon Jun 30, 2003 6:00 am 
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That's very true, E-A's Command & Control rules are a bit simplistic too, but it appears to work for the overall system.

Again Jervis did what G/W always does, spends a lot of time on close combat and taking the easy way out with ranged weapons.

Because of the 15 year old comic readers, which appears to be their target audience, Jervis knows they don't understand "fire & movement", but they think it's cool to run into the middle of the battlefield and hack at each other. ?

I've seen too many battle reports, where they think they are using mid-20th century tactics and the whole thing looks more like the ACW or WWI-1917. ?

Jervis may quote Marshal, Keegan, etc., and talks about watching "Band of Brothers" and uses his perceptions of all that, however, in the end, it's all Sci-fi comic book stuff for the kids that play it. ?

Look at the crowd at a gaming convertion... 'nuff said... :laugh:

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 Post subject: Proxies for Epic miniatures.
PostPosted: Mon Jun 30, 2003 5:20 pm 
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Hi!

I remember having that game in stock when I retailed, no one ever bought it. In the end I gave it away...

Primarch

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 Post subject: Proxies for Epic miniatures.
PostPosted: Mon Jun 30, 2003 5:31 pm 
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Hi!


Because of the 15 year old comic readers, which appears to be their target audience, Jervis knows they don't understand "fire & movement", but they think it's cool to run into the middle of the battlefield and hack at each other.  

I've seen too many battle reports, where they think they are using mid-20th century tactics and the whole thing looks more like the ACW or WWI-1917.  

Jervis may quote Marshal, Keegan, etc., and talks about watching "Band of Brothers" and uses his perceptions of all that, however, in the end, it's all Sci-fi comic book stuff for the kids that play it.  


I think part of the problem is while the 40k universe is nominally a sci-fi setting, it behave like a 18-19th century army and in some instances a medieval army. While firing and other "modern" concepts, by necessity are covered, each set of rules makes close combat much more important that it is under real battlefield conditions.

Not that CC isn't important, its part of the backgrounds charm. But it is difficult to sometimes reconcile the modern part of warfare with 40's insistance on close combat.

Primarch

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 Post subject: Proxies for Epic miniatures.
PostPosted: Mon Jun 30, 2003 9:05 pm 
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Oh yeah, I agree, close combat seems to dominate rather in 40k, especially with armys like Blood Angels and Space Wolves for example, which are both quite popular with new players as they are; a). Space Marines (groan of boredom) b). easy to play with, and c). easy to paint and not too expensive to collect... They both have tactics which seem to be "jump in the Rhinos and charge at them, then get out and assult."
    -Boring I think you'll agree when this happens in every game...

Personally I think it seems somewhat ridiculous for a Rhino-load of marines to jump out in front of an enemy squad, and charge headlong into combat- in reality (hmm, in 40k.. :p ), what I think would happen is that the enemy squad would hold ground, take careful aim and blast away at the multiple targets that are coming at them..... :L

-Just a few thoughts.. Cheers!

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 Post subject: Proxies for Epic miniatures.
PostPosted: Tue Jul 01, 2003 3:36 pm 
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So I guess we are all in agreement!!! :;): ?

That's why instead of all the "wringing of hands and nashing of teeth," we are happy to do our own thing.

Over the years and a number of times in the E-A downloads, Jervis says, "... if you don't like this or that, use your own method ..." ?

Even he realizes, we may have our own ideas on how we prefer to do things... :)

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 Post subject: Proxies for Epic miniatures.
PostPosted: Tue Jul 01, 2003 5:01 pm 
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Quote (stormseer @ 30 2003 June,13:05)
Personally I think it seems somewhat ridiculous for a Rhino-load of marines to jump out in front of an enemy squad, and charge headlong into combat- in reality (hmm, in 40k.. :p ), what I think would happen is that the enemy squad would hold ground, take careful aim and blast away at the multiple targets that are coming at them..... :L

-Just a few thoughts.. Cheers!

You need to go read this short story I found quite some time ago.

http://stargrunt.netfirms.com/groundzero.html

dafrca

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