Turn 1 Tau win and keep Init. BS Cadre #2 declares CoFire with Stingray Contingent, Target: Warband #3 lurking in the rubble on the left edge of the table. Bounding Forward (Advance), the Shas?El and his cadre came under fire from the Boys in the rocks (Warband Triggered OW). Taking 3 hits but no casualties (3 hits, all saved), the XV8s returned fire with Missile Pods and Plasma Rifles, scoring 3 AP hits and 1 AT hits, none of which were saved. Training their markerlights on the remaining boyz, the Stealthsuits transmit a ?go? call on the tac net. From behind, a roar as 10 guided missiles leap from the waiting Stingray Contingent (Sustain Fire) and arc over the battlefield. Diving down from the clouds, Seeker missiles home in on the remaining Stompas while Submunitions rain down on the Orks cowering in the rubble. 6 AP hits and 1 AT hits later, and only a Nob makes his save. Total Kills: 1 Stompa, 1 Flak Wagon, 2 Nobz, 2 Grotz and 3 Boyz. Warband #3, broken, retreats towards another rubble pile on the Ork table edge.
Ork Gargant lurches forward (Double) and with a belch or oily smoke lobs 3 massive shells at the celebrating Crisis Cadre #2. 3 teams of XV8s die outright, and a team of XV15s finds itself not elusive enough when it comes to big explosions. 4 AP hits, no saves. Total Kills: 3 XV8 stands, 1 XV15 stand. BS Cadre #2 breaks and retreats into rubble in front of the Stingrays.
AMHC Cadre #1 seeks to avenge their battlesuit brethren by tearing into the Gargant, so they charge across the field towards the Gargant. Before getting there, however, cooler heads prevail and explain to them that if they took their Hammerheads rather then running at the Gargant, they would get there faster and do more damage. (Failed Activation). Returning to their vehicles, they load up, advance, and lock on to the glowering Gargant (Reroll/Advance). Railfire strips away all the Gargant's powerfields, and 3 seeker missiles strike the Gargant, though only 1 manages to find a weak spot. Total Kills: 4 Shields, 1 Hit, no crits.
Thundering across the field, the ?Uge Blitz Brigade pulls almost up to the noses of AMHC #1 before firing at them (Double). 3 Hits and NO saves later, the AMHC breaks and returns to its starting position. Total Kills: 2 RG HH, 1 ICHH.
Coming in low on the right side, the Orca lands and disgorges a Broadside Contingent, who take up positions in the rubble there and open fire on the Great Gargant in the distance. (Ground Attack) Total Kills: 7 Shields
Warband #2 guns it on the right side and dismount into a shattered Imperial Cathedral, and then direct their fire towards the landed Orca, killing it. Total Kills: 1 (2dc) Orca. Orks attempt to retain with Fighta Bommas, but the long-range Sqwak Boxes are less reliable than a Grot (Failed Activation). Bellowing as loudly as he can, the Warboss finally gets the order through, and the Fighta Bommas streak in towards the Pathfinders (Reroll/Ground Attack). Nearby, a Skyray and a pair of Ion Cannon Hammerheads light up the sky and a Hunter missile plucks a Fighta Bomma from the sky, but not before a Tank-Busta Rokkit finds its mark and destroys a Devilfish, killing all inside. Total Tau Kills: 1 Devilfish, 2 Pathfinders. Total Ork Kills: 1 Fighta Bomma.
AMHC #2, distracted by the air-action the Skyray was participating it, fail to receive movement orders (Failed Activation, Regroups, 0 BMs).
On the right, the small Kult of Speed tear up the road and fire at the Broadsides in rubble (Double), but hit nothing.
Cleaving through the sky, a flight of Barracudas intercept the remaining Fighta Bommas (Intercept). Not wanting to have the new red paint on their planes scratched, the Orks jink, though only 1 survives. Total Kills: 1 Fighta Bomma.
Warband #1 moves up and occupies the patch of rubble around Ork Objective #1 (Double), apparently not noticing the plethora of dismembered Ork chunks underfoot. They find no targets in range, however.
The BS Cadre bounds across the field from left to right and lays into the Blitz Brigade at short range (Double). Many Fusion Rifle shots go astray, but 1 finds a target, along with 5 Missile Pod shots, though 3 fail to disable the targets they hit. (Total Kills: 3 Gunwagonz)
This, for some reason, angers the Warboss in the Great Gargant so much he smashes his Sqwak Box, and then orders a Grot to fix it as the Great Gargant lumbers forward. (Failed Activation, Move).
In orbit above, a Tau Hero Cruiser slides into position over the battlefield, and Ion Cannons rotate towards the conflict below (Spacecraft Operation: Orbital Bombardment / Planetfall ). The sky splits as argent beans lance from the heavens, striking the Great Gargant again and again, stripping its remaining shield and boring deep into its clanking innards. The intensity of the bombardment is such that it dazzles any eyes turned towards it, and all eyes that turned towards it or turned away or are covered; as such, it was several moments before anyone on either side of the battle noticed the looming leviathan shape of a Manta Missile Destroyer hovering over the middle of the battlefield. With the confusion reigning on both sides of the conflict, it would be several minutes before the Manta would be given instructions, so it opened fire on the most obvious target: The Great Gargant (Retain Failed, Hold and Shoot). Missiles, Massive Ion Cannon, and, of course, huge Railcannon pummel the Great Gargant, weakening the already abused contraption to close to its limits. Breakdown: Hero: 2 TK hits, 4 damage rolled, none saved, 1 absorbed by powerfields. Manta: 4 AT hits, 1 saved, 1 MW hit, 1 saved, 2 TK hits, 4 damage rolled, none saved. Total Kills: 1 Shield, 10 DC. The Great Gargant returned to its starting position, broken.
Returning to their posts after running around and squealing for a few minutes, the Grot crews of the Biggunz Mob return to their posts and open fire on the Tau Manta (Sustain Fire). With its Supazzapp Gun negated by the Tau Deflector Shield, and its big guns finding no vulnerabilities in its armor, the Biggunz Mob produce a lot of noise but no results. Breakdown: 1 TK Hit, 2 damage rolled, 2 saved, 2 AT hits, 2 saved.
The FW Cadre holds position and ripple-fires Seeker Missiles into the marked Blitz Brigade, with 3 finding targets but only 1 making a Kill (Sustain Fire). Total Kills: 1 Gunwagon.
Ork Stompas barrel towards the Manta, and the Supagun burps out a shell at it, scoring 1 hit (Double). Total Kills, 1 DC
Tiger Shark #1 darts onto the field and strafes the Gunfortress leading the Ork Blitz Brigade, destroying it (Ground Attack). Breakdown: 1 TK Hit, 1 MW Hit, 1 Crit Total Kills 1 GunFortress (3 DC). The Blitz Brigade breaks and retreats to the far left quarter of the table.
The Orks Big Kult of Speed rev their engines and roll up on the Manta (Double), but, envious of the size of the Tau Railcannon (Now ?dats a big shoota!) the Orks fire produce no tangible effect.
Tiger Shark #2 slips across the engagement zone and lays into the Orks Greak Gargant, but scoring only 1 hits with its Railcannon (Ground Attack) Breakdown: 1 TK Hit Total Kills: 1 DC
Leaping across the debris, the Ork Stormboyz leave a trail of oily black smoke as they scream in towards the Tau Broadsides on the right side (Engage). While not toe-to-toe, the Tau still have difficulties engaging the fast-moving Stormboys, and only are able to kill 3, while Ork small arms fire is able to disable 1 Broadside. In the end, a lone, broken Broadside retreats from the victorious Orks. Breakdown: Tau, with 1 BM, score 3 hits on Orcs, all unsaved. Orks, with no BM, score 2 Hits on the Tau, 1 of which is saved. The Tau are outnumbered, and the bonuses even out, and the Orks roll 6 to the Tau?s 4. 1 Broken Broadside survives and retreats towards the nearby AMHC
End of Turn 1: Aircraft Disengagement: Tigershark #1 suffers 1 hit while disengaging, and exits on Ork table edge. Tigershark #2 takes fire on disengagement and exits Ork table edge. Fighta Bomma and Barracudas suffer no further attacks and exit home table edge.
Rally Phase: Great Gargant fails rally, remains broken. Manta rallies (2 BM). Stormboyz rally (1 BM), Gargant rallies (1BM), Crisis Cadre #2 rallies, Warband #3 rallies, Broadsides fail and remain broken, Pathfinders fail and remain broken, Blitz Brigade Rallies (4 BM), AMHC #1 Rallies, 1 BM.
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