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BATREP: Tau vs. SH Eldar, 1500 pts

 Post subject: BATREP: Tau vs. SH Eldar, 1500 pts
PostPosted: Mon Jan 16, 2006 7:28 pm 
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I noticed on the Eldar forum that there has been some discussion of this game and general SH tactics. ?Something that caught my eye was that someone said that Eldar tanks beat Tau tanks most times. ?This struck me as strange as the Hammerhead can out-range the falcon and the Moray can certainly give any EOV a run for its money.

So Honda, do you think a Hammerhead contingent could have matched up against the Falcon formations?


Well, I was going to let that little misperception continue until our next game, but he'll probably read this eventually. So...

His perception about Eldar tank superiority was based on a Falcon vs. Stingray match up. I didn't field any "real" tanks this game, so he'll find out what that's like later.

And to answer some of Tac's questions about why the Eldar player did this or that, please keep in mind that this was John's first game with a system that he's never played and a list that he's never seen anyone else field.

In those kinds of situations, I prefer to use lower points so that the new person can get a feel for how a few of their units behave. Then when they are a little more confident, we bump things up to 2700 pts and see how the list changes behavior.

This game was not about either of us winning. It was an opportunity to teach. I even pointed out choices so that he could get a feel for some of the decisions he will be faced with as he gets more experience with the rules and his list. For the most part though, he worked through the issues on his own.

So, when questions regarding missed opportunities come up, please keep in mind that this game wasn't for the Super Bowl and neither of us had anything to prove. As it turned out, the game was very fast paced, we really enjoyed ourselves, and he's chomping at the bit to get another game in.

In my book, that is the real victory.

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 Post subject: BATREP: Tau vs. SH Eldar, 1500 pts
PostPosted: Mon Jan 16, 2006 7:57 pm 
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1) who set up terrain?
2) how did you go about picking table sides?
3) I'm assuming this was a 4x6 table - correct?


1. We just threw stuff on the table
2. We rolled for it
3. Yes


I find it interesting that you both put your blitzgrieg objectives opposite on corners. I'm assuming you both felt like with limited formations and relatively light and fast formations, you both would be able to challenge the blitz objectives regardless of where they were put.


You are assuming way too high a level of analysis on this. We just put stuff down and played the game.




I also notice that the tau force is very centralized on the table with a heavy consentration of forces behind the center wood, but at least two formations basically within easy first turn shooting LOF for the enemy should he opt to advance on your position. It would seem that a double to a near side building or left of center wood (tau perspective) would be an optimal play for the Eldar and challenge the tau to get even closer to make any counter action.

The natural table edge and dual buildings to the left seem to be an interesting posision that was not capitalized on. Perhaps I have a distorted representation of various angles, but it seems that there's at least room for one formation over on the left which would be very hard for the enemy to see, even with a double. (I'm assuming you were using the defacto skimming experimental/revised rules though).

Just curious on the decision to bulk up center.


Probably my guiding thoughts at the time were to prevent the SH from engaging my forces in exchanges where their bikes could take advantage of my vehicles. So, I placed things centrally, because I didn't want him to start to value my left. I was going to need that channel to get to the Blitzkrieg and I didn't want to be in a situation where I had to contest it. I was expecting to double/triple mid-game to get to the blitz and in order to make that work, I had to keep him focused on the center and my right.




Critique 2: you used real names on the map, but you used fluffy names on the batrep. Batrep came a day or so after the inital force list, so I had to go between map, inital post (forgot that the forces had merged formations) and then the page three bat report to fully grasp what all happened. Not a problem for me personally as I love batreps and will do my part to digest them. However, some feedback may be lost by viewers with short attention spans and an unwillingness to go between three documents to digest the batrep.


I'll pass your complaints on to the editor. ?:/




OK, now why not use those tetras and piranhas for marks first? The stingrays are brutal against the infantry and LVs if the target is marked. Would have seemed logical to me to move a tetra / pirana formation up to mark - throw what they can, then pull the stingrays forward for that 'special' kinda love only they can dish out.


Because I was fairly certain that if I got them close to the Windriders then they'd get hosed. I needed them as a reserve and flanking force to get unscathed into the upper left side.


Perhaps it was impossible to double the tetra/piranhas into position. With 30cm ML plus double their movement, seems like you should've had an opportunity though.


I did double and triple them up the side, but when I wanted to. If I had done it earlier, then he would have slid over to keep me away from the Blitz and then I'd be fighting two units to two, in a situation where I wouldn't have had an advantage. By executing the way I did, I was able to destroy the first WR and place BM's on the second. This caused them to remain immobile so that my two Piranha squadrons could then gang up on them using two sustain orders and wipe them out.

Then the only two units that could influence the battle had to decide as to either kill more stuff or grab objectives.




OK - this is exactly what I'm talking about. The Eldar player should have hit and run with that formation or atleast re positioned it to cover. Allowing them to sit in the open was just wasteful of that formation IMHO


Other facts that didn't get into the story. His WR hosts didn't make many activations. Between failed rallies and a couple BM's here and there, they ended up not doing a whole lot. The WR behind the building fired once and dinged up a Stingray unit, but besides that, they never got untracked.


Question: seems like the falcons could have sprinted to your blitz objective and ignored the one of the stingrays. Seems like he could have also focused on your BTS condition a bit more. The stingrays weren't all that important of a threat against his falcons. Interesting after math and final choice of events.



He could have. Since we were just learning, he wanted to see what the Falcons can do. Later after the game, we ran one of the WR hosts against a FW cadre so that he could see how assaults worked.


The big surprise is the turn 2 and turn 3 Tau initiative first. That's huge against the eldar as tau just don't get that kind of luck against high strategy armies but once in the game in their lucky!

In my mind, this was huge. I didn't really expect this to happen and I'm glad I was positioned to capitalize on it when it did.

As it stands, getting the initiative on Turns 2 & 3 is the only thing that let me pull this game out.

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 Post subject: BATREP: Tau vs. SH Eldar, 1500 pts
PostPosted: Mon Jan 16, 2006 7:58 pm 
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Honda, ok, that makes sense. ?The Stingray is more like artillery than a MBT. ?A nasty surprise in store for your new opponent :)

Appreciate that it was a fun game (i.e. not a powergaming hyper-competative game), so the tactics make sense. ?Hopefully your opponent can garner some tips from Tactica's analyses (he is thorough, if a little ruthless) :p






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 Post subject: BATREP: Tau vs. SH Eldar, 1500 pts
PostPosted: Mon Jan 16, 2006 8:01 pm 
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Honda,

Can't disagree at all - those are the best games in fact.

Fun
Drive to play another
New recruit

Win, win, win...

Please note, my comments were meant to help both of you. I'm curious why the Tau did plenty of the things they did as well.

I'm also curious for my own understanding of the bat rep as to what all happened. I wanted to know whether I was misinterpreting the map dimensions a bit, or if there was indeed opportunities that could have been taken advantage of.

I'm most curious of why you didn't deploy more to the tau left out of the gate.

Now, if the answer to all of this is still - this was just a fun game, it wasn't a completely thought through game and was more of a - lets toss out the units and have a go - I can appreciate that.

From the beginning, it sounded like you were strategically deploying and what not - so that drove my questions I suppose.

Great bat rep either way. I really liked the comical approach to the write up and the maps.

cheers,

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 Post subject: BATREP: Tau vs. SH Eldar, 1500 pts
PostPosted: Mon Jan 16, 2006 8:06 pm 
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BTW: John - if you are reading this, don't take any of my comments wrong. I like to dig down into the bat reps that I read to find out if there to see if I would react to events differently, determine if mistakes were made - from my perspective and view of what happened, and consider the cost of opportunity - if present.

All games, new recruits vs. seasoned veterens have play value in development - even fun training games can glean something here and there.

Moreover - take note, even with my comments - you were much closer to victory in your first game than I ever was when I first played against an experienced opponent.

I had to concede and had a new appreciation for crossfire by the time that game was over... :/

Cheers,

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 Post subject: BATREP: Tau vs. SH Eldar, 1500 pts
PostPosted: Mon Jan 16, 2006 8:13 pm 
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Quote (clausewitz @ 16 Jan. 2006 (12:58))

Hopefully your opponent can garner some tips from Tactica's analyses (he is thorough, if a little ruthless) :p


Cw & Honda,

Not trying to be ruthless, just trying to help. I guess I have a 'point blank' kind of review process....  Sorry if it came across wrong. Honest - that wasn't the intention!

:(

Ulghh... Where's icon to blow kisses and fuzzy rabbits to everybody when you need her...



Cheers, :p

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 Post subject: BATREP: Tau vs. SH Eldar, 1500 pts
PostPosted: Mon Jan 16, 2006 9:43 pm 
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I'm most curious of why you didn't deploy more to the tau left out of the gate.


Maybe you missed this the first time around...


Probably my guiding thoughts at the time were to prevent the SH from engaging my forces in exchanges where their bikes could take advantage of my vehicles. So, I placed things centrally, because I didn't want him to start to value my left. I was going to need that channel to get to the Blitzkrieg and I didn't want to be in a situation where I had to contest it. I was expecting to double/triple mid-game to get to the blitz and in order to make that work, I had to keep him focused on the center and my right.



It was an attempt to keep him away from my left. If I set up over there, then he'd come screaming down that side and I'd be fighting him on my side of the table vs. me fighting him on his side.

Also, with his hit and run ability, I didn't want to lure him to an area that just made him more effective at what he does. So by not setting up to the left, he mirrored my general deployment and stayed away from a place that I valued.

Sometimes Sun Tzu works... ?:/




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 Post subject: BATREP: Tau vs. SH Eldar, 1500 pts
PostPosted: Mon Jan 16, 2006 10:53 pm 
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Gotcha  - yeah, I missed it.

Probably wise not to lure him into a position you didn't want him in actually. Good call perhaps then.

I'll look forward to the follow up battle with John. Perhaps you'll encounter the Dead Heads on the next outing... LOL.

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 Post subject: BATREP: Tau vs. SH Eldar, 1500 pts
PostPosted: Mon Jan 16, 2006 11:03 pm 
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[QUOTE]BTW: John - if you are reading this, don't take any of my comments wrong. I like to dig down into the bat reps that I read to find out if there to see if I would react to events differently, determine if mistakes were made - from my perspective and view of what happened, and consider the cost of opportunity - if present.[\QUOTE]

Absolutely no offense taken. I'll always take advice, espeically from the 'enemy'. :D ?Honda left out the fact that, except for the Falcons, everything was just paper to start testing these guys. ?However, Craftworld smiths are hammering out the forces as we speak.

The viper formation in the center was behind a fair amount of cover. ?I knew the Tau had better range than the Nids, but thats all I knew (other than I really like the Forgeworld minis). ?I used up all immediate available cover for the falcons and the other viper set. ?The theory was that the Falcons would triple time it up the side, get within range of his blitz objective (and cover his other two objectives), with the vipers moving closer into the trees. At an opportune time everything would pinwheel with the Falcons coming into his rear -the vipers and Falcons would concentrate on a section and destroy it. ?The Ffalcons made their move well and proceeded to sweep into yon Tau's flank and rear. ?The vipers had some activation problems (note I incorrectly used the Biel Tan initiative of two for the vipers not the Sam Hain 1 as my compatriot kept shouting), and Honda moved on them aggressively and well. He managed to concentrate on them in that section. ?Having said that the Falcons destroyed one unit, broke another and forced it to the side, and destroyed a third unit down to one broken fighter. ?Had I known there was a turn three item I would have gone for my other objective or turned back to the blitzkrieg objective. ?Our game actually looked like a clockwise hurricane with both forces sweeping in a great arc, as one would expect of highly maneuverable units.

Great Game "Honda!!!"

Have faith, the Red Rockers shall return to torment yon Tau. This greater good thing just has you too uptight...
:blues: :D

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 Post subject: BATREP: Tau vs. SH Eldar, 1500 pts
PostPosted: Mon Jan 16, 2006 11:26 pm 
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John,

Glad to hear the game was a blast.

In a three turn game, there's quite a bit of firepower that you left ouf of the mix with the two falcon formations (+ show tank) :)

I'd consider keeping them hidden early on, drawing out the tau, and then using the activation advantage to have your way with him on the end of turn 1. This way, you are not sacrificing 1/3 of your overall potential out of the two formations across the three turns. 33% firepower sacrifice can really make the difference out of your two top firing formations.

In addition, the Tau typically don't go first against the Eldar. I would use that to your advantage. I don't know how Honda managed to go first twice against you! At the end of turn 1, your falcons should be in great postion to sustain or single move to pop up behind some cover and unload from hiding.

PS - when you get to 2700 point games, tell Honda you want to try out some of the revenants and a ship to transport some units in on aka Air assault. He should be pleased... but take the titan revanants before the planes. Planes introduce a whole new set of rules. I would get used to the wraithgate... its a very powerful piece.

Also - Avatar is a mean trick... I hate that thing.

Cheers and happy gaming - look forward to the next report!

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