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New Forgeworld Tyranids |
Heresiarch
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Post subject: New Forgeworld Tyranids Posted: Fri Jan 20, 2006 4:17 pm |
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Joined: Wed Jan 12, 2005 5:04 am Posts: 571 Location: Calgary Alberta Canada
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From the latest FW newsletter:
All new 40K monster ? The Tyranid Malanthrope
We are going to start off today with a big, gribbly monster. If you like your monsters to have lots of claws and tendrils, then the wonderful new Tyranid Malanthrope could be right up your street. Alongside the far more common Ripper, Malanthropes harvest battlefields for the DNA material of fallen enemies. The Malanthrope is surprisingly swift for its size, propelling itself forward using its many tendrils and powerful tail. These same tendrils gather the dead and dying but are also quite capable of ensnaring living beings. These unfortunates are injected with bio-toxins to incapacitate them before they are wholly engulfed and stored in the bloated sacks of the Malanthrope?s torso. Simon Egan has done a great job sculpting the Malanthrope. The detailing is of course up to Simon?s usual excellent standard and I think he has really captured the essence of how terrible a creature this is. Just look at the storage sacks on either side: You can see a pair of hands trying to claw their way out and two human faces pressing through. What a truly horrific way to die! Warwick sent us a set of experimental rules for the Malanthrope that you can download and try out. The link to these rules are further down the page. Pre-orders for the Tyranid Malanthrope can now be placed over the telephone with our sales guys, Simon, Dean or Chris, or online at the Forge World online store for release from Monday February 27th onwards.
Malanthrope
Tyranid Ripper Swarms
To better represent the waves of Rippers that literally flow over Tyranid battlefields, Daniel Cockersell has recently completed a set of three Ripper Swarms. Each swarm was made by carefully combining around over twenty individual Rippers to give us these great little one-piece models. There are differences between the three swarms like one Ripper biting another one and little details such as a Ripper being crushed underneath the mass of bodies. Daniel started the Tyranid Ripper Swarm project by making several individual Rippers with separate arms/claws which could be useful for adding to bases of larger Tyranid creatures or scenery and can be seen on the Forge World online store via the pre-order link at the bottom of the page. These great new Tyranid Ripper Swarms and packs of individaul Rippers can be pre-ordered for release from Monday February 27th via the Forge World online store or over the phone right now.
Ripper Swarm
Tyranid Brood Nest
Once a planet has become infested with Tyranids, their spores rapidly take hold, polluting the atmosphere and local fauna. It is theorised that these spores are the initial process in creating new Tyranid creatures. How this might occur is unknown, but Tyranids regenerate their numbers at a terrifying pace, quickly producing new bio-killers. These creatures often grow below ground, safely hidden away in Brood Nests, before pushing their way to the surface. They then emerge from the nest covered in mucus and ichor in a horrible parody of human-birth. Mark Bedford has made a great model of a Tyranid Brood Nest which shows several Tyranid creatures clawing their way out of their gestation-sacks. I like this horrid looking thing quite a lot. It just begs for a few grenades or a demo-charge to be dropped down inside! Better still, virus bomb the site from orbit: It?s the only way to be sure. Warwick has also made a set of experimental rules for the Tyranid Brood Nest that you can download and try out. The link to these rules are further down the page. The Tyranid Brood Nest will be released from Monday February 27th and can be pre-ordered the Forge World online store or the Forge World mail order phone lines.
Brood Nest
_________________ The Cheese! The Cheese!
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nealhunt
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Post subject: New Forgeworld Tyranids Posted: Fri Jan 20, 2006 4:38 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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I'm actually a bit disappointed in the Malanthrope. I'm really rather tired of the Nid beasties perched on top of ridiculously long, skinny tails. It looks silly.
I don't like the Ripper swarms, either. They look like Nid cheerleader pyramids. Unless you had lots of stands packed "shoulder to shoulder" it will look silly with them stacked up like that.
_________________ Neal
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Fomas
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Post subject: New Forgeworld Tyranids Posted: Fri Jan 20, 2006 5:40 pm |
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Joined: Sun Nov 27, 2005 5:09 pm Posts: 36
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I have to agree the Malanthrope would be better on foot so to speak. Also the head is hardly original.
The swarms do look silly...especially when there are individual rippers available (New Stuff Section of ForgeWorld). Nice poses too.
As for the brood nest...well if you look closely the basis of the model appears to be a dried poppy head. Just with the usual mucus added and a couple of termageants inserted in the holes.
_________________ "I aim to misbehave" - Mal (Serenity)
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CyberShadow
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Post subject: New Forgeworld Tyranids Posted: Fri Jan 20, 2006 5:52 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9348 Location: Singapore
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I agree about the Malanthrope - I am not a fan. The other two, I really like. I never liked the Ripper Swarm with four or five minis and this looks much better to me. And I am very curious about the sale of the individual Rippers... potential for Epic?
_________________ https://www.cybershadow.ninja - A brief look into my twisted world, including wargames and beyond. https://www.net-armageddon.org - The official NetEA (Epic Armageddon) site and resource.
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Dwarf Supreme
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Post subject: New Forgeworld Tyranids Posted: Fri Jan 20, 2006 5:57 pm |
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Joined: Fri May 20, 2005 8:45 pm Posts: 11147 Location: Canton, CT, USA
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I agree with you, neal. The way the malanthrope is perched on its tail, you would expect it to have wings. I love your comment about how the ripper swarms look like Nid cheeleader pyramids.
I'm also getting tired of FW copying the "Aliens" monster. Surely FW can create a head that doesn't look like a rip-off from the movies.
_________________ "I don't believe in destiny or the guiding hand of fate." N. Peart
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Chroma
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Post subject: New Forgeworld Tyranids Posted: Fri Jan 20, 2006 8:56 pm |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Quote (Dwarf Supreme @ 20 Jan. 2006 (16:57)) | I agree with you, neal. The way the malanthrope is perched on its tail, you would expect it to have wings. | Since it's probably a 'thrope variant, maybe it's a "floater"...
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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vanvlak
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Post subject: New Forgeworld Tyranids Posted: Fri Jan 20, 2006 10:03 pm |
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Brood Brother |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Cthulhu returns..... 
_________________ Back from oblivion (again)?
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primarch
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Post subject: New Forgeworld Tyranids Posted: Fri Jan 20, 2006 10:39 pm |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Quote (CyberShadow @ 20 Jan. 2006 (11:52)) | I agree about the Malanthrope - I am not a fan. The other two, I really like. I never liked the Ripper Swarm with four or five minis and this looks much better to me. And I am very curious about the sale of the individual Rippers... potential for Epic? | Hi!
IF those rippers came separately they look like a good proxy for some epic unit.
Primarch
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nealhunt
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Post subject: New Forgeworld Tyranids Posted: Fri Jan 20, 2006 11:10 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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They do have a version where they are separate and I agree they would make good Raveners.
_________________ Neal
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[ 10 posts ] |
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