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Tau vs. Orks

 Post subject: Tau vs. Orks
PostPosted: Sun Jan 22, 2006 6:35 pm 
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Leader of Vegetable Cult Indicted

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Enclave Information Services


DEVELOPING STORY?

The Fal'Shia Commerce Safety Unit was ordered into frontier areas to arrest the leader of a self proclaimed ?vegetable? cult. The charismatic Graylock was charged with seventeen counts of impetuous acceleration, damaging Enclave communication infrastructure, and disorderly conduct in a public forum.

Izzi Kiddin, cult spokesman for Graylock, was quick to point out that an indictment did not presume ?guilt? and that he was confident that at the conclusion of the court proceedings, all charges would be dropped.

In the meantime, several factions within the cult were seen just outside Enclave municipal limits engaged in various peaceful demonstrations and campfire vigils. The embedded media specialists traveling with CSU cadres, reported observing repeated incidents where altercations between Pacification officers and cult members, initiated by the CSU, had escalated into widespread violence, leading to the wholesale destruction of Enclave assets.

As the sun began to set, the two sides cautiously pulled back as the CSU began collating data for their economic impact report.

This is W?lf B?l Tzer reporting for F'x N'Uze and Enclave Information Services

===============================================

Shawn and I got together to give his Orks a chance to beat on my Tau.

Fal?Shia Commerce Safety Unit (2700 pts)

2 x Fire Warrior Cadre, w/Devilfish + IC-HH upgrade
2 x Piranha Contingent, + Piranha upgrade, + Tetra Upgrade
1 x Stingray Contingent + Stingray upgrade
1 x Armored Cadre (IC-HH) + IC-HH upgrade (BTS)
1 x Armored Cadre (RG-HH)

I took some chances with this list. I continue to develop how the Piranha Recon units work in conjunction with heavier armored assets. I decided to not take a Supreme Commander, War engines, or Networked Drones for the AHHC and use those points to put more firepower on the table. Time would tell as to whether or not that was a wise choice. I was also cognizant of the fact that I didn?t need the toughest tanks around, just lots of shots, hence my decision to take mostly Ion Cannon Hammerheads so that I could switch back and forth against infantry and armor as needed.

From the beginning, I knew that I had a pretty tough fight ahead of me due to the fact that Shawn has been an Ork player in just about every GW system ever designed and so he was wise in the ways of the Ork. So given the plethora of screaming greenies, my game plan would revolve around turning back the multiple attacks across the board.



Graylock?s Orkidian Vegetable Cult (2700 pts, from memory)

1 x Bloody Godzilla ?Uge cult with more bodies than I have in my entire army (30 stands, SC, BTS)
2 x Lesser Godzilla cults (about 8 stands)
1 x Bloody Godzilla ?Uge bike group with more bikes than Harley Davidson
2 x Bloody Godzilla ?Uge Blitz brigades (6 x gun wagons, 6 x flak wagons)
1 x Bloody Godzilla ?Uge Gun brigade with 3 x Soopa Doopa Poopa Shoota guns, with wrenchiz, bailin' wire, and duk tape
1 x Bloody Godzilla Stompa mob

So, there you go, enough stuff to choke Pharaohs army.

To be continued?

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 Post subject: Tau vs. Orks
PostPosted: Mon Jan 23, 2006 2:55 pm 
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I?am eager to read on.....:laugh: :p

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 Post subject: Tau vs. Orks
PostPosted: Mon Jan 23, 2006 7:35 pm 
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It will be very interesting to see whether you regret not having the network drones, SC, or aircraft elements.

The orc player list really suprises me. I always expect at least one landa and one fighta-bomba squadron. The rapid strikes seem to draw two landas when the orcs can afford it. Orcs aren't usually open to taking lots of damage coming across the field. If you get time to focus on the stompa mob, that's a bad thing for Mr. Bloody Godzilla! :)

Orcs are going to have to eliminate the artillery like stingrays and the LV formations to stay in the game.

So, I suprised by some decisions made in both lists. Should be interesting report.

Anticipating results... from the lists - I'd guess the Orcs spend a lot of time doubling to take advantage of their activation bonus basically sacrificing the majority of their shots. The question will be whether he can support this tactic enough to get the majority of his force to your lines and whether he'll be able to catch the 4 fast moving elements in the tau army. Slowing down the FW cadres should be easy enough if he can get a shot on the DF transports.

Tau should spend a huge amount of time manouvring and avoiding the charge. No SC could put the Tau in a bad way. Tau will have blast marker management problems vs. the orcs whom which have excellent BM management as long as he can maintain the size of formations. Body count should help that, but relative speed may act to counter the body count.

Orks will have to move to engage while Tau have no interest in such affairs. Tau will likely get to go first in the majority of turns. Orks may be able to capitalize early if they can focus on targets of opportunity such as the piranha LV formations, model count may prove to make elimination fo the formations harder for the orcs unless they can get a blast marker beed on the formations early.

Amount of terrain on the field may have a larger impact on the orcs rather than the Tau in this game based upon army compositions. On the other hand, orcs stand to capitalize off of the effects of cover more than the Tau in this game.

If skillsets are equal amongst players, I'd have to 'guess' that Orks win this game by 1-2 due to model count and use of terrain along with the early loss of Tau LV formation effectiveness and late game BM management issues in the tau lines. However, casualty count on the tau may be relatively low due to positioning more than combat as the Tau speed elements were not properly accounted for in the orc cmposition.

Obviously just a pre-game guess though. Looking forward to the results Honda.

cheers,

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 Post subject: Tau vs. Orks
PostPosted: Tue Jan 24, 2006 7:48 pm 
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:/

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 Post subject: Tau vs. Orks
PostPosted: Tue Jan 24, 2006 9:39 pm 
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Honda,

ROFLMAO - what? ? :p

So how many more days you going to make us wait for this report anyway? :alien:

Cheers,





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 Post subject: Tau vs. Orks
PostPosted: Tue Jan 24, 2006 10:41 pm 
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Quote (Tactica @ 23 Jan. 2006 (18:35))

Having played the Ork player immediately after Honda, I think I can make a few general comments on the Ork play without ruining Honda's BatRep. These are comments about how I see this particular player doing things, not necessarily what he did to ... erm, with Honda.

Orcs aren't usually open to taking lots of damage coming across the field.


Considering that his massive unit starts garrisoned half way across the board, then does a Double on first activation, I don't think he is going to worry much about being shot up. He was almost into my deployment zone on turn 1.

If you get time to focus on the stompa mob, that's a bad thing for Mr. Bloody Godzilla!


He didn't use them against me, but I saw the end-game with them against Honda. The Ork player essentially said he stomped halfway across the board then ended up stomping back to cover an objective, so it basically did nothing for him.

Orcs are going to have to eliminate the artillery like stingrays and the LV formations to stay in the game.

Given that I play Saim-Hann, I don't know what artillery is. I know we don't have it... :/

I'd guess the Orcs spend a lot of time doubling to take advantage of their activation bonus basically sacrificing the majority of their shots.

Yes, he did an Double every turn with practically every unit against me (unless he was doing an Engage, which was frequently), even with the artillery. A big part of that was his early loss of the SC due to a rules error. I still think he would have Doubled anyway.

the orcs whom which have excellent BM management as long as he can maintain the size of formations.

That's an understatement. They were always pulling off all of their blast markers against me. Those units were huge.

On the other hand, orcs stand to capitalize off of the effects of cover more than the Tau in this game.

Not sure how. Mine was a different game, as it was 2K. Same army except he dropped the two smaller infantry units and the Stompers. So essentially he had one "true" infantry unit which came after me straight across the open.

Of course, the Jetbikes did shred him in assault...

However, casualty count on the tau may be relatively low due to positioning more than combat as the Tau speed elements were not properly accounted for in the orc cmposition.

:laugh:

If I had not had the ruling go my way, I doubt I would have stopped the Orks. Especially given my two failed activations at critical moments. It was a bloody affair for me.

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 Post subject: Tau vs. Orks
PostPosted: Tue Jan 24, 2006 11:11 pm 
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Quote (code_ronin @ 24 Jan. 2006 (21:41))
If I had not had the ruling go my way, I doubt I would have stopped the Orks. Especially given my two failed activations at critical moments. It was a bloody affair for me.

Will we be seeing a batrep in the Eldar section?   :alien:

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 Post subject: Tau vs. Orks
PostPosted: Wed Jan 25, 2006 2:47 am 
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Dal... ehem... Code_Ronin,

I'm with Chroma - how about it?

PS - nice to see other 40K converts joining in the fray.

;-)

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 Post subject: Tau vs. Orks
PostPosted: Wed Jan 25, 2006 2:48 am 
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Honda,

BTW: this thread might hold the record for the most feedback on a batrep - before the batrep was actually posted. Well done.



:)

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 Post subject: Tau vs. Orks
PostPosted: Wed Jan 25, 2006 4:10 am 
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No way! His last BatRep was three pages before he got to the batrep! :laugh:

I was reluctant to do a batrep of a game in which a bad ruling had such a devastating impact. But now that Shawn gave me his list, I'll post it in the Eldar section.





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 Post subject: Tau vs. Orks
PostPosted: Wed Jan 25, 2006 2:35 pm 
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Honda,

BTW: this thread might hold the record for the most feedback on a batrep - before the batrep was actually posted. Well done.




It's called "marketing".  :/

I'm working on the graphics as every morning when I wake up I notice that the graphics fairy was out partying and not doing my work.

I should have the whole thing up in another day or two.

Patience is...

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 Post subject: Tau vs. Orks
PostPosted: Wed Jan 25, 2006 4:47 pm 
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Quote (Honda @ 25 Jan. 2006 (07:35))
Patience is...

... growing thin.

:p

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 Post subject: Tau vs. Orks
PostPosted: Thu Jan 26, 2006 5:31 am 
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... growing thin.



Let me know when your ribs are showing. ? :/

Besides, I'm ensuring you don't show up to the campaign in just your jockey shorts and a stick, if you know what I mean.

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 Post subject: Tau vs. Orks
PostPosted: Fri Jan 27, 2006 7:59 pm 
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Quote (Honda @ 25 Jan. 2006 (22:31))


... growing thin.



Let me know when your ribs are showing. ? :/

Besides, I'm ensuring you don't show up to the campaign in just your jockey shorts and a stick, if you know what I mean.

"Sha'slacker"  :alien:

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 Post subject: Tau vs. Orks
PostPosted: Sun Jan 29, 2006 9:30 pm 
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Deployment

As I?ve got a lot of plates spinning right now, I?m going to summarize the action in the turns rather than entertain everyone with questionably witty comments.

?and the multitudes did cheer.

As far as the overall deployments, nothing really special here. The Orks are lined up with all the subtlety of a spiked club. I?m expecting a hard push on both flanks, the bikes to go as far as they can and the quiet pitter-patter of ork feet in the follow up as the mobs bat clean up.

For my part, I want to use my paired units on the flanks to defeat the Blitz brigades, while my central units perform, ?The Dance of the Stinging Butterfly?. It is quite apparent that the really super big gun brigade on my left will cause a lot of pain if I don?t deal with it early.

Also, I?m keeping an eye on the Piranha formations to see how they perform under fire.


Turn One

I immediately begin to feel the effects of my gamble in not taking a Supreme Commander. Although I activate the Ion Cannon AMHC and deal severe damage to the gun brigade, I don?t break it due to its size, which ends up being the theme for the day. Then both the second punches on my flankers fail, thus denying me a solid 1-2 punch that might stun or delay the Blitz brigades. This does not bode well for the future. The Orks methodically move up and begin to salivate with wild abandonment.


Turn Two

The Hammer comes down. Now I really miss my Supreme Commander. A lot more of the same, the firefights in the center get pretty ugly due to the large number of shots thrown my way and Shawn?s almost obscene ability to roll 7?s (11 out of 13 or 14 tries).

My continued failure to activate both flanking units on both sides allows Shawn to complete his encirclement to the cries of, ?Rememba da Tank Factree? (Armageddon). I stop the bike mob, but then suffer the effects of the concentrating mobs.

The light at the end of the tunnel is well and truly a train.


Turn Three

I start to get some activations, but it is too little too late. My losses continue to mount and by the end of the turn it is very clear that the East is very, very green.


End of Game

The Orks get three objectives, including BTS and Blitzkrieg. The Tau struggle to find the Greater Good in all this.

Lessons Learned

1. Supreme Commanders, don?t leave home without them. I took a gamble to see if I could replace him with more shooting units, but discovered once again, that it just doesn?t make sense not to take one. I don?t have to learn that lesson again?ever.

2. Orks are tough, but then I knew that going into the game. I was fairly comfortable with my plan and I think I would have had a better showing if I had been able to make his Blitz brigades ineffective. However, when that didn?t happen, I was able to see what happens when Orks pretend they?re at Stalingrad. Hat?s off to Shawn for executing his plan.

3. In three games now I?ve been impressed with the Piranha Recon units as configured. They are very mobile and have given a good accounting of themselves against a variety of units.

4. I?d be very interested to see the ?Five Aces? Tigershark list run up against an Ork list like I faced. I have stated in other posts what I think would happen, but I?d like one of the 5A proponents take their list against this one.

Great game Shawn!

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