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Tigershark AX-0-1 |
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Honda |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
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Steele |
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Joined: Sat Jul 09, 2005 6:40 am Posts: 423 Location: Duisburg , Germany |
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Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
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Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
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HecklerMD |
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Joined: Sun Jan 02, 2005 5:42 am Posts: 201 |
Heh, if I used them in an optimal fashion, it was purely by accident. ![]() Now my Barracudas. THOSE I screwed up with... Actually, with the effects fo the 3 Crits in turn 3, they got the Gargant down to 1 point of damage. But it was the Orks BTS, and it stayed alive, so getting my points back there depends on your point of view. If we'd gone to turn 4, if only... Game 2: I don't understand your assessment here. With well below average rolls, the TS killed 3 Landraiders. Those kill numbers were below average even after the 4.3.3 to-hit reduction. That's a 175 point unit that killed 300 points. Discounting for the fact that Landraiders are too expensive, the TS still killed half again its points value with below average rolls. Why would you not call that a good performance? |
HecklerMD |
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Joined: Sun Jan 02, 2005 5:42 am Posts: 201 |
It was his idea, heh. |
nealhunt |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA |
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Tactica |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241 |
LOL, very baaad shas'o indeed. ![]() Oh well, he shouldn't have rolled that good against your planes anyway! With that many saves, you should have made at least one save too - so - you just played it out the way it should have worked. ![]() _________________ Rob |
baronpiero |
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Joined: Sat Jul 09, 2005 1:38 pm Posts: 186 |
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Lion in the Stars |
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Joined: Fri May 13, 2005 11:01 pm Posts: 1455 |
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clausewitz |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland |
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Honda |
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Joined: Wed Aug 10, 2005 11:44 pm Posts: 1891 Location: Katy, Republic of Texas |
I could support that proposal. Edit: However, if we are going to consider limiting the list to only two aircraft, then I don't see a reason to up the cost. _________________ Honda "Remember Taros? We do" - 23rd Elysian Drop Regiment |
CyberShadow |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore |
I dont necessarily have a huge problem with this, and it has been suggested, but there seems to be a lot of resistance to it. However, I am edging towards the opinion that this may actually be the only thing that will help to balance the unit, short to sweeping changes elsewhere across the stats. That said, I am not convinced that dropping the Interceptor Missiles will actually make any difference in real terms. I also like the concept to Guided Munitions on aircraft. However, I am not keen on downgrading the armour on the flyer, as I feel that this will go too far. I am happy to increase the cost of the aircraft, but this will only go so far in balance terms and I dont think that this line of alteration should be simply taken without serious consideration of whether it will significantly address the issues and whether there are other options. I am also against limiting the numbers of the aircraft, as that appears to be saying that it cant be balanced - and I believe that it can. The original craft was reduced to formations of one only to stop the issue of 'see-sawing' the formation to spread hits and keep the guns alive. As far as I can tell, the key issues here are: - The weapon ranges equal or out-class most ground-based flak units, and this allows it to deliver unchallenged. - The unit is pretty survivable and can shrug off at least a turn of two without too much worry. - It is very easy to get a good points-return with the AX-1-0, making it a no-brainer option. - It increases the emphasis on the aircraft/flak war within EA. The original changes were made to address the survivability issue, in an attempt to make the player a little more careful about where and when it was deployed, and to tone down the primary armament so that the chance of 'one strike, one kill' was decreased. I would like to know what the relative experience is with the new stat/list compared to the previous version. Does the latest version partially address the issues which were raised, or do they miss the mark completely? _________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource. |
Steele |
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Joined: Sat Jul 09, 2005 6:40 am Posts: 423 Location: Duisburg , Germany |
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