It is time to let "5 Aces" go... |
Tactica
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Post subject: It is time to let "5 Aces" go... Posted: Thu Feb 09, 2006 5:46 pm |
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Could you incidentally outline for me at least what the core design was originally?
As far as I understand from glancing in the forgeworld books it is a fighter bomber with the same armour and speed as a barracuda but twice the damage capacity and far bigger guns, designed for WE hunting. (I'll ignore the forgeworld comparison tot he maruader as out epic one sucks.) Appart from the fighter bomber bit and removing some of the weaponry (replacing it with the markerlight missiles on the basic one and simply droping the missiles on the varient) is the above not a pretty good match? |
40K is the core design - not epic. The neuter reference is from that core design. I'm not saying that the balancing wasn't necessary, but I'm saying a further reduction in stats only gets it farther from core design intentions - and yes, its already neutered from its glory in 40k.
In 40K - the core design, the AX-1-0's range surpasses that of a leman russ. In Epic, it's reduced to 45cm. The proposed would have it reduced to 30cm - even less.
In 40K- the core design, the plane fires a large instant marine killing blast or a TK(d3) shot where by it can blow up a shadow sword, a baneblade, or a warhound with no shields up - in a single hit. In epic, it simply cannot deliver this result despite Epic representing a 10 minute turn and 40K representing a 10 second - 1 minute turn. Furthermore, the proposed is to take it to 1 shot in E:A and completely remove the fact that it can indeed effect multiple targets in a 10 second interval with a single shot - not to mention what it could do over a 10 minute interval in E:A.
In 40K- the core design, the AX-1-0 is a well armored super heavy fighter- bomber with speeds surpassing any Imperial bomber and being on par with the barracuda. Its admired for its manouvrability and the air castes ability to navigate the craft in G's impossible for an imperial pilot with the best technology to work within. In E:A, the AX-1-0 is a bomber (not a fighter bomber) and does nothing more than a Maurader does in movement. The proposed it to make its armor weaker yet, and maintain bomber status.
In 40K- the core design, the AX-1-0 has a Targetting Array - which means this plane hits on a 3+ instead of a 4+. Since the main weapons are twin linked in 40K, its allowed to reroll any misses to hit with the main gun. It usually hits and is fairly reliable! In the E:A, after getting a lot closer to its target than design would have it, it currently has 2 shots at 4+ to represent its net effectiveness in a 10 times the time by comparison to 40K. The proposition is to make it have less shots and maintain its lessor chance to hit.
In 40k - the core design, has a network marker light enhancing the plane's ability to hit with its on board seeker missles. Seeker Missles have unlimited 40K tabletop range and also have a S8. So they are very effective at busting armor without the plane even being seen if a markerlight is in range (the horror!) They hit the target on a 2+ after the network markerlight (or any other marker light in the army) has marked a target. Furthermore, all or some of the missles may be fired in a single 40K game turn. In Epic, the plane can fire a single missle and it hits on a 6+ unless there's a marker nearby where at best it gets to a 5+. Furthermore, the plane has no marker light on board in E:A. Finally, the planes missles are limited to 45cm in E:A - and the proposed is to have all weapons reduced to 30cm.
Yes - for this Tau fan, I feel neutered adequately represents the current state of the AX-1-0 from core design (40K) regardless of how effective it was, currently is, or will be in the future of E:A.
You made mention to Mauraders in Epic. IMHO, they have the same problem that Thunderbolts do in Epic... 'they are behind the times'. Although they've never reflected core design from their E:A representation, that was OK as they were the standard and no planes stood to appose. Then other lists made their planes closer to Core Design in effectiveness - ergo, behind the times.
Cheers,
_________________ Rob
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The_Real_Chris
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Post subject: It is time to let "5 Aces" go... Posted: Thu Feb 09, 2006 6:33 pm |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London
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Quote (Tactica @ 09 Feb. 2006 (16:46)) | In 40K- the core design, the AX-1-0 is a well armored super heavy fighter- bomber with speeds surpassing any Imperial bomber and being on par with the barracuda. The proposed it to make its armor weaker yet, and maintain bomber status. |
Looking at this download (nauty I know) it says 10 10 10 for its amour. I don't understand 40k stats but it says 10 10 10 for the barracuda as well.
Then other lists made their planes closer to Core Design in effectiveness - ergo, behind the times. |
Do you know what else that is called 
Finally, the planes missles are limited to 45cm in E:A - and the proposed is to have all weapons reduced to 30cm. |
Nope, missiles still 45cm, I like the idea personally of such support weapons encouraging brave use of markerlight units.
Planes don't translate directly over well, in part because they aren't a core part of 40k and people have mixed views on how well they work (everyone can shoot the plane or something as well there, I admit to being a bit vague).
Then people wish to have all the weapons on it have the same effect as the ground based versions - ignoring the fact being air carried does change how a weapon performs.
Go on then, everyone else can have the last word otherwise it will never stop again

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Honda
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Post subject: It is time to let "5 Aces" go... Posted: Thu Feb 09, 2006 7:08 pm |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas
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Okay, before everybody gets real excited or gets their knickers in a wad, I would like to state for the record:
I would not be in favor of Option #1, but I think the second has promise. I would be willing to accept the +6 save and what that would do to the stats, but I want to see the Lt. Rail cannon variant at 45 cms.
How would you cost that? Also, am I understanding your costs correctly? As posted, 325 for a two ship element?
-------------- Honda
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I said that the second option had promise. I also said that the 30 cm range for the Railcannon wasn't acceptable and then asked what the estimation for the cost at 45 cm range would be?
I think the middle ground could (my emphasis) could occur between reducing the save and leaving the range as is, not reducing it. If that is not enough to get the other side to the table to talk points, then I'll remove the offer and let CS roll the dice as to the outcome.
Part of successful negotiations is realizing when a compromise is possible.
_________________ Honda
"Remember Taros? We do"
- 23rd Elysian Drop Regiment
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The_Real_Chris
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Post subject: It is time to let "5 Aces" go... Posted: Thu Feb 09, 2006 7:40 pm |
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Joined: Mon Jul 04, 2005 4:45 pm Posts: 8139 Location: London
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Sorry if you thought I was just ignoring your point, just realised by reading back I missed your 'how would you cost that' (the 45cm gun) bit.
Bearing in mind +1 intercepts may be introduced (and since I always take fighter cover), well, the current costing first.
The 30cm one is costed to get 1 1/2 superheavies during the game assuming 1 turn lost activation and a plane shot down over a 3 turn game. So better results if you work with them, worse if turn 1 you attack flak city, and do the same turn 3.
At 45cm I'd assume you wouldn't lose the plane as quickly, as now you are dodging a lot of the flak, so would price it as killing 2 superheavies in three turns as you still have to deal with interceptors, blast markers etc - about 400 points for 2.
Note no WE around and the plane is hard to make use of. Even with sniping thats few kills of note. Even if you want to switch to Leman Russ or similar hunting you are going to knock out 4-5 over 3 turns if you fly every turn and thats good, but it ain't what you are paying for the plane.
Note I still dislike the 45cm range as with many armies you can't touch, it means you have to take fighters to deal with it, and they will probably die doing so due to the amount of flak you can take as back up. Also even with +1 to hit only large Fighter bomber swarms (6 planes) or eldar can take one plane down with a CAP action, and only Eldar avoid the 2 return flak shots from the planes.
And its all up to CS anyway at the end of the day 
_________________ If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913 "Gentlemen, we may not make history tomorrow, but we shall certainly change the geography." General Plumer, 191x
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Tactica
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Post subject: It is time to let "5 Aces" go... Posted: Thu Feb 09, 2006 9:01 pm |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Quote (The_Real_Chris @ 09 Feb. 2006 (11:33)) | | TRC,
quote=Tactica,09 Feb. 2006 (16:46)]In 40K- the core design, the AX-1-0 is a well armored super heavy fighter- bomber with speeds surpassing any Imperial bomber and being on par with the barracuda. The proposed it to make its armor weaker yet, and maintain bomber status. |
Looking at this download (nauty I know) it says 10 10 10 for its amour. I don't understand 40k stats but it says 10 10 10 for the barracuda as well.[/quote]
In 40K - superheavy armor at 10/10/10 means better armor than vehicle armor at 10/10/10. Reason: Superheavy and Vehicle are defined terms with rules behind them.
Example, they have different damage charts in 40K. A superheavy can actually repair damage if things go well.
Then other lists made their planes closer to Core Design in effectiveness - ergo, behind the times. |
Do you know what else that is called

The nature of E:A's game development whether we like it or not - jervis approved it, its in writing, see swordwind?
[quote]Finally, the planes missles are limited to 45cm in E:A - and the proposed is to have all weapons reduced to 30cm.
Nope, missiles still 45cm, I like the idea personally of such support weapons encouraging brave use of markerlight units.
Planes don't translate directly over well, in part because they aren't a core part of 40k
Interestingly enough, GW would challenge your interpretation in that
1. Barracuda was directly mentioned and defined in the previous Tau codex as being an air superiority fighter.
2. The Skyray (AA vehicle) is in the new Tau Empires codex as a base vehicle and main tank with AA option.
3. battle reports in White Dwarf are starting to include planes in batreps.
Some might say GW appears to be moving to embrace aircraft in core design despite your opinion.
[quote]and people have mixed views on how well they work (everyone can shoot the plane or something as well there, I admit to being a bit vague).
Then people wish to have all the weapons on it have the same effect as the ground based versions - ignoring the fact being air carried does change how a weapon performs.
LOL - I get the feeling you argue for the sake of conversation sometimes.

Make a series of rules for craft which some armies have a lot of access too and others don't have much access too - I don't care what it is... you will get "people that have mixed views on how well they work."
Your statement here is not only vague, it's also irrelivant.
Fact is - Aircraft work in 40K better than the way they work in Epic by the following factual measures my friend...
1. In 40K, there's an answer for dealing with aircraft period. Even *IF* the general did not have the forsight to take an appropriate amount of flak or AA counter measures. - problem in epic, not 40K.
2. In 40K, there's an answer for AA moving rediculously - and firing at aircraft - problem in epic, not 40K.
3. In 40K, there's an answer for aircraft having the same weaponry, ranges, stats, and damage as ground formations with the same skills and weapons - problem in epic, not in 40K.
If you would like me to extrapolate on the above 3 points...
Typical ground formation ranges in 40K are reduced range by 12" when/if they attempt to fire at aircraft.
For perspective:(and if memory serves on all ranges)Tau Railgun = 108" range normally would go to 96" range.
IG Battlecannon = 72" range normally would go to 60" range
Chaos Lascannon = 48" range normally would go to 36" range.
Marine Bolter = 24" range normally would go to 12" range.
IG Laspistol = 12" range normally would go to 0" range.
Algorithm for firing in 40KStatic "7" - your unit's Ballistic Skill(BS) = roll to hit
BS for IG is 3, BS for marine is 4
Example:7-3 = 4+ to hit (IG).
7-4 = 3+ to hit (Marine).
If you have an AA mounted weapon, you CANNOT move and fire your weapon. On the other hand, you don't don't suffer from a 'to hit' penalty when firing at aircraft either.
Also, Any ground formation in range, after reduction(s), can opt to fire at the aircraft (if its within range). The caveat, In 40K - you don't get to premeasure. Said ground formation also needs a 6 to hit the aircraft. AA mount vehicles hit aircraft just as easy as they would hit ground formations - so they have a significant bonus when it comes to firing at AA.
In 40K, once you've hit, you then roll a d6 and add your strength of weapon to determine if you've glanced or penetrated armor. (a level of damage you might say)
Once glanced or penetrated, you roll on either a glance or penetrating hit chart to determine the result of the hit.
Basically on a glancing hit, it takes a 6 to blow the plane up (unless you imobilize it - which many armies have auxilary damage control systems to eliviate).
Basically on a penetrating hit, a 4+ on the chart will blow it up.
Superheavies have more resilency as they have glancing and penetrating superheavy charts. They don't have immobilization, just speed reductions and what not. They also have a catastrophic damage chart - which one result is - Fire Control Repair: Superheavy gains one hit back!
Go on then, everyone else can have the last word otherwise it will never stop again

As if... LOL...

I suppose you missed the rest - about how 40K deals with aircraft better... anyway...
I didn't want to get into all the rules... I only gave what was needed to prove my point.
First, Battlecannons are not only for Leman Russ.
Second, the Thunderhawk Superheavy Aircraft has a Battlecannon you'll recall.
Furthermore, anything that utilizes a blast marker (large or small) cannot fire at aircraft in 40K.
In order to achieve an exception, the weapon system must have an Anti-Aircraft mount. To date, Battle cannons are not mounted on Anti-Aircraft mounts unless you are using a VDR vehicle (Vehicle Design Rules) which require opponent's permission.
So no, Battlecannons cannot typically fire at fliers in 40K either TRC.
BTW: Zoanthropes aren't very good at AA in 40K. No AA mount.
Guess the guys in the 40K dev figured that one out too... not to bad of a aircraft system after all in 40K, eh? Looks like 40K is a better precident for Aircraft rules than Epic is by your measure.
Your commentary will be missed. Safe travels and God speed